Yes, and that's great, but it's also random. My last playthrough I was going spears, and I was level 70+ and had yet to see a single steel spear drop, and I didn't have enough parts to craft one. I ended up buying a level 1 steel spear from the trader (the first I'd seen...but I really don't like buying weapons from the trader) to scrap so I could make a Q5 one. If I needed parts to repair it, I'd have been able to repair it once...and I was usually repairing it 3-4 times a horde night. If parts were more evenly distributed, it might be doable, but some parts are exceptionally rare, while others are super common.That's the thing, though. I got a level 6 machete as a quest reward. I wasn't even that far into the game yet: no crucible, no chemistry station, and just started doing Tier 5 quests. And I'm just... done with machete parts now I guess? Any more I accumulate are worthless to me, forever after. And all players will reach this state if they play long enough, because unless you're spam crafting for better stats you only use the parts to craft one thing once.
Also, if you're at the point of having T5 quests unlocked, I'd argue that you're at least deep in to mid game, and the fact that you have no crucible or chemistry station is more of a choice. But I tend to quit a world when I get the the point that I'm basically unkillable, so my version of late game and yours may differ.
Well and good, but personally, I rarely use guns outside of horde nights. I'm on day 16 in my current world, have a mod that makes horde night last all night (2 hour days), and I've fired...maybe 20 rounds so far the whole game. I'm heavily invested in bows, and it would suck if I couldn't repair my crossbow during horde night (again, 3-4 times per horde night) because bow parts aren't that common (though more than they used to be...but primarily from a very specific source.) When I use guns, I use pretty much everything except the magnum (I just don't like it) and .44 is thus the only ammo that doesn't see much use (I will use the Desert Vulture, but I rarely find them.)That's why I say there should be a place to sink these resources, so that they're always good for something. Plus, if your best gun wears out and you can't repair it until you find some more parts, you definitely have other guns by then. A reason to not always use the same gun, and maybe use up some of that ammo type you never use, sounds good to me.
Sure, and as long as you're using steel tools, motor tools, and military armor, you'll be absolutely fine. But if you never happen to luck into finding a good weapon of the type that you're using and need to craft one, the likelihood that you'll be able to repair it as often as you'd need to is pretty low.I modded my game over the weekend, so that all items that need unique parts to craft also need those parts to repair. I'm still trying it out, but it already feels so right to me. Finding non-craftable parts will, hopefully, always be valuable now, at least among the set of weapons & tools I'm interested in using.
I don't object to the idea in principal, but with the way parts are distributed right now, I just don't know how feasible it is if you're not lucky enough to find/get rewarded good weapons of the type you want to use. If the distribution of parts was more even (and maybe made slightly more common) I'd be all for the idea (well, that's not entirely true...I'd hate the added inventory clutter), but I hate the idea of being unable to use a weapon I've heavily invested in because my luck with finding parts has been terrible.