SgtThompson
New member
My friends and I have been playing on a private server for a while (we're not really into PVP), and noticed we were spending more and more time sitting in the base tinkering. While we were still having fun, we a wanted change of scenery.
So, we spun up a new server and set some arbitrary rules:
No permanent bases (yes, it's that simple)
- You can fortify at night, but you have to leave in the morning.
- You are allowed the 6th and 7th day to set up additional defenses at one location, but cannot return to it.
- No ping-ponging between temporary safe-houses (it's not in the spirit of the rule).
- Having to hole up every night in a new place and being forced to scrounge for everything completely changed the way we played. In a lot of ways, it's more interesting and you don't get tired of your surroundings.
- Rather than being pack-rats, we'd focus only on the essentials. We also specialized our inventories so we could carry more item types (one person gets the mechanical parts, another gets electrical parts, etc. If someone else picks it up, they drop it for them so it stacks in their inventory, etc).
- Random (functional) workbenches and forges are a godsend. Normally we'd cobble together items in the field, but when we can make finally hundreds of iron arrowheads with all the iron we've been lugging around, it's like christmas.
- We'd interact more. Something about base-building always ends up becoming somewhat isolating; we usually get caught up in our own little projects. One friend has a thing for the auger (he drills everything he sees... we had a functioning metro system). Another tended a massive farm. I always found a way to wire up some new electrical contraption. But, we were always spread out across the map. Playing without a base meant sticking very close.
- 7th day hordes got more hectic. Sometimes the defenses we set up worked well, sometimes we overlooked something or didn't have the resources to really fortify.
It may not be for everyone, but I almost prefer it this way. Granted, after a couple dozen 7th days, the urge to build starts to get the best of us. But whenever things start to feel stale, we hit the road. Try it out and let me know what you think.
So, we spun up a new server and set some arbitrary rules:
No permanent bases (yes, it's that simple)
- You can fortify at night, but you have to leave in the morning.
- You are allowed the 6th and 7th day to set up additional defenses at one location, but cannot return to it.
- No ping-ponging between temporary safe-houses (it's not in the spirit of the rule).
- Having to hole up every night in a new place and being forced to scrounge for everything completely changed the way we played. In a lot of ways, it's more interesting and you don't get tired of your surroundings.
- Rather than being pack-rats, we'd focus only on the essentials. We also specialized our inventories so we could carry more item types (one person gets the mechanical parts, another gets electrical parts, etc. If someone else picks it up, they drop it for them so it stacks in their inventory, etc).
- Random (functional) workbenches and forges are a godsend. Normally we'd cobble together items in the field, but when we can make finally hundreds of iron arrowheads with all the iron we've been lugging around, it's like christmas.
- We'd interact more. Something about base-building always ends up becoming somewhat isolating; we usually get caught up in our own little projects. One friend has a thing for the auger (he drills everything he sees... we had a functioning metro system). Another tended a massive farm. I always found a way to wire up some new electrical contraption. But, we were always spread out across the map. Playing without a base meant sticking very close.
- 7th day hordes got more hectic. Sometimes the defenses we set up worked well, sometimes we overlooked something or didn't have the resources to really fortify.
It may not be for everyone, but I almost prefer it this way. Granted, after a couple dozen 7th days, the urge to build starts to get the best of us. But whenever things start to feel stale, we hit the road. Try it out and let me know what you think.