PC Do you like the A19 loot system?

Do you like the A19 loot system?

  • Yes

    Votes: 55 44.0%
  • No

    Votes: 70 56.0%

  • Total voters
    125
No offense to Boid but the devs might aswell stop bugfixes too and let some modder do that work with that logic.
No offense taken! It is nice once in a while to visually inspect the back side of my eye sockets, as I did just after reading your post. Optic nerve lookin' good!

 
I voted NO simply because the new loot system takes the LUCK out of it.  I know what to expect at level 20,40, and 60 now; and looting at low levels is directed at getting mostly raw resources, ammo and books.  If that's what their goalwas , then TFP achieved it ?

I really just skipped all the bantering responses here, kind of derailed.

 
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No offense taken! It is nice once in a while to visually inspect the back side of my eye sockets, as I did just after reading your post. Optic nerve lookin' good!
Okay that caught me offguard, lol.

Sorry mate but i never really had anything positive come out from a discussion when people start to bring up "theres a mod for that".

  • You dont like the current loot system? Theres a mod for that.
  • You dont like the supersonic vultures? Theres a mod for that.
  • You dont like the graphics? Mods.
  • You think theres not enough weapons? Mods.
  • You need a better working electricity system? Mods.
  • Hotel? Trivago.
It just kills the discussion because you no longer move forward but practically ended it all with "theres a mod for that.".

 
I voted NO simply because the new loot system takes the LUCK out of it.  I know what to expect at level 20,40, and 60 now; and looting at low levels is directed at getting mostly raw resources, ammo and books.  If that's what their goalwas , then TFP achieved it ?

I really just skipped all the bantering responses here, kind of derailed.
The current loot system is only an intermediate step to what they actually want. During the developer stream where they talked about A20, they mentioned that there will be areas in A20 with a gamestage bonus. If you dare to go there you will have to deal with stronger zombies but you will get better loot. There will also be pipe weapons to make the loot in the early game more varied.

And as for luck, there is still the toilet gun. It has not been removed from the game but it is very rare. So you need luck to find it.

I prefer reliability over luck because luck is a fickle creature.

 
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Its pointless to argue with people whose reasoning is "Theres a mod for that". No offense to Boid but the devs might aswell stop bugfixes too and let some modder do that work with that logic.
Ah, the Bethesda modus operandi!!

I voted NO simply because the new loot system takes the LUCK out of it.  I know what to expect at level 20,40, and 60 now; and looting at low levels is directed at getting mostly raw resources, ammo and books.  If that's what their goalwas , then TFP achieved it ?

I really just skipped all the bantering responses here, kind of derailed.
Aren't they tweaking the loot system in the next alpha? Or I imagined it. (It's entirely possible, I imagine lots of things).

Didn't was planned to tweak the system so some places have higher leveled enemies and higher good loot chances. So if you manage to raid the shotgun messiah factory you get a chance to get something better than ten stone axes, four stone shovels and two blunderbusses?

If they're not planning to do it, they should. I think that could fix the issue that some people has with the current loot system.

 
Didn't was planned to tweak the system so some places have higher leveled enemies and higher good loot chances.
Yes that is planned. It is also mentioned in the A20 Dev Diary Thread on the first page (Point 8).

And there will also be more primitive weapons (Point 9).




 
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Sorry mate but i never really had anything positive come out from a discussion when people start to bring up "theres a mod for that".

  • You dont like the current loot system? Theres a mod for that.
  • You dont like the supersonic vultures? Theres a mod for that.
  • You dont like the graphics? Mods.
  • You think theres not enough weapons? Mods.
  • You need a better working electricity system? Mods.
  • Hotel? Trivago.
It just kills the discussion because you no longer move forward but practically ended it all with "theres a mod for that.".
Your perception of the reason I brought up mods is different from my intent. I did not mean, "stop complaining, there's a mod for that". I meant, "you [Stranded Napkin] appear to have a balance issue with how you prefer to play a non-vanilla game. Here's a way to alleviate that issue so you enjoy the game more, today, right now, without waiting for A19.3, A20, or A21". Jus' tryin' to solve problems, man.

With the game still under very active development (and very specifically including the loot system) I just don't get too worked up over balance issues, especially ones which are trivial to adjust. And especially especially when I am intentionally monkeying with game settings or gameplay rules in a way that will obviously negatively affect the balance that the developers have put in there.

"I made these changes and now the balance is off!"

"Here's a way to restore some of that balance, in light of how you yourself have chosen to change the game..."

"STOP STIFLING MY CRITICISM!!!"

I wonder some times if criticism is the goal, not the means.

 
Your perception of the reason I brought up mods is different from my intent. I did not mean, "stop complaining, there's a mod for that". I meant, "you [Stranded Napkin] appear to have a balance issue with how you prefer to play a non-vanilla game. Here's a way to alleviate that issue so you enjoy the game more, today, right now, without waiting for A19.3, A20, or A21". Jus' tryin' to solve problems, man.

With the game still under very active development (and very specifically including the loot system) I just don't get too worked up over balance issues, especially ones which are trivial to adjust. And especially especially when I am intentionally monkeying with game settings or gameplay rules in a way that will obviously negatively affect the balance that the developers have put in there.

"I made these changes and now the balance is off!"

"Here's a way to restore some of that balance, in light of how you yourself have chosen to change the game..."

"STOP STIFLING MY CRITICISM!!!"

I wonder some times if criticism is the goal, not the means.
I get that but exactly because the game is still in early and active development its important to voice every possible problem you may find from balance to bugs, everything.

Once the game enters a more finalized stage there will be almost no chance for bigger mechanics changes so if for example you dont like how vehicles are working at that point your complaint will be just wasted time because theres no more time to fix it.

 
Oh, there will be time for feedback when it is finalised.

What we have now is a greatly simplified version that I bolted together to get us heading in the right general direction.

And yes, I know that some of the feedback will be to dump it all and make it as random as it was. That is not going to happen. We have too much vertical progression in the game to even consider completely ignoring loot progression.

 
My experience with A19:

- Install the game after a year off. 

- Generate a map, and be gladly surprised it only took a few minutes. 

- Start playing, spawn on the desert looks great. 

- Loving the upgraded graphics, game looks and runs great! 

- Kill several zombies with a club. Very happy with combat. Challenging but not unfair. 

- Enter a small POI, found a crate. 

- Open the crate, found a stone axe WTF. 

- Found another sealed crate... With yeat another stone axe. 

- Close the game, uninstall and wait for A20, or whenever they complete the loot system. 

So to answer the OP question: no. I hate the current state of the system, IMO stone tools do not belong on sealed crates. 

However I understand  it's just WIP and the devs will fix it, just like they've fixed many other things. 

See you guys in another year and Happy Halloween! 

 
My experience with A19:

- Install the game after a year off. 

- Generate a map, and be gladly surprised it only took a few minutes. 

- Start playing, spawn on the desert looks great. 

- Loving the upgraded graphics, game looks and runs great! 

- Kill several zombies with a club. Very happy with combat. Challenging but not unfair. 

- Enter a small POI, found a crate. 

- Open the crate, found a stone axe WTF. 

- Found another sealed crate... With yeat another stone axe. 

- Close the game, uninstall and wait for A20, or whenever they complete the loot system. 

So to answer the OP question: no. I hate the current state of the system, IMO stone tools do not belong on sealed crates. 

However I understand  it's just WIP and the devs will fix it, just like they've fixed many other things. 

See you guys in another year and Happy Halloween! 
So you looked in two containers, didn't find anything good and decided it wasn't worth playing this alpha anymore?  Sounds like you should probably just get rid of the game then because there is nothing the devs could possibly do to satisfy you.  

 
You spawned in the desert in A19? I thought all spawns were supposed to be in one of the two forests.... Sounds like you either played an old version or had a bug?
Or he used a Nitogen map. The spawn points are set when the map is created.
 

 
You spawned in the desert in A19? I thought all spawns were supposed to be in one of the two forests.... Sounds like you either played an old version or had a bug?
Iirc Nomad (the old default) and Warrior spawn in the desert (Warrior might have the player spawn in a snow biome) in vanilla. The two lowest difficulties are forest spawn (Burnt and unburnt are both possibilities).

 
The looting system isn't bad per se.  It has the right idea.  But since you don't have that 1% chance to get something higher than your GS it takes away a lot of the fun in looting.  Looting has become mechanical.

 
The new looting system is balanced, however it requires many levels to start functioning properly. I get it the devs want a less gamebreaking game, however the game requires even more levels to be enjoyable than before. That is all.

 
I meant, "you [Stranded Napkin] appear to have a balance issue with how you prefer to play a non-vanilla game.

"I made these changes and now the balance is off!"

"Here's a way to restore some of that balance, in light of how you yourself have chosen to change the game..."

"STOP STIFLING MY CRITICISM!!!"

I wonder some times if criticism is the goal, not the means.
Like I'd said before, they had it right and also had better options. They just changed it to level caps. I'd thought that that issue had been understood when the devs took the level caps out of the skill tree.

I get the argument that I'm not playing vanilla but why should I be ok with it when they had it right previously?  It's also not like everyone plays the game the same way. There's people who play nomad. There's people who mine and avoid the horde. There's people who play run-all-the-time. There's people who play horde-every-night. There's people who turn off horde nights and mod it so there's more roaming zombies. One of the best things about this game is the variety of options in play style. 

Ideally I'd only come to the forums to tell the devs how much I like the game, pipe in on a few mod questions, and offer up thoughts about possibilities in the future (Pimp Dreams). Complaining is ugly. It only shows the negative and nobody likes negatives. I make my opinion known so they cannot say "I haven't heard the displeasure surrounding the new loot system, so it must be just fine with everyone."

 
I get the argument that I'm not playing vanilla but why should I be ok with it when they had it right previously?
They so did not have it right previously. I could see an argument that they went too far in trying to solve the problem of too many OP weapons too easily obtainable too early in the game but to say that they had it right with the way it has been for years now means your fix might as will be to just save yourself any trouble and open the creative menu on Day 1 and give yourself everything you deem to be "fun". Because the way they had it "right" previously wasn't too many degrees from that...

 
They so did not have it right previously. I could see an argument that they went too far in trying to solve the problem of too many OP weapons too easily obtainable too early in the game but to say that they had it right with the way it has been for years now means your fix might as will be to just save yourself any trouble and open the creative menu on Day 1 and give yourself everything you deem to be "fun". Because the way they had it "right" previously wasn't too many degrees from that...
Not sure what game you played but NOBODY had level 6 steel tools and firearms on DAY 1 of this game. I never did. I never had more than a single steel tool that was level 1. Now, admittedly I only played on pc since A16, but still if your argument is for version prior to that it's been a moot point for years now. Your argument is as bunk as any out there.

 
Not sure what game you played but NOBODY had level 6 steel tools and firearms on DAY 1 of this game. I never did. I never had more than a single steel tool that was level 1. Now, admittedly I only played on pc since A16, but still if your argument is for version prior to that it's been a moot point for years now. Your argument is as bunk as any out there.
I didn't say quality six steel tools. It's interesting that that is where you went...haha. I said "too OP gear, too early, and too easily obtainable". A quality 1 steel tool on Day 1 qualifies as too OP, too early, and if you grabbed it from a random car or by nerdpoling to the roof of a building you've memorized has the treasure rewards then....too easily obtainable. Quality 1 rifles, machine guns, shotguns, and pistols on Day 1 are also too OP, too early, and yes, those also sadly have been too easily obtainable. And I am specifically talking about A16, A17, and A18 -- although it was much much worse in A17 and A18.

Like I said, if you want to just skip over primitive gear completely from Day 1 then just give yourself the stuff you want. Go ahead and make it quality 1 gear. Against the early days zombies you will be encountering it will be every bit as much OP as quality 6 gear.

The fact that you think that getting a steel pickaxe on Day 1 of any quality isn't OP at all tells me we probably are too different in our approach to the game to have a productive conversation. Thank God the developers have finally started fixing what has been so broken about the early game. For you, the creative menu is your friend.

 
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