PC Do you Turret cheat? or use any other exploits? Eg cheese ai base strats etc.

Try to avoid them because they kind of ruin the experience. Would love to use them though, so hopefully they will balance them.
If they remove the junk turrets chance of knockdown/flinch entirely it'd fix their main problem. Its the flinch/kd and how easy the ammo is that makes them quite OP in my eyes. Damage wise they don't do much really, they tickle zombies, but that high flinch/knockdown is godly at making zombies easy targets, especially since you can use another weapon after you place it.

As for the m60 being overpowered, I dunno, the ammo actually costs decent time/materials to make. I do admit dps wise pretty much nothing will top it, just due to the huge clip size it has. How would you balance it?

 
It's very rare to see something that fits the textbook definition of a 'scrub' rather than hearing the word used as a random insult, but this is it right here. This is the scrub mentality. Saying that using a specifically-designed game mechanic in the exact way it was intended to be used is 'cheating' because 'it's overpowered' while dismissing their own strategy of choice as 'not cheap' because 'it's what you should be doing.' A bit of a disingenuous argument, that one, because the way I see it if you're in a survival situation you should always be using the most overpowered thing you can because your goal is to survive, not 'play fair.' The creation of arbitrary house rules then acting smug about 'being better' than other players because you stick to that set of artificial restrictions is what defines the scrub.

Do I use junk turrets? Sure, if I feel like it. They're handy for keeping me covered while I do other things, because killing zombies isn't exciting after the first few and I'd rather be doing something else without worrying about turning around and killing zombies. Do I use junk turrets all the time? No, because they have their drawbacks, as FA_Q2 mentioned. They're just another tool in the game, as added by the game designers, and I'll use them or not use them as I feel I want or need to.

Nothing cheating about using the tools provided by the game in the way the designers intended them to be used. It's only when you get into the specifics of AI behavior to make zombies, say, run a loop forever that you're getting into actual exploit territory, since that's clearly not an intended mechanic by the developers.
Just because its put in by the devs doesn't mean its not op as ♥♥♥♥. Does any other weapon/tool make poi exploring as easy and as much of a joke as a junk turret does? probably not. there in is where the problem is. I don't use them because it feels cheap, and broken, and generally op for random poi looting. As i've said my main issue is the knockdown/flinch needs to be removed entirely, and maybe also make the ammo require a forge and 5 iron a shot to make. At that point it'd actually be balanced. A zombie thats always on its ass with a turret you can place down anytime makes the game a complete joke imo, mainly because you can use another weapon at the same time. If the flinch/knockdown only took effect when its IN your hand and being fired then it'd be fine. Your forgetting this is a game, not real life, balance needs to be a thing and the junk turret still is brokenly OP as ♥♥♥♥ for the above mentioned issues.

Also if I seen someone junk turret cheating/cheesing in a game, i'd not say anything about it, if they wanna cheat the game etc let em, me? I don't need to depend on cheesy stuff like that to survive.

If anything, Scrub would/should apply to people who exploit stuff like that. I do not see how me using my own ability to kill things without needing a op turret makes me a scrub.

I kinda have the same issue with multiplayer, its fun as hell, not going to lie, but it also makes most of the game a complete joke (other than horde night, that small part of 1 day actually gets harder), player skill/knowledge depending. I do wish they'd fix the netcode or whatever the problem is, so melee is actually viable on a server when your not the host. Me and my best friend have about 70 ping from each other or so, and when I host a server, he can't really hit anything in melee and just gets mauled due to whatever is causing the sync issue. I'd have to try it some more I guess, maybe get him to host now that his pc is better than mine.

 
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Yeah I just took the SG Messiah factory (the huge one) and took barely any damage with my 2 junk turrets, played it ballsy too.

Might challenge myself in the next playthrough and go without, but I sure do love em

 
Hence why I have them above me shooting at those damn stupid birds.
I always enclose the roof. Haven't noticed a vulture on horde night once in my 90 day game. Just have to clean a few up after. To busy to kill them mid horde.

 
You will notice them in A19 when they break through your roof. Maybe everyone will have turrets on their roof in A19. :)

 
You will notice them in A19 when they break through your roof. Maybe everyone will have turrets on their roof in A19. :)
I'm just glad I watched a particular MP stream where everyone had a very "colorful" way of indicating the presence of buzzards. Whenever I encounter any I think of that and I can't help but grin.

 
I admit to taking advantage of the "Stealth Cheat". That's the one where if you sneak into a building with a bow or crossbow you can kill sleepers by shooting them in the head without them waking up. It's completely OP.

I also use the "Ranged Weapon Cheat". Did you know that there are a whole bunch of weapons (I'm not gonna enable you by telling you which ones - you'll have to find that out for yourselves) that let you kill zombies while they're not even close enough to hit you back? That's completely broken and needs to be nerfed.

 
I admit to taking advantage of the "Stealth Cheat". That's the one where if you sneak into a building with a bow or crossbow you can kill sleepers by shooting them in the head without them waking up. It's completely OP.
I also use the "Ranged Weapon Cheat". Did you know that there are a whole bunch of weapons (I'm not gonna enable you by telling you which ones - you'll have to find that out for yourselves) that let you kill zombies while they're not even close enough to hit you back? That's completely broken and needs to be nerfed.
Ok, that's it, reporting you to the FBI as we speak.

 
I stopped using them during horde night. They trigger the demolishers way too often. Other than that, wow you are cool OP. You avoid things that are considerded cheesy. A round of applause for the cool guy. It´s early access still in alpha things like that happen. All the time. No need to brag and cry here.

They are pretty OP, but i wouldn´t worry to much, pretty sure the nerf is already done for A19. So drama here for nothing imo.

Why is no one bothered about the frame trick? Like pretty much every youtube vid where people play on survivalist or insane uses it. It´s cheesy af but i never see someone complain about it? Meh.

Also the sleepers getting back to sleep once you die, is the cheesiest thing. Makes retrieving your backpack so easy you can basically turn on drop nothing. Doesn´t make a difference in difficulty, cause sleepers can be avoided easily when getting it back. No one crying about that one tough...

 
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I'll raise a counterpoint here that hasn't been mentioned.

Turrets are really only good in a few situations. That said, they might seem overpowered because, due to the current game design direction, the situations they're weak don't happen often enough. Turrets are exceptionally good against extremely small numbers of enemies approaching from a predictable direction. It's what they're designed to do, have your back. But because we play in a game where there are generally very few zombies active at once, and when clearing POIs they always come from predictable directions, this makes turrets seem extremely powerful because they're almost always in their best-use situation.

Turrets are weak to two things - Enemies approaching from a direction the turret isn't facing, and large swarms of enemies. Both of these things require there to be a lot of zombies active at once. So we can summarize a turret's weakness as 'lots of zombies.' However, the game's design has severely cut back on the number of zombies that are active at once, favoring sleepers and smaller hordes to save resources. This benefits any build or weapon that focuses on killing small numbers of enemies, such as rifles, melee, and yes, turrets. The only time the weak point of turrets can be seen in the current iteration is on horde nights, where they're borderline useless because they can't keep pace with the number of enemies coming at them.

If the game allowed for more enemies to be active at once, turrets wouldn't seem as strong.

 
A portable unpowered turret that can shoot straight thru my body and hit the Z is a cheat. Period.
There is that aspect too that makes them OP along with the other things, if anything if you get in the line of fire it should hit you.

 
A portable unpowered turret that can shoot straight thru my body and hit the Z is a cheat. Period.
It´s powered with compressed air. Needing to reload that would fit tough. Also i don´t think you kow what the word cheat means. Google it. :/

 
If there really was a zombie apocalypse, you bet your ninny I'd exploit every weakness I could find, pathing or otherwise.

That said, it doesn't make for a very fun game to exploit game bugs or the ai.

- P

 
honestly, I just mod my game - head shot mod: 200% headshot damage, body damage reduced to 25%, zombie damage mod: zombies deal 200% more damage, set to always run, Ruinious wounds mod*, and I activate nightly hordes...this makes ANY weapon useful, and personally, its a fun scramble to find ANYTHING that allows me to survive after a few weeks in...junk turrets are great but can't really save you when its hordes nightly

*when under 75% health, damage to me has a 50% chance to causes stagger (that annoying thing where you move like 50% as fast and everything goes quiet), when under 50% beer debuff activates to simulate blood loss and I get infected if i'm struck (personal mod i'm working on, not fit for release yet, waaaaay to many kinks ) {I'm working on adding more negatives, and maybe a few built in positives so it'll become a balance at every stage}

 
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I try not to cheat but it's hard not to. The moment you build a base and notice the predictable way the "clever" AI heads at it in a certain way, which you then react to in building your defences, well you're kinda cheating.

However, what I never, ever do is build an infinite ramp, or stilt base as those specifically exploit the "clever" AI. So I consider those 100% cheating. And I never use Junk Turrets because I agree with OP they are stupidly OP. Not cheating just boringly OP.

 
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