Hey all,
I was curious as to if anyone has actually tested to see if the "increased effectiveness" of the armor skills actually works, and increases your armor rating as it states.
The reason I ask is, as some people may have noticed, your armor rating when viewed by the character info page under the trophy tab does NOT increase when you purchase/have ranks in your respective armor skill. (This needs fixed either way, but was wondering if, since it's not visible, does it even actually work?)
For example. If you had full steel armor, you'd have 45 armor provided by them. If you had a steel plating mod in each one, that's 15 more armor for a total of 60. So, in theory, if your heavy armor skill is maxed, your armor rating should be 90, but it does NOT visually show this number.
Does anyone know if you'd actually have 90 armor?
-and side question, does 1 armor equate to 1% damage rediction or is there a more complex formula for it?
Thanks for infoz!
I was curious as to if anyone has actually tested to see if the "increased effectiveness" of the armor skills actually works, and increases your armor rating as it states.
The reason I ask is, as some people may have noticed, your armor rating when viewed by the character info page under the trophy tab does NOT increase when you purchase/have ranks in your respective armor skill. (This needs fixed either way, but was wondering if, since it's not visible, does it even actually work?)
For example. If you had full steel armor, you'd have 45 armor provided by them. If you had a steel plating mod in each one, that's 15 more armor for a total of 60. So, in theory, if your heavy armor skill is maxed, your armor rating should be 90, but it does NOT visually show this number.
Does anyone know if you'd actually have 90 armor?
-and side question, does 1 armor equate to 1% damage rediction or is there a more complex formula for it?
Thanks for infoz!