PC Do you take strength only for pack mule?

Do you take strength only for pack mule?

  • For packmule but I wouldn't if encumbrance went away

    Votes: 1 100.0%
  • For packmule but other perks as well. If encumbrance went away I'd still take strength.

    Votes: 0 0.0%
  • Not for packmule. I perk into other benefits instead.

    Votes: 0 0.0%
  • I don't put any points into strength.

    Votes: 0 0.0%

  • Total voters
    1
There are a few Perks i want/need what i skill first depends on startsituation

Strenght

-----------------

S-TRex (Most important if i melee or Mine)

Furry of blows (more than nice to have)

Miner 69 (Early basebuild and many safes to loot ?)

Pack Mule (MUST HAVE 3 Points)

Mother lode (Early Basebuild)

Fortitude

---------------

Well isulated (mostly 2 Points)

Healing factor (1-3)

Intelligence

-----------------

Better barter (Specially at the beginning More money = more food and better equipment)

Grease Monkey (Bicycle or if i find all cpmplete parts Minibike)

 
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I commit a few points to str for pack mule for sure, but also to boost melee damage and help with mining/woodcutting until I can find/craft a chainsaw and auger.

My standard weapon loadout always includes a melee weapon, either edged or blunt or occasionally both depending on mods I've found. I typically carry a firearm for when I need superior firepower, a bow or compound bow for stealth/ammo conservation, and at least one melee weapon for single combat and ammo conservation. So at least in the short term, STR helps a lot for managing one on one or small hordes. Stamina perks give a massive boost to survivabiliy in those tense situations when using melee.

So I'd say that STR is a very useful perk tree early on, but as you get later in the game where you likely have a nice ammo storage and are using power tools more for resource gathering it loses a lot of luster and is mainly going to be more for stamina management than anything.

 
There are a few Perks i want/need what i skill first depends on startsituation
Strenght

-----------------

S-TRex (Most important if i melee or Mine)

Furry of blows (more than nice to have)

Miner 69 (Early basebuild and many safes to loot ?)

Pack Mule (MUST HAVE 3 Points)

Mother lode (Early Basebuild)

Fortitude

---------------

Well isulated (mostly 2 Points)

Healing factor (1-3)

Intelligence

-----------------

Better barter (Specially at the beginning More money = more food and better equipment)

Grease Monkey (Bicycle or if i find all cpmplete parts Minibike)
Yeah Royal I think a lot of us are going to have a very similar list.

 
Ranged weapons have been reworked and now with perks like boom headshot and sneak attack I'm leaning more towards going into fights using the bow as much as I can but I still really do enjoy meleeing and obviously you don't always have a choice and have to melee so I go into strength for that plus mining for the building aspect besides the seemingly necessary pack mule

 
Ranged weapons have been reworked and now with perks like boom headshot and sneak attack I'm leaning more towards going into fights using the bow as much as I can but I still really do enjoy meleeing and obviously you don't always have a choice and have to melee so I go into strength for that plus mining for the building aspect besides the seemingly necessary pack mule
Okay so I'm not the only one.

I actually don't mind Ranging right up till I have a machete.

Feathers are plentiful and I just don't want to get infected.

Mostly.... don't want infections.

 
I have points in in specifically for pack mule. I don't like to melee unless absolutely necessary.
I get strength for the pack mule and other mining / resource gathering perks.

They broke melee in this game a long time ago (years).

At one point the sledgehammer (old model) was arguably the most satisfying way to dispatch zombies in the game.

It was seriously fun and I would love taking on hordes with it.

But then they re-did all of the melee animations and the sledgehammer model itself.

Now there is no fun at all in melee.

Play a game like Vermintide 2, then try melee in 7DTD to understand why this games melee is so bad.

It is the worst aspect of this game by far.

I only kill zombies with range now.

Range is the most entertaining way to kill them now.

Especially the bows. They did a really good job with bow.

 
I say,

--- Do Away with Attributes ---

Rather than having "Strength" as a master category, w all those perks 'underneath' it, just have individual Perks.

Higher levels of a Perk are simply gated by their own lower lvl. Nothing else.

Sure it's 'intuitive' that if you're 'stronger' you can carry more stuff. But the whole 6000 Stone, etc. kinda puts paid to the realism bit.

Have Strength be a basic 'melee' gain. Helps w Light, Medium, Heavy melee weapons.

Intellect just Tier (quality) & crafting speed improvement.

Set the Forge Perk to be 4 points. Sure, buyable 10 minutes into game. Have fun :)

That would certainly open up 'specialization' right?

Embrace the Madness! I say :D

 
I can't really answer this fully.

I think you are asking if pack mule were separated from strength would you be spending points in strength still?

Thinking about it, I realized that the extra damage from strength sounds nice and pack mule is a must get for me so STR points are a no-brainer in my mind.

I haven't played without those extra strength points to know if my damage will decrease to where it makes me uncomfortable. If it did not and and fighting still felt the same way, I'd probably only spend points on Pack Mule and allocate the STR points elsewhere.

 
N2. I take many perks from the strength tree. Miner/mother load,pack mule, sex rex, stay down etc. I am a melee archer. :) Shoot em once to get em coming to me then bash em to death.

 
Why is melee broken? I've been using melee on Warrior in 17 and I used melee almost exclusive in 16. Just a bow occasionally otherwise, or a gun if things get hairy. Works rather well for me.

 
I hate Pack Mule and the locked down inventory slots and wish the entire system would die and never return. I always go STR to take Pack Mule and it's so tiresome.

 
Resource gathering is a core part of the game. How can you not go into strength for increased block damage, improved stamina, and increased resources? I would bet that people perking strength just for pack mule are the exception and not the rule.

 
Resource gathering is a core part of the game. How can you not go into strength for increased block damage, improved stamina, and increased resources? I would bet that people perking strength just for pack mule are the exception and not the rule.
Because if this would be not "7 Days without Stamina" i would like to skill my Weapons.

Very sensefull if you want to level

Sadly i feel forced to spend my points in Movement and transportation

 
I do strength as I am mainly using my machete all the time and need the stuff for gathering as well.Personally I plan not to max out pack mule as just farming the trader/book stores/high lv POIs for triple pocket mods is my idea to max out storage.

 
I usually only hit Pack Mule once while under level 20 if playing solo. There are other things that are more important. I tend to establish regular paths, so along those paths, I keep little tower "beacons" with chests. If I return along these paths and I have extra room, I'll gradually move items closer to home. Most things I know I will need, so I do wish to keep them... but I do not need them immediately, so it doesn't really matter if I have them at home. Food, drink, ammo, and all of the lowest level resources I tend to bring right home.

I suppose I could mark them on the map if needed, but I typically don't. It really isn't necessary once you know your surrounding areas.

 
Here's an idea a lot of people will hate - do away with Pack Mule, and instead unlock one additional inventory slot every 5 player levels. You'd eventually be maxed out at level 135, but after about level 75 you'd hardly care because encumbrance would affect you less and less.

 
Here's an idea a lot of people will hate - do away with Pack Mule, and instead unlock one additional inventory slot every 5 player levels. You'd eventually be maxed out at level 135, but after about level 75 you'd hardly care because encumbrance would affect you less and less.
Oh, that's OK. I once gave myself 80 points for the starter quest!

My reasoning was:

1) I'm naked, but still alive in a zombie apocalypse... I must be a badass, I just don't remember.

2) I'm the star of the show, so I can do whatever I want. :D

What 80 points gave me was tier 3 on quite a few perks and tier 4 on some intelligence stuff. Strong but not too... OK! You kick some butt, but with no equipment you are not invincible.

 
Encumbrance in a sandbox/crafting game is absolutely stupid anyway in my opinion, just another way the devs cripple the players in their early game, I call it artificial difficulty.

 
Here's an idea a lot of people will hate - do away with Pack Mule, and instead unlock one additional inventory slot every 5 player levels. You'd eventually be maxed out at level 135, but after about level 75 you'd hardly care because encumbrance would affect you less and less.
I still like how Mist Survival does it, finding additional backpacks in the world to unlock storage space. I would want it RNG based though instead of the static locations like Mist does.

 
I always go with option 3. I don't bother getting pack mule.

I always go heavy on melle and things to help melle like sexy rex, skull crusher so I tend to invest alot on strength.

The encumbrance isn't horrible and I'm good at inventory management. Drop off chests help alot and I only take back to base ammo or better quality armor, tools, weapons or health items. Other things I take back are resources that can actually be used according to what perks I have unlocked. I can see pack mule being more a MP thing but for solo i find it useless.

 
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