PC Do you like the A19 loot system?

Do you like the A19 loot system?

  • Yes

    Votes: 55 44.0%
  • No

    Votes: 70 56.0%

  • Total voters
    125
The alpha 19 loot system isn't that bad. I'm a bit surprised to see more than half of the players don't like it. I'm glad they added the linear progression of loots

. I used to get AKs, shotguns and pistols before day 3 in A18 and I actually lost all my interest in looting cuz I already got everything I need.

My only problem with the looting system is wasting a lock pick for a safe. I opened them anyway but it absolutely sucks when I've used 5 lockpicks to get three stone arrows.
If a safe is locked, I mostly skip it in the lower gamestages cuz it's not worth it. But that's fine man, atleast I won't be doing much looting in bigger POI's before I progress to a higher gamestage cuz I'll be a bit focused on setting up a base for the first horde night.

 
@alanea Right, right, right. I didn´t just suck that out of my fingers. And i don´t want a T6 on day one anyways (besides that i am pretty sure we can´t get it anyways on day 1 if there actually is T6 loot, because higher gamestage). I like slow progression.

Never said every house will have a higher gamestage. That would be stupid. Why would i assume this?

It is work in progress. So yeah right now you have not much in low levels, but like said this will change in future. This game is early access you know. Not finished yet. And you can´t just add everything in one step. That´s not how things work in game development.  

And there was a death penalty other than the -10%XP. Your attributes were lowered for an hour wich means many of your skills were also lowered. They toned it down to 30mins after massive criticism and got rid of that completly in A18 only keeping the XP penalty.

I think you should calm down, you make a big fuss out of something that is just temporary and work in progress, plus you ignore that the Dev´s said how things will work in future. Go do some modding or just play like it is and analyze again when A20 hits. No one really likes how it is right now. 

 
The alpha 19 loot system isn't that bad. I'm a bit surprised to see more than half of the players don't like it. I'm glad they added the linear progression of loots

. I used to get AKs, shotguns and pistols before day 3 in A18 and I actually lost all my interest in looting cuz I already got everything I need.

If a safe is locked, I mostly skip it in the lower gamestages cuz it's not worth it. But that's fine man, atleast I won't be doing much looting in bigger POI's before I progress to a higher gamestage cuz I'll be a bit focused on setting up a base for the first horde night.
I'm level 4 and the safe loot has blue simple bows... Something worth waiting for

 
I don't know where you're getting your info but you're wrong. Loot bonuses are for biomes. Not just from "thinking it up in another topic" but from the DEVs themelves saying that is how it is going to work.
devs said they want loot reflect biome difficulty sating nothing about gamestage bonus for biome they  can easily mean quantity  ... but thats not gonna happen now anyway as they also mentioned they  rebalance biomes

to have every biome with severe advantages and disadvantages instead having easy forest and hc wasteland

so who knows what future brings

The alpha 19 loot system isn't that bad. I'm a bit surprised to see more than half of the players don't like it. I'm glad they added the linear progression of loots
well not rly  keep in mind most people wont bother react ... just some of the most triggered ones and few who waste time opposing them

most people is kinda like they miss t6 ak in first poi  but agree its stupid but wont step to either side enought to to arguing on forum ( most players dont even  read forum and  minority of treaders.. ever write something)

. I used to get AKs, shotguns and pistols before day 3 in A18 and I actually lost all my interest in looting cuz I already got everything I need.

If a safe is locked, I mostly skip it in the lower gamestages cuz it's not worth it. But that's fine man, atleast I won't be doing much looting in bigger POI's before I progress to a higher gamestage cuz I'll be a bit focused on setting up a base for the first horde night.
well you can still get ak/pistol from day  1   just  quality 1  (Q6 pistol is clearly obtainable from safes before day  7 because that happened to me )

safes are problem itself early ... they take long to destroy ...  and still quite some time to lockpick (you can even break  5+ standing there over minute)  its not worth bothering unless you have jail breakers because time= loot

@alanea Right, right, right. I didn´t just suck that out of my fingers. And i don´t want a T6 on day one anyways (besides that i am pretty sure we can´t get it anyways on day 1 if there actually is T6 loot, because higher gamestage). I like slow progression.
Q6 wood club Q6  pistol Q6  baseball bat Q6  wrench at  7th day  they still drop  despite whiners yelling about stone shovels that are used as fill  instead empty crate

And there was a death penalty other than the -10%XP. Your attributes were lowered for an hour wich means many of your skills were also lowered. They toned it down to 30mins after massive criticism and got rid of that completly in A18 only keeping the XP penalty.
err  nope  died few  times   in a18  and was mad over fact that i cant unlock  perks  due to  -1 stat penalty for  30 min/until i  get  xp back a17  was hour with no way to remove it

I think you should calm down, you make a big fuss out of something that is just temporary and work in progress, plus you ignore that the Dev´s said how things will work in future. Go do some modding or just play like it is and analyze again when A20 hits. No one really likes how it is right now. 
glad  you speak for everyone but all we have is forum polls like 



" yeah  no one likes it"  thats why won option  "I like it. I really like the direction this is going and the future sounds even better. "

maybe accept  that the fact    you hate it doesnt  speak for all lol and its  100% sure  it will stay this way developing from current state

 
There was no attribute penalty in A18. Go install it and see for yourself. Check the change logs for A19, no changes for the death penalty mentioned.

And no one would like it, if this was the final version. Those votes where an expression that people are happy about the steps in the right direction. Also the polls in this forum get what? 100 votes? I can get more likes on a funny screenshot on FB in a day. This forum is not even slightly representative for the playerbase. 90% of the players never have been here.

Go out on steam, FB, twitter. See the crying and whining about the current state of loot. But most understand that this is temporary.

 
I've been away since experimental was introducted and first released, but a large majority of threads and posts I'm seeing are people rising the issue with the new loot system in A19, it's either the majority complaining about how bad it is, or like this poll in OP, basically 50/50.

It should be "majority like it, majority of the time" I really hope Madmole and TFP aren't too stubborn to either revert the system or get tweaking it quite heavily.

 
We never did a “Do you like the A18 loot system” poll. What if we had and it came out 50/50?  Would you then still ask to revert to it if it too was not a “majority likes it, the majority of the time” system either?

There were a lot of complaints about the A18 loot system right after it went stable too. 

 
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While I'm happy to see that getting bullets is no longer an issue anymore (at least in the early stages, brass will always be sort of an issue unless scrapping tokens into brass), getting rotting flesh is now an issue for me (during the early stages) and I had to make my own firearms because the game only recently started giving me level 1 crappy guns which I don't want to use. I'm level 40 with insane horde nights... I was finally able to make a level 4 AK / finally bought enough parts to make one. Now I no longer feel like I need to rely entirely on my 10 layers of metal spikes around my base just to survive the night.

I mainly don't like how predictable and boring the loot is now. I now know for a fact that I'll never get a firearm (other than the useless blunderbuss) until level 30ish or higher. And forget about iron tools or better... still haven't gotten any of those yet. I made my own a long time ago.

 
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ElCabong said:
I'm level 4 and the safe loot has blue simple bows... Something worth waiting for
Well, exactly man, I skip safes early game if its locked.

@Reckis, it ain't sarcasm. It's true. There is still a possibility of getting crappy quality guns early game according to what some of us have said here. I've also seen gameplays of a couple people now. Some of them got toilet pistols or bought them off of the trader by day 5 or something. Blunderbuss and its ammo are really common now. And as you hit around level 10 or something I believe you start getting better quality primitive tools.

When all is said and done, in A19, getting guns early game is hard. Guns are supposed to be rare in any real apocalypse so I it is worth grinding for them.

 
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I've gotta go with a resounding no. It's more or less the only issue I have with A19. I don't like that there is absolutely zero chance that you can find anything other than stone level items until you've killed x amount of zombies and done y amount of quests to earn z gamestage. Quests have never been my thing. I play without loot respawn as well. This makes it so my style is impossible to maintain. All they had to do was significantly reduce the probability of good loot spawning. There should still be a slight chance of getting something better than stone. The excitement in looting is the possibility and the anticipation. It doesn't have to actually happen, but without even a slight possibility of getting something better it takes all the fun out of it.

I find TFP's choice of acceptable exploits to be a bit absurd as well. Spam crafting is unacceptable but lighting 20 campfires to draw in screamers is totally ok. This loot system forces screamer exploits. Not too difficult if you ever find a motorized tool. The things are insane with the heatmap when mining metals. Since killing zombies is the best way to get xp it's an inevitability. There's plenty I don't know about A19 but I've found it to be like A17, a prelude to a better following alpha. I have hopes that this will be improved for A20.

 
When all is said and done, in A19, getting guns early game is hard. Guns are supposed to be rare in any real apocalypse so I it is worth grinding for them.
You can see it clearly in the game setting that it shouldnt be impossible at all.

Take a look at the military base POI the one with the underground safe, doors are intact, lights are running, some weed grows around the place. This all indicates that this soo called apocalypse was fast enough to wipe the population and leave everything behind.

If i would blow some sci-fi bomb up on earth what removes all human presence leaving 10% of the population here would mean that by the time the electricity would go out there would be still tons of equipment left behind on military bases and other zones.

I've gotta go with a resounding no. It's more or less the only issue I have with A19. I don't like that there is absolutely zero chance that you can find anything other than stone level items until you've killed x amount of zombies and done y amount of quests to earn z gamestage. Quests have never been my thing. I play without loot respawn as well. This makes it so my style is impossible to maintain. All they had to do was significantly reduce the probability of good loot spawning. There should still be a slight chance of getting something better than stone. The excitement in looting is the possibility and the anticipation. It doesn't have to actually happen, but without even a slight possibility of getting something better it takes all the fun out of it.

I find TFP's choice of acceptable exploits to be a bit absurd as well. Spam crafting is unacceptable but lighting 20 campfires to draw in screamers is totally ok. This loot system forces screamer exploits. Not too difficult if you ever find a motorized tool. The things are insane with the heatmap when mining metals. Since killing zombies is the best way to get xp it's an inevitability. There's plenty I don't know about A19 but I've found it to be like A17, a prelude to a better following alpha. I have hopes that this will be improved for A20.
I still dont understand why are T6 items soo damm common. Like these are our best equipment and they are everywhere once your gamestage is up.

 
I still dont understand why are T6 items soo damm common. Like these are our best equipment and they are everywhere once your gamestage is up.
Q6 is not equal to Q6. You are neglecting technology levels if you only compare the quality. A Q6 stone axe is great but a Q6 iron pickaxe is better. And until you get a chance to find a Q6 auger you are already over gamestage 160.
 

 
I've gotta go with a resounding no. It's more or less the only issue I have with A19. I don't like that there is absolutely zero chance that you can find anything other than stone level items until you've killed x amount of zombies and done y amount of quests to earn z gamestage. Quests have never been my thing. I play without loot respawn as well. This makes it so my style is impossible to maintain. All they had to do was significantly reduce the probability of good loot spawning. There should still be a slight chance of getting something better than stone. The excitement in looting is the possibility and the anticipation. It doesn't have to actually happen, but without even a slight possibility of getting something better it takes all the fun out of it.

I find TFP's choice of acceptable exploits to be a bit absurd as well. Spam crafting is unacceptable but lighting 20 campfires to draw in screamers is totally ok. This loot system forces screamer exploits. Not too difficult if you ever find a motorized tool. The things are insane with the heatmap when mining metals. Since killing zombies is the best way to get xp it's an inevitability. There's plenty I don't know about A19 but I've found it to be like A17, a prelude to a better following alpha. I have hopes that this will be improved for A20.
A bit of a strawman. Show me the comment from a TFP dev saying 20 campfires to draw in screamers is totally ok. They might regard it as a minor problem or something they want to fix some time in the future. They might not have a good idea to fix it. Lots of possibilities.

Look at all the questions from players why this bug or that balance issue isn't already fixed. There are even bugs that are in the game for several alphas. That is the consequence of a small developer team. 

If you think you need to farm xp like crazy, do it. You will get perk points faster, but your equipment will be lacking and the zombies will get harder anyway. I would suggest the 300% XP setting if all you want is to get to the end of the game as fast as possible.

 
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I find TFP's choice of acceptable exploits to be a bit absurd as well. ... lighting 20 campfires to draw in screamers is totally ok. This loot system forces screamer exploits.
"Exploit"? I disagree and don't see any reason why TFP would "fix" that mechanic. They have given the player some guidelines about how the world of 7D2D works (possibly learned through painful experience):

1) Camp fires, torches, forges, etc. generate heat

2) Heat attracts zombies, which can be hazardous to your health

If a player wants to attract zombies, so what? It's not an "exploit", it's just how the world works. You could role play as this guy:

image.jpeg

It is trivial to add back in a chance for higher-tier loot if you want it. Several mods exist for exactly that purpose. You are choosing to play the game (no quests, no loot respawn) somewhat differently from vanilla. Which is awesome, by the way, go have fun however you like. But you might also want to tweak some other mechanics to fit your chosen play style so that it is fun for you. Game can't be all things to all people.

 
You are choosing to play the game (no quests, no loot respawn) somewhat differently from vanilla. Which is awesome, by the way, go have fun however you like. But you might also want to tweak some other mechanics to fit your chosen play style so that it is fun for you. Game can't be all things to all people.
It simply cannot be said any better than that.

 
It is trivial to add back in a chance for higher-tier loot if you want it. Several mods exist for exactly that purpose. You are choosing to play the game (no quests, no loot respawn) somewhat differently from vanilla. Which is awesome, by the way, go have fun however you like. But you might also want to tweak some other mechanics to fit your chosen play style so that it is fun for you. Game can't be all things to all people.
Exactly what I'm doing. That doesn't mean that I MUST keep my mouth shut about how I feel about the current alpha. "There's mods for that" isn't a reason to stifle criticism. Game can't be all things, but it can be what it already was but better. Hell, the idea that guns require gun specific parts in part kits to repair is an easy way to allow them to drop and to keep the player from moving away from low tier items too early was a much better option. My criticism of how they chose to accomplish their goal of extending the early game is not me wanting end game stuff instantly, but rather it's just me not wanting to be forced to chop down trees with a rock when scrap metal from a random car in the hand of a brain damaged monkey would take it down faster. They forced mind numbing stupidity on the player at the expense of chance or originality. 

This is the result of people @%$#ing about RNG. They took the easy way out. They removed level caps in the skill trees and put it in the loot.

 
Exactly what I'm doing. That doesn't mean that I MUST keep my mouth shut about how I feel about the current alpha. "There's mods for that" isn't a reason to stifle criticism. Game can't be all things, but it can be what it already was but better. Hell, the idea that guns require gun specific parts in part kits to repair is an easy way to allow them to drop and to keep the player from moving away from low tier items too early was a much better option. My criticism of how they chose to accomplish their goal of extending the early game is not me wanting end game stuff instantly, but rather it's just me not wanting to be forced to chop down trees with a rock when scrap metal from a random car in the hand of a brain damaged monkey would take it down faster. They forced mind numbing stupidity on the player at the expense of chance or originality. 

This is the result of people @%$#ing about RNG. They took the easy way out. They removed level caps in the skill trees and put it in the loot.
Its pointless to argue with people whose reasoning is "Theres a mod for that". No offense to Boid but the devs might aswell stop bugfixes too and let some modder do that work with that logic.

 
Oh please...you guys can't stomach even the slightest pushback to your own viewpoint. Someone posts an alternative view and all of a sudden you are being stifled. Boidster never said that he hopes TFP never strives to improve the loot progression, he was being pragmatic about what you can do NOW to enjoy the game while you wait for the improvements.

It's not like TFP has no idea about the linearity of the loot progression and YOUR revelations are going to make lightbulbs turn on over the devs' heads. They know, and there is a plan to improve things, and despite all of that you can still complain and voice your disappointment and it all stands in digital print for anyone to read and nothing that Boidster nor me nor anyone else types in response is going to remove or oppress or stop what you've typed.

So stop with the martyr shtick please (or is that too stifling...?)

 
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