Crater Creator
Community Moderator
I've been wondering how far people get in the character progression before they've had their fill of that game and start over. Do you keep playing until you have enough skill points to unlock all levels of all skills, under every attribute? Do you pick your attribute specialty, and max out that tree? And is reaching max level(s) a major milestone that affects when you are 'finished,' or is it just something that can happen along the way as you pursue other goals?
For me, I can't help but hoard skill points. I fear getting into situations where I'll really want to unlock something, but I won't have the points. So I usually have quite a few in reserve. It feels like too many points to spend to actually max out skills. I don't need to spend them to survive, so it seems wasteful to spend as many points as it'd take to max out a skill. I pace myself with what's good enough, and consequently I find myself finishing a game before I've unlocked many late-game skills.
For example, I get a bicycle from questing as soon as I can, but I know what I really want long term is a motorcycle. Spending points to unlock the bicycle and minibike first, then, feels like wasting skill points: just a means to an end, that doesn't benefit me beyond getting a number closer to my actual goal. There's not enough time/resources to bother using each vehicle in sequence, which is what it would take to appreciate each level of the skill. Or maybe it's really cool to jump 1 or 2 meters higher, but I'll never know, because level 1 of Parkour is too meh, and there are too many other places to spend points.
I know I can crank up the XP gain. But I don't want to just make the skill points cheaper, and spend a bunch of them on incremental increases. I'd rather feel the difference with each skill point spent. I think I'd enjoy the game more if skills were compressed in most cases, to have the same effects in 3 levels instead of 5. It's not so much that I want to become more powerful sooner, as I want to get on to other interesting things I could spend skill points on sooner.
Anyway, that's how I'm feeling about the skill tree. I'd like to hear how others feel.
For me, I can't help but hoard skill points. I fear getting into situations where I'll really want to unlock something, but I won't have the points. So I usually have quite a few in reserve. It feels like too many points to spend to actually max out skills. I don't need to spend them to survive, so it seems wasteful to spend as many points as it'd take to max out a skill. I pace myself with what's good enough, and consequently I find myself finishing a game before I've unlocked many late-game skills.
For example, I get a bicycle from questing as soon as I can, but I know what I really want long term is a motorcycle. Spending points to unlock the bicycle and minibike first, then, feels like wasting skill points: just a means to an end, that doesn't benefit me beyond getting a number closer to my actual goal. There's not enough time/resources to bother using each vehicle in sequence, which is what it would take to appreciate each level of the skill. Or maybe it's really cool to jump 1 or 2 meters higher, but I'll never know, because level 1 of Parkour is too meh, and there are too many other places to spend points.
I know I can crank up the XP gain. But I don't want to just make the skill points cheaper, and spend a bunch of them on incremental increases. I'd rather feel the difference with each skill point spent. I think I'd enjoy the game more if skills were compressed in most cases, to have the same effects in 3 levels instead of 5. It's not so much that I want to become more powerful sooner, as I want to get on to other interesting things I could spend skill points on sooner.
Anyway, that's how I'm feeling about the skill tree. I'd like to hear how others feel.
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