PC Does anyone else play this way?

SgtThompson

New member
My friends and I have been playing on a private server for a while (we're not really into PVP), and noticed we were spending more and more time sitting in the base tinkering. While we were still having fun, we a wanted change of scenery.

So, we spun up a new server and set some arbitrary rules:

No permanent bases (yes, it's that simple)

- You can fortify at night, but you have to leave in the morning.

- You are allowed the 6th and 7th day to set up additional defenses at one location, but cannot return to it.

- No ping-ponging between temporary safe-houses (it's not in the spirit of the rule).

- Having to hole up every night in a new place and being forced to scrounge for everything completely changed the way we played. In a lot of ways, it's more interesting and you don't get tired of your surroundings.

- Rather than being pack-rats, we'd focus only on the essentials. We also specialized our inventories so we could carry more item types (one person gets the mechanical parts, another gets electrical parts, etc. If someone else picks it up, they drop it for them so it stacks in their inventory, etc).

- Random (functional) workbenches and forges are a godsend. Normally we'd cobble together items in the field, but when we can make finally hundreds of iron arrowheads with all the iron we've been lugging around, it's like christmas.

- We'd interact more. Something about base-building always ends up becoming somewhat isolating; we usually get caught up in our own little projects. One friend has a thing for the auger (he drills everything he sees... we had a functioning metro system). Another tended a massive farm. I always found a way to wire up some new electrical contraption. But, we were always spread out across the map. Playing without a base meant sticking very close.

- 7th day hordes got more hectic. Sometimes the defenses we set up worked well, sometimes we overlooked something or didn't have the resources to really fortify.

It may not be for everyone, but I almost prefer it this way. Granted, after a couple dozen 7th days, the urge to build starts to get the best of us. But whenever things start to feel stale, we hit the road. Try it out and let me know what you think.

 
I like the way you describe this. It is much more immersive than a typical find a great spot and build a fortress. One is more roleplaying and the other more RTS. Both are great in my opinion. In a "real" world situation supplies would rarely be enough to sustain you long term in a given area, let alone resource to craft significant strongholds.

 
Used to play like that all the time in my first couple of months. Never even considered bases, though most on the forums were continually talking about them. Of course, at first we only had Navesgane, so using the same hideout twice was almost inevitable after a while - it was smaller then, and there were only so many places useable as dens. That was all SP.

I didn't start building a proper base until I started playing online in a group, in late alpha 9. We'd build communal bases and mines. We'd stick together for fright night, then repair the damage and go off foraging in ones and twos again until next 7th day.

Was just thinking the last few days, about the different ways I'd played this game over the last 4+ years. I tried to go back and play it how I used to in A8.8, but I found it impossible to do, because of the change in mindset or approach to the game. It's easy to get set in your ways and very difficult to break out of that box and have a serious try at something new (or something old, in this case).

Back then in late A9 and 10 I would build a base - always starting off with wooden frames - in any biome except wasteland (too many dogs & packs as well as hornets) - and actually survive like that. Upgrading the frames as materials became available. Building new weapons as I found the tech books or schematics - often going for weeks without a forge. It was really good fun - but I wouldn't dream of just setting up some wooden frames just anywhere now, let alone relying on the basic blocks to fight behind for the first week or two. Relying on base design and spikes to keep the base being overrrun - sometimes coming back from foraging to find a couple of the beggars had somehow got inside.

All good fun - would love to go back and relive it.

 
Sounds fun. But in reality you end up loosing to much time with all the inventory back and forth between people. We tried that once, and most of the time we were switching items back and forth or it was like "come here i need to get XY out of my backpack" from 2 people at once.

The base building making you spread can be avoided by building one base for all btw. That´s what we usually do.

 
I would do it, if there was some practicality to it. Maybe in the future quests will make that kind of playstyle worthwhile.

 
That sounds interesting. Maybe have it last a week.

First day is for traveling to new area.

Second day is for finding a new base spot and checking it out to make sure it is suitable.

Third to sixth days are for scavenging and building up base.

Seventh day, horde....

Rinse and repeat...

I would think it would have to be modded so everything is not so gated as to take 3 weeks to get.

 
I typically play wanderer and perma-death. The game is a lot more interesting to me that way. No bases, just use what you find, minimal crafting, scavenge what you can. Sounds similar to what your crew does. Good fun!

 
Love Nomad gameplay / Hate Nomad gameplay, Love Super Castle gameplay / hate Super Castle gameplay, Love Permadeath gameplay / hate hate hate permadeath gameplay.

That's the wonder of this game! There's so many ways to play it's crazy. I think as long as you keep your mind open to new ways of playing the game you'll always get more value out of it!

 
Yes, I know exactly what you are talking about. The game's construction mechanic is unbalanced, it's far too easy to make a totally safe base. However, it can be somewhat boring to deliberately be handicapping yourself by refraining from using all the options available to you. I've been playing around with how to mod the game so that it's much harder to actually build a base. Combined with no loot respawn, this will force the player to move from location to location.

 
My friends and I have been playing on a private server for a while (we're not really into PVP), and noticed we were spending more and more time sitting in the base tinkering. While we were still having fun, we a wanted change of scenery.
So, we spun up a new server and set some arbitrary rules:

No permanent bases (yes, it's that simple)

- You can fortify at night, but you have to leave in the morning.

- You are allowed the 6th and 7th day to set up additional defenses at one location, but cannot return to it.

- No ping-ponging between temporary safe-houses (it's not in the spirit of the rule).

- Having to hole up every night in a new place and being forced to scrounge for everything completely changed the way we played. In a lot of ways, it's more interesting and you don't get tired of your surroundings.

- Rather than being pack-rats, we'd focus only on the essentials. We also specialized our inventories so we could carry more item types (one person gets the mechanical parts, another gets electrical parts, etc. If someone else picks it up, they drop it for them so it stacks in their inventory, etc).

- Random (functional) workbenches and forges are a godsend. Normally we'd cobble together items in the field, but when we can make finally hundreds of iron arrowheads with all the iron we've been lugging around, it's like christmas.

- We'd interact more. Something about base-building always ends up becoming somewhat isolating; we usually get caught up in our own little projects. One friend has a thing for the auger (he drills everything he sees... we had a functioning metro system). Another tended a massive farm. I always found a way to wire up some new electrical contraption. But, we were always spread out across the map. Playing without a base meant sticking very close.

- 7th day hordes got more hectic. Sometimes the defenses we set up worked well, sometimes we overlooked something or didn't have the resources to really fortify.

It may not be for everyone, but I almost prefer it this way. Granted, after a couple dozen 7th days, the urge to build starts to get the best of us. But whenever things start to feel stale, we hit the road. Try it out and let me know what you think.
Well, we started as a group and almost always everyone played together almost everyday. Then we've moved it to at least once a week and that's where we're at right now. So now we've 'split up' where we got like 4 groups, with me and another one our own. For me it doesn't matter... I may try that... Maybe. Depends upon the mod. I'm finding that trying to solo Starvation without turrets have become very hard. I think I'm at day 54 or so; level 198 or so not sure.

We never really found anything 'stale' - except for the first time we took over the ostrich

Q: So you can land and stay at one spot on day 5 and build that up further for 6 & 7?

Q: What about use of POI's?

Q: Server settings? Game difficulty, etc?

 
Well, we started as a group and almost always everyone played together almost everyday. Then we've moved it to at least once a week and that's where we're at right now. So now we've 'split up' where we got like 4 groups, with me and another one our own. For me it doesn't matter... I may try that... Maybe. Depends upon the mod. I'm finding that trying to solo Starvation without turrets have become very hard. I think I'm at day 54 or so; level 198 or so not sure.
We never really found anything 'stale' - except for the first time we took over the ostrich

Q: So you can land and stay at one spot on day 5 and build that up further for 6 & 7?

Q: What about use of POI's?

Q: Server settings? Game difficulty, etc?
A: Nope, only start building on the 6th day, and most of that is "does this look like it'll hold up? How about that one?" Picking a building that isn't complete crap to begin with is key. 7th Day is a mad dash to build up fortifications and then do our best to survive the night.

A: You can use whatever is in the game, so if you happen upon something useful, use it. But you can't stay there.

A: We're more casual players, so Day:Walk / Night:Run, keep belt on death, etc. BUT, if you want to go extreme and make it super hard, I don't see why you couldn't do it that way.

I shouldn't say the game was "stale" necessarily; we wanted to mix things up and try to play another way.

As far as mods go, I would definitely be interested in one that promoted that type of game play. I'm guessing there would need to be a way to force players to move, so staying in one area would draw increasingly larger hordes to the point it's not worth staying. The skill trees might need to be tweaked, item drops, etc. I'll have to think on it.

 
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