PC Do you use the lockpicks?

If they made it something you could only craft with an Auger and some other hard to find parts.
Yep, I sure would.

Just make it a one time use, then require repair. Can't be over powered. If lock picks can open a gun safe that is silly over powered. I assumed they were only for sneaking into POI and chests. Ya know like real lock picks work. Gun/Wall Safe effective devices is far too powerful for such a cheap to acquire resource.
But smashing it open with an axe I made with sticks, stones and grass is ok?

At some point you have to forget about realism and go with what makes good game play. Sacrificing some skill points and/or resources to be able to "pick locks" is a trade off to avoid the time and noise it would take to bash it in.

 
I really liked this topic as I normally ignore lock picks when going on quests. But I can see the advantage of using up a slot for lock pick as many POI's have them and "Double tapping" a Safe before you start the quest and during could be a huge deal.

As people said, Time is money! I would add: Smart time use is the difference between life and death! :)

*Will carry lock picks from now on (at least on the mini-bike.)*

 
I personally like that they exist. I like that some people use them. I was kinda lukewarm about having to perk in order to get more use out of them, and I was cool if there was a minigame involved like how they did in Fallout/ESO/Skyrim, etc etc.

I am however, not a fan of increasing the health of some of the Safes in order for them to find an appeal for lockpick use. I found a number of large chests that needed 7k on day 1 and 2. I look at my t1 stone axe and I just shook my head. As mentioned by Laz Man:

Time is money friend! 😅
 
I use them but have not spent any points in the perk. The way it is now I find lockpicks all the time so the ones that do break isn't an issue so probably most likely not going to spend points into the perk. That I find is a problem not the lockpicks itself. If we have perks give reasons to want to invest points into it. I think for the vanilla version of the game no perks they should break more often and more perks open up the less they break and last perk is like master lock picking or something. They could lower the spawn count as well and make me wanna spend points to be able to craft them myself. Besides that I enjoy them and think is is a pretty good addition to the game.

 
they take a slot in inventory so they need to earn their keep. i use them until i run out then smash the safe open. i am getting in. like the balance so far - they are worth the trade off of a slot vs time going bang bang bang bang bang bang bang bang.

early game at any rate - haven got better than iron pick axe yet

 
Ever opened up the reinforced bigass militarystylechests?(iE Shotty messiah factory)

Took me RL 2 min to open that up with an T5 auger

 
It's better than whacking a safe for a couple minutes and find it's empty. But I was hoping for a lockpicking minigame, watching a 20s dial...break...break....break....break...isn't exactly fun.
Reminds me of lighting fires in the long dark, there was some negative response to that aswell.
Ah yes, those wonderful moments in TLD where matches (as well as all loot) doesn't respawn, only to watch your character waste 5 or more to start a fire... inside a house lol. Early game it could be bad, but that's also why you didn't start a fire unless you truly needed to, or you kept that bad boy going non stop.

But it would've been better to have seen lock picking mechanics, many other games have included that feature.

 
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