PC Do you like the A19 loot system?

Do you like the A19 loot system?

  • Yes

    Votes: 55 44.0%
  • No

    Votes: 70 56.0%

  • Total voters
    125
well yeah but there could be  7k metal doors  ... or visually less fitting 21k instead wooden ones with key in chest especially in high tier poi like waterworks where you have concrete walls and cant easily bypass those doors on day 1 .. they have some plans on keys  etc  so lets wait and hope .. its significant flaw of game  ....but we will need nerves of steel for future forum
Most probably what will happen is that the pimps are going to add in a "Key only" door and people just gonna dig around it.

Lets be honest, the whole "fastest way into a POI" situation only affects those who are already at their 5th (or more) replay so they know exactly where the loot is.

This is the reason why i suggested POI designs where the exterior is looking like the usual setup but the interior is changed up so the player must enter the area to figure out where the loot is.

Like for example lets take that waterworks where the exit is always near that tree:

Version A : Tree exit, the regular map.

Version B : Nothing under the tree, the exit is under a nearby poi. The actual inside is refurbished to look like a military base and not waterworks.

Version C : The tree is actually a second entrance leading to the same corridor setup, long routes into a collapsed cave system where the loot is in the middle between the two exits.

Variation is miles better than creating artifical difficulty like key opened doors and chests.

day 3 is quite late in A18 i never used stone shovel until A19 and had atleast one steel tool and gun on day  1
It was usually day 2 for us but we never used steel tools, that was endgame for us. 

 
JCrook1028 said:
and that is exactly what TFP fixed with A19.
yeah  thats why i agree with A19 progression system even considering  its ...  lets call it halfbaked state :D

unlike many who want just bash it because they have to use stone tools for few days.

Solomon said:
Most probably what will happen is that the pimps are going to add in a "Key only" door and people just gonna dig around it.
well i think TFP know loot rooms arent ideal .. but realistically some key mechanic is far easier solution than reworking every single poi

but there isnt much around for us yet ... guess we can only wait and hope to get  something meaningfull rather than locked steel doors  in wooden room with windows

 
well i think TFP know loot rooms arent ideal .. but realistically some key mechanic is far easier solution than reworking every single poi

but there isnt much around for us yet ... guess we can only wait and hope to get  something meaningfull rather than locked steel doors  in wooden room with windows
But the idea of reworking POI's is not just to make looting harder but to generate variables because everything looks the same and without adding variables to it the POI's you first raided back in 2018 are the same as the POI's nowadays.

 
Xtrakicking said:
Not gonna happen, and at this point the only hope are those gamestage modifiers that change depending on the POI and biome.
Yeah, I think that's what I was thinking of the poi and biome modifiers. I want to see that in action. Would be nice to actually feel rewarded on completing a hard poi in a hard biome. 

 
But the idea of reworking POI's is not just to make looting harder but to generate variables because everything looks the same and without adding variables to it the POI's you first raided back in 2018 are the same as the POI's nowadays.
well you can be sure this wont change  POI  are clearly handmade ..  with fixed spawns fixed loot and specific  way to go through withou breaking stuff while triggering every spawn

sure they added some rng (in  A19? A18?)  by simply randomizing loot containers (you can  loot house  ..and find trash behind  painting ... but after reseting  you can find   lets say lab equipment on same spot

also bookcases/vending machines /workbenches /cement..... have chance to be either lootable or broken making some slight  variability

but since way is hand made you cant meaningfully generate poi  the only slution would be  several different versions of  same poi to choose randomly ... but that would  eat  insane amount of developers time

Yeah, I think that's what I was thinking of the poi and biome modifiers. I want to see that in action. Would be nice to actually feel rewarded on completing a hard poi in a hard biome. 
just dont overhype it .. as far i know madmole confirmed only biome bonus ...   POI  modifier is mostly wish coming from community

 
sure they added some rng (in  A19? A18?)  by simply randomizing loot containers (you can  loot house  ..and find trash behind  painting ... but after reseting  you can find   lets say lab equipment on same spot
No those are spawns, i checked in the xml's. Some paintings have an effect to convert the space behind them into random loot when breaking. They are like RNG loot containers, they are either trigger or not but they are always the same.

 
No those are spawns, i checked in the xml's. Some paintings have an effect to convert the space behind them into random loot when breaking. They are like RNG loot containers, they are either trigger or not but they are always the same.
thats bit strange because i predict  loot behind painting with almost 100% accuracy in well known pois + they are there even if you dotn destroy painting(destroy block above it and you will see:D  so it cannot be caused by breaking painting

 .. i would call even crates randomized ...since i definitely had two sham factories with different crates in loot room during A18

 
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