Do you think theres not enough wild zombies roaming in the world?

Not so much focused on the number of Zeds in the wild, I would like to see at least 1 Zed introduced that's utterly fearsome.
Right now I can't really say I'm too terrified when facing off against any of the Zeds in game. Once I get a decent Sniper Rifle and SMG, I routinely take out Dire Wolves and radiated Wights.

Would love to Face a Zed that strikes fear in your heart even in late game. One where once you hear the unique sound they make you start planning your exit from the area. Or maybe one so fast it could easily catch you on a bicycle 🚲 but your only chance of escape is having a motorcycle 🏍.
But still extra danger wouldn't hurt ans I agree 100%

In my future video I'm planning on making has more Varrants
Ahh the good old times back when we had a slider for the spawn rate. Now we have crossplay and it won´t come back probably. Thanks to Xbox Series S.
Series S was the worst thing to be made.
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No console left behind...
Na they can throw that thing into the trash. Always keeping us behind from greatness

Waste of electronics
 
Well i don´t mind that they want it to run on the Series S. But cross play at the cost of what we could have on PC if there was no cross play is simply a f u to PC players. And player numbers weren´t even that great on console, at least before the V2 release. During the PvP discussion someone said 7 days was rank 179 or something on PS5, regarding player numbers.

The final nail for me to buy future TFP games that i might be interested in, only when fully released and only when at least 50% off. Even then it must be something really unique.
 
Weren't you planning on getting a PC fairly soon? You'll be able to add that to your game then. Having options for it would still be good for console, though.
Soon yeah just a few more pay days

But yeah it would be good for console sense not everyone can get a pc. Plus imo I shouldn't have to dig in the files in order to do a setting the devs should have added.
 
Not so much focused on the number of Zeds in the wild, I would like to see at least 1 Zed introduced that's utterly fearsome.
Right now I can't really say I'm too terrified when facing off against any of the Zeds in game. Once I get a decent Sniper Rifle and SMG, I routinely take out Dire Wolves and radiated Wights.

Would love to Face a Zed that strikes fear in your heart even in late game. One where once you hear the unique sound they make you start planning your exit from the area. Or maybe one so fast it could easily catch you on a bicycle 🚲 but your only chance of escape is having a motorcycle 🏍.

My issue with that in general Z game terms, is that is more like Resident Evil than Romero Zs.

With dumb down zombies is all about sheer numbers. You may not necessarily be afraid of a few, but you would think twice, trice about entering a city.

Alas, the boat has sailed. Although there is one mod out there is great for Zs roaming zombies. I would like a mod that removes the "special" Zs.

I'm not a fan of the current architect zombies that have a complex understanding of building stability

Ya, me either, so i reduce block damage to minimums.
 
I feel like we could have a lot more zombies active if the AI was dumbed down sufficiently, to well, act like zombies. I'm not a fan of the current architect zombies that have a complex understanding of building stability, I think that could provide a little too much overhead for a CPU.

I'd be curious to see how much that would make a difference on game performance. The only question is if someone has made a mod for it yet.
The only real way to fix this would be to have one pathing AI for POI spawns and one for Biome spawns. Dumb zombies in POIs were a hot mess when quests were first introduced. The problem is that the overhead from having two different pathing AIs could cause its own performance problems.
 
Soon yeah just a few more pay days

But yeah it would be good for console sense not everyone can get a pc. Plus imo I shouldn't have to dig in the files in order to do a setting the devs should have added.
Adding that setting would lead to tons of griping about performance. Everything is a trade off and there are no free lunches. You can have lots of dumb zombies but they will never be able to properly path to you. Clearing POIs with dumb zombies is not fun. And in my opinion Horde nights with dumb zombies was boring but I recognize that opinions vary here. If you get a PC you might enjoy playing through all of the Alphas to see how much the game has changed. If you were console only you would have largely missed out on the changes from A16 through A20.
 
My issue with that in general Z game terms, is that is more like Resident Evil than Romero Zs.

With dumb down zombies is all about sheer numbers. You may not necessarily be afraid of a few, but you would think twice, trice about entering a city.

Alas, the boat has sailed. Although there is one mod out there is great for Zs roaming zombies. I would like a mod that removes the "special" Zs.



Ya, me either, so i reduce block damage to minimums.

Adding that setting would lead to tons of griping about performance. Everything is a trade off and there are no free lunches. You can have lots of dumb zombies but they will never be able to properly path to you. Clearing POIs with dumb zombies is not fun. And in my opinion Horde nights with dumb zombies was boring but I recognize that opinions vary here. If you get a PC you might enjoy playing through all of the Alphas to see how much the game has changed. If you were console only you would have largely missed out on the changes from A16 through A20.
I think a mix of dumb zombies and smart zombies could be a thing. You have like shamber male, female, fat male and female and they look like a generic walking corpes.

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Dumb zombies are that. Dumb zombies they attack everything, they are stupid but make up for it by bring durable and in large numbers

Then the normal Zombies path to you better
 
maybe one so fast it could easily catch you on a bicycle
I think the vultures have captured that honor. Am thinking of making a mod that reduces their speed to pre-2.0 levels and causes them to attack only when you've hit a reasonable amount health lost, maybe 25%. Right now, they're just aggravating, imo, attacking constantly when you've lost only a few points of health and, now, able to literally sit atop your head when on a bicycle. Vultures circle life forms that are close to death. You lose a just a few health points -- nothing to make you reach for a bandage, certainly -- and can't go anywhere without being hassled to death until you're at 100%. Overexposed is the word I'd choose for that "enemy" type.

Speaking of Wights, though, I'd nominate them for the honor. You should be terrified to see a Wight running at you, but...you're not.
 
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I'd be curious to see how much that would make a difference on game performance. The only question is if someone has made a mod for it yet.
There are a few, I did it my way for a few reasons, I first made it 8 years ago, when I had a gtx 660. But I wanted increased
presence but not excess load. Then later as i updated it I started thinking of older pcs to see what I could get when other
settings were adjusted to compensate. Now I try to adjust it after reading console posts so that it would be possible if
adopted and adapted for consoles.

There is constant presence and there is sheer volume. Volume seems to hit performance more that a constant threat, also
being too heavy handed sounds great in the beginning but can quickly become over the top. DM me exactly how you want
them to spawn and I will test and adapt and transpose the settings to it so you can test it. I called it The Flood, The thought
came from Guppy Cur's Trickle horde idea.

The original was based on chunk load, It was 5 phase that could be overcome if you stood your ground and dispatched them
If you ran around more and more would come. To the point of being physically tired by the time it was done. But I had to adjust
or it was an XP Fest. So I created, multiple clones in the entityclasses.xml. Like I said if you want just give me a realistic Idea of
what you'd like, BUT test to see how long it takes you to to dispatch each level of zombie. That is the key balance between fun
and OMFG No.
 
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...Speaking of Wights, though, I'd nominate them for the honor. You should be terrified to see a Wight running at you, but...you're not.
This! Though I must admit, I have yet to face any charged or infernal Zeds yet. Anyone feel any real sense of terror dealing with these new enemy types? I just want that one enemy that when I hear the sound I'm like, oh ■■■■.
 
I think it's better than it was. streets used to seem even emptier. I do think we could use more roaming zombies as the days pass though.

It does seem wandering hordes visit more often. I even ran into a soldier horde one day, (for some reason I love these).
 
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