PC Does GameSparks integration imply micro transactions?

Hi. Don't know about mtx, could be, could be not.

But I got this idea in my head (and I'd love to see become a thing): steam workshop integration, live RWG (meaning POI can integrate workshop prefabs, and possibly have seed generated with FunPimps events: sets of POI with special loot/very challenging, POIs with a back story etc.

They could even implement the same for items, they added seasonal items in the past, could be really cool to have such things regularly in the future (I'm thinking dying light kind of support here).

I wouldn't mind having mtx of that kind (season pass ?) if we get to have a living/ever changing content. Imagine having every playthrough with new things to discover...

Thoughts ?

 
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Hi. Don't know about mtx, could be, could be not.

But I got this idea in my head (and I'd love to see become a thing): steam workshop integration, live RWG (meaning POI can integrate workshop prefabs, and possibly have seed generated with FunPimps events: sets of POI with special loot/very challenging, POIs with a back story etc.

They could even implement the same for items, they added seasonal items in the past, could be really cool to have such things regularly in the future (I'm thinking dying light kind of support here).

I wouldn't mind having mtx of that kind (season pass ?) if we get to have a living/ever changing content. Imagine having every playthrough with new things to discover...

Thoughts ?
Steam workshop support is planned. Probably won't happen until post-release though.

 
Yes, it is.

I know that it is still a lot of work. So your plan is to add bandits as a major feature and some polishment, and then it's finished?

I heard of an event system, i put great hopes in. A system that makes the game way less predicitive and more surprising. That would be way more valuable than bandits, or even better it takes bandits into account. Something like that would be a killerfeature, imho.
I believe madmole's actual response contained the phrase "bandits/main quest"...so I think they're already planning on doing SOMETHING with a more-involved event system and an over-arching questline (which, as long as it has branching sidequests, I'm in!), so no, it's not just "bandits as a major feature."

 
Alpha 18 was a masterpiece, ...
Well... I suppose it was a great looter shooter. But I would still not call it a masterpiece. It fixed the broken mess that was A17. And when comparing the two it is a masterpiece... But there is so much missing from the roadmap, even if we exclude things that you said was taken off that list (like farm animals and pets and stuff)

 
So here's my question since we have a modding guru here. How can TFP really add skins and such when their game is so moddable? They put out a map pack that costs $4.99 and someone uses Nitrogen to approximate those same maps....for free. They add some character skins and then a modder adds look-a-likes...for free. They add new gun skins and....too late....modders have had those for free for years now....

I just don't see a viable path for TFP adding such transactions while at the same time encouraging and allowing modding. I mean, I guess if people just want an excuse to support and give more money in exchange for a token game addition that's one thing, but we both know there will quickly be modded knock offs of pretty much anything TFP might add as a micro-transaction. Right?
That's why skins are probably the best bet. If there's a .99 cent "Flaming Paint Scheme" for the motorcycle, and all of your friends/random strangers online can see it without them having to install mods themselves, then I could see that being a good business model. Even when people create a mod to unlock it for free, for just a buck people will still buy it.

But if that same skin gets sold for $5 like some kind of Fallout 76 nonsense, people wouldn't buy it and everyone would just install a "Microtransaction Unlocker" mod, TFP would turn to the dark side and issue DMCA takedowns on those mods, and it's just a dark timeline to imagine.

 
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