Very true. I've started quite a lot of games already (different groups of people I play with) and somehow always land near Diersville (I play Navezgane only for now), and quite frankly I'm not even thrilled by the idea of "having to loot all those houses/dungeons". Some are appealing by how the entrance is designed, but overall the looting experience has never felt so lackluster and unrewarding than in A17. I'm actually more intrigued by navigating the different dungeons for the gameplay value (that's one thing refraining me from playing A16, they really nailed level design imo), than I am actually looting them. In my most recent playthrough, I've settled my base on top of the 99 cents fish & stix, and I'm level 9 on day 3. I can't help but think the only thing I really need to do is get 11 levels to "leave stone age" (and no, I'm not trying to powerlevel, but what else are you supposed to do early game when food / surviving isn't really an issue ?), and no matter how many POIs i'm gonna loot, there's just nothing I can find that will make the process of evolution faster, besides maybe finding a functionning workstation. Sure, I can fill chests up to the point of not remembering all the stuff I have, but most of the interesting items I can find, I wouldn't even be able to do anything with.
I've even found a machete on day 2 in a snakepit camp, which used to be a major "OMG OMG OMG" in A16, but it totally lost it's decapitation value unless you're at least lvl 3 in the Cutting blades perk to get 5% (!) decapitation chance, and it actually does less damage than my iron reinforced club which is a day 1 craft/repair item... Weapon damage is a different topic but at the end of the day, all the mechanics need to blend together and make that awesome character progression system, which unfortunately is not the case today.