PC Do you take over pois or make your base

Enjoy converting existing POIs, trying to blend them with the surrounding environment and aesthetic as much as possible. Fire station no. 7 is particularly easy to convert in my experience. Boxes on stilts with spikes that stick out like a sore thumb aren't very appealing to me. Kudos to those who essentially build their own complex compounds. I haven't been able to work up the patience for the exhaustive mining and resource extraction necessary to build one from the ground up. (That's a personal thing. I don't like wasting my real lifetime waiting on timers unaccompanied by animation of any kind and falling asleep going "thok, thok, thok" on unreal pixels over and over and over again.)

 
You can take over POIs in multiplayer server, it just excludes said POI from the trader quest list - some Admins do not know that sadly
Unfortunately, it is not excluded. The merchant may well send you with a quest to a captured POI. But it is impossible to complete such a quest. When you click "!", the game writes something about the impossibility of starting the quest and asks to try again later. But this will not happen until the claim or sleeping bag is removed from the POI.

 
Unfortunately, it is not excluded. The merchant may well send you with a quest to a captured POI. But it is impossible to complete such a quest. When you click "!", the game writes something about the impossibility of starting the quest and asks to try again later. But this will not happen until the claim or sleeping bag is removed from the POI.


If you put a land claim block or a bedroll down it should not be chosen for the quests afterwards. If you aren't on a Vanilla server, I don't know what would happen then.

For me, I like to pick and renovate/rebuild POI's. My favs are the hunting lodges and the A-frame house.

 
If you put a land claim block or a bedroll down it should not be chosen for the quests afterwards.
You've probably never played on dedicated servers. When there are more than 100 players on a server, a claim block or sleeping bag can end up anywhere. Administrators try to track this, of course, but they also need to sleep, eat, and do their own things, in addition to the server.

 
Depending upon my mood, I'll do either.

On my previous world I took over Dyshong Tower and completely restored it, including a fresh new paint job on the exterior. Upper floors were for living\crafting. Roof was for gyrocopters and dew collectors. 6th Floor was motorcycle parking with quick and easy ramp access (one for exit, one for entrance). First 3 floors were set up for blood moon defense... and that was built to fail so the horde would always get in and we'd have to fall back through a series of choke points. It was a satisfying build and my most fun base so far.

This world I built a floating city roughly 60 blocks off the ground that has no tangible supports for zombies to whack away at. Ramp access and ample parking for wheeled vehicles, landing strips and hangar for gyros, and landing pads for various helicopters. I don't do blood moons there, though. No blood moon base either. At around 3pm on blood moon day I pick a T6 quest from my list, fly there, and start it. Goal is to clear enough of it before the blood moon starts that I have a decent foothold but that the POI is not entirely cleared. This has been a fun switchup from trying to find different ways to build a blood moon base.

 
Early on, I'll take over a POI. If I'm in a group, we usually take over a rooftop to give us plenty of room. On my own, I'll generally look for a nice, compact little camper. Later on, as I go to new biomes, I'll build a stone base opposite the trader. I am yet to realize my often-stated dream to go to 0.0 and build a base right in the center of the map. For a while I did dig into hillsides and have an underground base, but that can be hard to defend given the new screamer rules.

 
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