PC Does TFP like to create S-storms?

Yeah, it almost feels like they don't want people to read it. Or just didn't bother thinking "hey, people might want to read it."
If you zoom in to 500% and open the image in a new tab, it will be displayed in high resolution. The higher the zoom, the higher the resolution the image will be opened in a new tab. I do not know why it works this way.  @Roland, could you convey this to those who are involved in the site?

 
If you zoom in to 500% and open the image in a new tab, it will be displayed in high resolution. The higher the zoom, the higher the resolution the image will be opened in a new tab. I do not know why it works this way.  @Roland, could you convey this to those who are involved in the site?
This is not a website, but a browser. Chrom behaves this way, but Firefox does not.

 
I use Firefox, and it works like this.

Everything is perfectly visible when viewed in high resolution.
Apparently I didn't understand you correctly.
In Chrom, when you open it in another window, it retains the same scale as the window from which the call was made. Firefox sets the zoom to 100%.
If we talk about the resolution of the image, then when you simply click on it, a preview window opens, where it is compressed to the size of the screen. Opening in a new window opens the image in its original size.
It would probably be nice to add an "open in original size" button for the preview window.

 
I'd just mod them in.
The thought occurred to me in another instance of this topic: How are microtransactions supposed to work in a mod-supported game run on community administered servers? What incentive is there for anyone to buy even "cosmetic" items, with or without bonuses, when mod authors will be producing them for free or maybe a pittance in donations? It doesn't make any sense. That's just one more reason I sincerely hope TFP will contemplate this one far more thoroughly. And just how much, if anything, does this have to do with console manufacturer's demands anyway? Console users are accustomed to having to pay to install anything, whether created by a mod author or not, on a console system. PC players, otoh, are not and this is technically a multiplayer game.

Bethesda's solution for the Atomic Shop in Fallout 76, of course, was to disallow modding the game despite having promised to implement mod support at some point in the future and despite it being run on central servers that literally can't have custom, game changing mods on them because they'd change the game for everyone playing it. So, unless modding is disallowed in 7DTD, I'm just not seeing the incentive on any side other than the console manufacturers'. And disallowing modding to make it happen would cause a firestorm, I'm sure.

 
Apparently I didn't understand you correctly.
In Chrom, when you open it in another window, it retains the same scale as the window from which the call was made. Firefox sets the zoom to 100%.
If we talk about the resolution of the image, then when you simply click on it, a preview window opens, where it is compressed to the size of the screen. Opening in a new window opens the image in its original size.
It would probably be nice to add an "open in original size" button for the preview window.
Yeah, it's just an issue with the preview window.  Open it in a new tab/window and you'll see original size (up to monitor resolution).  At 1080p, it's pretty readable, though not perfect.  At higher resolutions, it should be very easy to read.  In reality, the original image should be at a lower resolution.  They clearly wanted to have it at a high resolution, but that's a problem for people who aren't at that resolution as resizing it down causes it to be harder to read.  It would be better for the original image size to not exceed 1080p, which I think most people are at, if they aren't at a higher resolution than that.  Even in the preview window, a 1080p sized image should still be legible even though it's smaller in the preview.

But it really isn't a big deal to begin with.  Open it in a new window or tab and you'll see it fine.  If that's too much to ask, well.... ;)

 
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Business ethics are social as they involve "employees, customers, society, the environment, shareholders and stakeholders" (actually, human beings all), not personal moral codes. The comparison of human beings to asteroids is...well, too absurd to approach, really. Not saying you're absurd, just the asteroid example. :)
What I'm saying, which I thought seemed pretty clear, is we're operating naturally, exactly as we're supposed to at this given time period. Just like everything else, for good or ill. We're primates using artificial systems to help bring us together in numbers too large for our biological, primate tendencies. Put 1000 chimps together and watch them rip each other apart.

There's this idea that we should be better - but better than what? This is the best we can be right now. Maybe in the future there will be systems in place that are more intelligent and leave little to no room for us to indulge in our exploitive tendencies, but the people alive today will never see that.

Speaking of being alive...I've been thinking. Some scientists have theories (or hypotheses) that time traveling to the past is possible. They even come up with some math to wrap around it. But you know that human beings aren't responsible enough to keep something like that under wraps. They would certainly have revealed it to us, throughout history. Maybe the reason we haven't seen human time travelers, is because our species didn't make it long enough to discover how to do it. 

Just because you can't save a copy doesn't mean others can't.
Hey. Why do you have to make it personal? Why would you assume I'm speaking about myself? I'm speaking for the people. 

You have a game from 1996, well I have a microphone from 1976. A delicate microphone. Original brass capsule. And it is in near pristine condition and I can say without a shadow of a doubt, that it sounds better than any new microphone that you could buy today. Any!

So don't go around assuming that I don't take care of my schnitzel. Cause you know what they say about people that assume....... 

 
You have a game from 1996, well I have a microphone from 1976. A delicate microphone. Original brass capsule. And it is in near pristine condition and I can say without a shadow of a doubt, that it sounds better than any new microphone that you could buy today. Any!
This suggests that if a person considers something valuable to himself, then he will save it.

 
I still play Master of Orion II sometimes. It came out in 1996.
Just because you can't save a copy doesn't mean others can't.


I played Leisure Suit Larry when it originally came out in the 80's.

I still have some of the original games still in their boxes somewhere in my attic.

I have all the versions in my steam library right now but sadly haven't played them yet.

image.png

 
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If these outfits were not planned as being part of the base game, what is the issue if they are released as DLC?  

If you had to purchase a DLC to get bandits in the game even though they were already part of the planned game, then I could see someone getting upset.

I will note that when they dropped the roadmap, the details were added to the A22 / 1.0 Dev Diary so they were not trying to hide anything

image.png

 
What I'm saying, which I thought seemed pretty clear, is we're operating naturally, exactly as we're supposed to at this given time period. Just like everything else, for good or ill. We're primates using artificial systems to help bring us together in numbers too large for our biological, primate tendencies. Put 1000 chimps together and watch them rip each other apart.
The philosophy of Naturalism is very popular today I think, in part, because Western civilization lost touch with its roots somewhere along the way, specifically around the time of Isaac Newton and the burgeoning Mechanical philosophy. We've neglected our home, "the only home we've ever known," as Carl Sagan put it. The Church and its injunction of "dominion over" as opposed to stewardship of Nature didn't help matters in the least, but there appears to be a course correction underway at this point. Civilization appears to be learning once again to work with Nature's systems as opposed to trying to control, change or dominate them, though there are some branches of the sciences, e.g. bio- and geoengineering, that apparently haven't received the memo just yet. You'll see this course correction in the writings of scientists such as Adam Frank and Marcelo Gleiser (a professor of Naturalism, actually) who eschew reductionism and admit that the sciences' quest for the Theory of Everything is misguided, at best, etc. You'll also see it in the writings of authors such as Sufi teacher, Llewellyn Vaughan-Lee, and others in various historically repressed religious traditions, e.g. the Christian contemplative tradition, as well as the Pope's encyclical, Laudito Si. Indigenous wisdom also has never been more popular, obviously.

There is a danger inherent in it, though, and that is a return to the discredited Social Darwinism, which is the kind of philosophy you're suggesting with the dog eat dog analogies, its vestiges shambling on...like a zombie, actually...in predatory practices such as those that have taken over much of the gaming industry. Chimps may act that way in each others' company, but human beings are not obliged to do so themselves. I haven't much patience with the "humans are just hairless apes" folks myself. Quite obviously there are significant differences between us despite sharing DNA strains that differ only a smidgeon. We are creators and producers of art; music; poetry; and so much more. The new coziness between the Arts and Sciences also comes with an inherent danger written about in an article titled 'The Arts Can't Be Reduced to An Equation,' published in the The Independent several years ago. (It's no longer available online, though an excerpt is.)

The "artificial systems" are largely a projection of the refinement of the Mechanical philosophy redesignated Transhumanism to my mind, Transhumanism and its proponents -- the "Jeffelon Zuckergates" of the world -- proposing what is actually Cyborgism.

Anywho. Interesting stuff to ponder...and an awful lot of crossed wires to detangle. Thanks for participating.

 
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The thought occurred to me in another instance of this topic: How are microtransactions supposed to work in a mod-supported game run on community administered servers? What incentive is there for anyone to buy even "cosmetic" items, with or without bonuses, when mod authors will be producing them for free or maybe a pittance in donations? It doesn't make any sense. That's just one more reason I sincerely hope TFP will contemplate this one far more thoroughly. And just how much, if anything, does this have to do with console manufacturer's demands anyway? Console users are accustomed to having to pay to install anything, whether created by a mod author or not, on a console system. PC players, otoh, are not and this is technically a multiplayer game.

Bethesda's solution for the Atomic Shop in Fallout 76, of course, was to disallow modding the game despite having promised to implement mod support at some point in the future and despite it being run on central servers that literally can't have custom, game changing mods on them because they'd change the game for everyone playing it. So, unless modding is disallowed in 7DTD, I'm just not seeing the incentive on any side other than the console manufacturers'. And disallowing modding to make it happen would cause a firestorm, I'm sure.


Making a mod for an existing armor skin that duplicates the new abilities is going to be pretty simple to do. Creating a new skin with proper rigging and jiggle physics and without clipping is quite a bit more difficult. Most modders don't have the resources at their disposal in the way of art that TFP does. When modders add new assets to their game that aren't in vanilla 7 Days to Die they typically purchase them from an asset store rather than create original art themselves. 

So will modders copy DLC armor bonuses onto already existing skins and just call them by the new names even though they look the same as sets we already have? Sure and some people will be perfectly fine to have that for free.

Will modders attempt to create assets that match the new armor sets TFP puts out and solve all the problems that come up with that? Maybe. Depends on how many hours of work is involved. If the armor pack (if that is what it is) comes with 6 new armors and the whole pack only costs $1.99 then will modders think it worth their time and effort to try and offer a free alternative to something that only costs 2 bucks if it is going to be 100s of hours of work for them to do? And will most players think that saving a couple bucks is worth not having the professionally created assets?

So it all depends on information we don't have yet. Pricing matters, content amount matters, and convenience matters.

 
I don't even know why this is an issue, especially for those of us whom have been playing a while.  I spent 11ish dollars on this game and have north of 2400 hours in.  This game is on the same level as Skyrim and Warframe for me.  Imo, TFP can make a whole gaggle of DLC for reasonable prices and I'll pick them up if I need them or not.  The amount of time this game has had me hooked, TFP deserve it.  Just my 2 bits.

 
I don`t care. I really... truly don`t care. I have my money worth of a lifetime. Living a dream, another day in paradise.

The only thing is Pay 2 Win aspect of some of the statistics on the armor - only here I see a huge potential for a brewing storm in a teacup.

Some people shall finally understand that the game is 11 years out on the market and the devs need $$$ to keep on doing with this project. Inflation kicks in hard, init lads?

Devs could also create dedicated melee weapons for Bandits. Like a mace or sth. More or like a functional skins with slightly different stats. That would be cool. There is a new biome coming probably in the pipelines... I would expect some vehicles, guns, and locations someday. Let`s see first and then make formal complaints. 

 
I don`t care. I really... truly don`t care. I have my money worth of a lifetime. Living a dream, another day in paradise.

The only thing is Pay 2 Win aspect of some of the statistics on the armor - only here I see a huge potential for a brewing storm in a teacup.

Some people shall finally understand that the game is 11 years out on the market and the devs need $$$ to keep on doing with this project. Inflation kicks in hard, init lads?

Devs could also create dedicated melee weapons for Bandits. Like a mace or sth. More or like a functional skins with slightly different stats. That would be cool. There is a new biome coming probably in the pipelines... I would expect some vehicles, guns, and locations someday. Let`s see first and then make formal complaints. 
Honestly, I have to wonder why they don't just wrap it up and move on to another project. Honestly, I think it has something to do with that "death spiral" mentioned earlier -- a minority of players determined to "exploit" any kind of system TFP might implement and TFP saying, "Erm, no. You're not doing that."

If the armor pack (if that is what it is) comes with 6 new armors and the whole pack only costs $1.99 then will modders think it worth their time and effort to try and offer a free alternative to something that only costs 2 bucks if it is going to be 100s of hours of work for them to do? And will most players think that saving a couple bucks is worth not having the professionally created assets?
Riiight. Like they're going to cost $1.99. More like ten bucks, maybe more. And I wouldn't discount mod authors abilitites quite so easily. "Modlets" are nothing. Just change a few variables in a few XML files. No big deal. But the modding community of gaming in general is full of exceptionally talented, creative people who are more than capable of producing "professional" quality mods. (Think Sim Settlements and Fallout: London.) So, I'm still just not seeing the incentive in a game made by gamers for gamers that is run on community servers for anyone but console manufacturers.

 
Honestly, I have to wonder why they don't just wrap it up and move on to another project. Honestly, I think it has something to do with that "death spiral" mentioned earlier -- a minority of players determined to "exploit" any kind of system TFP might implement and TFP saying, "Erm, no. You're not doing that."

Riiight. Like they're going to cost $1.99. More like ten bucks, maybe more. And I wouldn't discount mod authors abilitites quite so easily. "Modlets" are nothing. Just change a few variables in a few XML files. No big deal. But the modding community of gaming in general is full of exceptionally talented, creative people who are more than capable of producing "professional" quality mods. (Think Sim Settlements and Fallout: London.) So, I'm still just not seeing the incentive in a game made by gamers for gamers that is run on community servers for anyone but console manufacturers.
The roadmap shows that they are wrapping it up.  It has been clear in the latest alphas that they are polishing things like art and animations for a final product.  And they are already working on the next project with a different group of developers.

As far as incentive to buy cosmetics... people do that all the time even if games have mods that provide a similar experience.  Many people, for one reason or another, don't like mods and prefer having everything built into the vanilla version of the game (even if through a DLC).  You might not be willing to buy a cosmetic DLC.  It is very rare that I would ever buy a cosmetic DLC for any game either.  But there are many players who will, regardless of mods.

 
Honestly, I have to wonder why they don't just wrap it up and move on to another project. Honestly, I think it has something to do with that "death spiral" mentioned earlier -- a minority of players determined to "exploit" any kind of system TFP might implement and TFP saying, "Erm, no. You're not doing that."


Hold on... wait... some regular response... instead of misanthropy, if I read Your comment correctly 😛. My theorem of everything is to get a decent drink on Friday Night and go to sleep.

TFP will eventually wrap the game up and release more mini-dlcs. Everyone may bank on that.

 
And they are already working on the next project with a different group of developers.
Then, they are not working on it, are they? The other company is developing that game using assets from 7DTD. 

As far as incentive to buy cosmetics... people do that all the time even if games have mods that provide a similar experience.... But there are many players who will, regardless of mods.
Yeah. That's been covered in previous comments. There has yet to be turn in public sentiment about video game "cosmetics". The idea has been normalized to the point that most don't question it.  The public turn may happen; it may not; but I imagine as everything gets worse for everyone, it will. By that time, though, most of us will be just scraping by, if that, and the "issue" will be moot.

 
Then, they are not working on it, are they? The other company is developing that game using assets from 7DTD. 

Yeah. That's been covered in previous comments. There has yet to be turn in public sentiment about video game "cosmetics". The idea has been normalized to the point that most don't question it.  The public turn may happen; it may not; but I imagine as everything gets worse for everyone, it will. By that time, though, most of us will be just scraping by, if that, and the "issue" will be moot.
I am not talking about Blood Moons.  TFP is working on their next project using their own people, but people who are different from those currently working on this game.

You said you didn't see an incentive.  And I gave you the incentive that many people will have even if you or I do not.  That incentive is that it is part of the base game rather than a mod and it is something they want.  That's really all the incentive there needs to be for many people.

 
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