PC Do you use the lockpicks?

Scyris

New member
I am wodnering how many people use the lockpicks and buy the skill to use them. I usually don't as it feels kinda cheaty to me with how easy it can make looting safes, but I wonder what the general public thinks of it. I personally think its too easy to get the perk to craft them.

 
I think it's a nice addition. Essentially the perk saves you more time opening safes. Time is money friend! 😅

 
They just change the game, turning a tradeoff too many people made badly into a ooohh-pritty-shiny chance.

Perhaps everyone in this not-so-distant future grew up watching LockpickingLawyer videos but as expected nobody ever cared enough to buy decent locks anyway?

 
Yes, I use them. I have not spent a point into the perk yet. I just find them in loot containers. They remind me of Valmod. The pickaxe becomes pretty darn fast in later game when I have a few mods on my pickaxe, but as mentioned above, the safes are much faster to open early game and I appreciate speeding up what used to take way too long, early game.

 
I use it. I like it. I think the failure rate needs to be upped some though. One point into it is more than enough with how many lockpicls you find in the world, the way it is now. This is probably why it feels cheaty to you. With 0 points in, you should have to go through 5 lockpicks as a minimum.

 
I find them far better to sell than to use. I've had way too many times where I had 5 picks, the first pick worked for 19.5 out of 20 seconds, then the next 4 picks broke almost immediately. This happens time after time, and I'm sick of it....it's frustrating, and even if it is RNG, watching RNG specifically F*** you over right at the end is annoying and frustrating, and annoying and frustrating isn't fun.

Not to mention it's in perception. Perception already has explosives (which I imagine continue to go unused by most), but more importantly, it has the salvage operations skill, which dramatically boosts wrench damage and yield, so your wrench is doing high-end pick damage to safes. Basically, perception already has a far more consistent skill for safe cracking that also gives other massive benefits.

Now if it was an agility skill...I might consider it.

 
It's better than whacking a safe for a couple minutes and find it's empty. But I was hoping for a lockpicking minigame, watching a 20s dial...break...break....break....break...isn't exactly fun.

Reminds me of lighting fires in the long dark, there was some negative response to that aswell.

 
I use the ones I find. It seems they upped the hit points of the safes and locked hardened chests by quite a bit. Maybe late game a steel pickaxe would go through the 5k+ health to unlock it, but I don't have the patience to beat through that much health doing at most 40 points per hit.

B143 notes said no more instant breaking of lockpicks, but it still does it multiple times in a row. That's kind of annoying. My experience thus far is first pick goes till about .3 seconds then breaks. This is then followed by 3-4 breaking instantly. Seems if you get to under 1 second, it resets timer back to 3-4 seconds. I tend to run out of picks on 1 safe. Pretty much given up on opening safes at this point.

 
What you can open a safe combination lock with a lock pick?

That is just silly. I thought they only worked on player made doors and chest that have standard tumbler locks.

As I am sure most people know, you simply CAN'T pick a combination lock. The mechanism works on entirely different principles.

Now if you could get a drill like a mini auger mounted on Neodymium magnets you could stick to the safe and drill out the lock after 30 seconds of loud grinding, I would be more than happy with that. I'd even settle for C4. But lock picks...

That's just silly.

 
What you can open a safe combination lock with a lock pick?
That is just silly. I thought they only worked on player made doors and chest that have standard tumbler locks.

As I am sure most people know, you simply CAN'T pick a combination lock. The mechanism works on entirely different principles.

Now if you could get a drill like a mini auger mounted on Neodymium magnets you could stick to the safe and drill out the lock after 30 seconds of loud grinding, I would be more than happy with that. I'd even settle for C4. But lock picks...

That's just silly.
So if they change the name from lockpicks to mini auger drill with neodymium magents you'd be happy?

 
I've had decent luck with lock picks. Without perking it's about 2-3 lock picks per safe. I haven't specced into it and don't plan to, but I like the option to opening safes vs. tinking at them with my stone pick axe for days. If I have them? Great, I'll try. If not, I mark the safe for later. It's a nice 'maybe' without being a guarantee.

I can't say yet if it gives undo advantage -- so far, I've run into more safes than lock picks to open them.

 
So if they change the name from lockpicks to mini auger drill with neodymium magents you'd be happy?
If they made it something you could only craft with an Auger and some other hard to find parts.

Yep, I sure would.

Just make it a one time use, then require repair. Can't be over powered. If lock picks can open a gun safe that is silly over powered. I assumed they were only for sneaking into POI and chests. Ya know like real lock picks work. Gun/Wall Safe effective devices is far too powerful for such a cheap to acquire resource.

 
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Notably, lockpicks sell for 20 dukes (without bartering perks) while iron ingots sell for 1-2, and mechanical parts sell for around 8 i think. At 1 bar and 1 mech part per pick, they're decent moneymakers with 1 point in lockpicking in order to craft them.

As it is, a stackable, 20-duke-per-unit item isn't a bad choice for making money during early and early-mid game, when you're using or hoarding most early gear, and the stuff you don't only sells for 40-120 anyways.

 
If they made it something you could only craft with an Auger and some other hard to find parts.
Yep, I sure would.

Just make it a one time use, then require repair. Can't be over powered. If lock picks can open a gun safe that is silly over powered. I assumed they were only for sneaking into POI and chests. Ya know like real lock picks work. Gun/Wall Safe effective devices is far too powerful for such a cheap to acquire resource.
I can go with that sure, it's a good idea. I'm indifferent to it either way but your idea seems good.

 
I use them only for chests with 5000 and more resistance points. I don't have the perk, but I get to have about twenty in advance. If a moderator locks this topic, I should be able to reopen it.

 
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