not sure if you have bothered with this, but i do it at places i plan on building a base at, you can place standard frame blocks over the ground. it will force the fake stuff down to the standard block height and give a flat surface to work with. and then gathering up frameblocks after isnt that bad a chore.I build my bases without floating blocks. But I don't always make the effort to get things placed on the ground to not float. Things like spike traps or a set of blocks next to a mine, for example. I just don't feel like always digging out the terrain so it is flat before placing something down and shrines what you place will float and sometimes the terrain adjusts up or down to attach to the item.
Of course, even the pregen8k map has floating guardrails in places.
I prefer to build bases that work against the zombies and sometimes they do and sometimes they don't but this is not to say that another person might be not be able to make that base that failed me work very well just by manipulating the blocks in a particular way.
Yeah, if tfp could at least fix the "clip underground to see everything" and the "no claiming pois!" I might consider playing on pvp servers again. Until then: never. I know theres more pvp cheats and shenenegins, but these 2 are my personal biggest no nos with pvp. I think the admins wanted to have "whole chunk/city reset zones" but with the new chunk reset rules.... i could see this not needing to be done... but then again i can see some 8 year old troll having a bot or something just running and visiting all the chunks it can to keep the resets from happening.No floating blocks.
I use or used switchable paths (hatches), wedge slides, kill corridors, that projectile-transparent solid-looking block, conveniently placed but structurally unimportant blocks for the zombies to chew on...
Also used the scaffolding ladder a lot because it really has a good hit shape for melee, grenades and projectiles, but it messes up pathing too much and i actually want them to path "correctly" as my bases rely on that. Also, zombies still glitched through occasionally when used as ceiling of a kill corridor.
I now experiment with the Z-shaped scaffolding side panels which have an even better hit shape (you can shoot but not melee or crawl through the sloped connector). They definitely seem to be superior for the day 1 coward cage on PvE servers (admins still seem to hate it when players claim POIs even though there are tons of them and the quest system actually handles claimed POIs pretty well now.
I thought they fixed the clipping. But i didn't really try hard and am no PvP pro either. So maybe they missed one. Report it if it hasn't been reported yet.Yeah, if tfp could at least fix the "clip underground to see everything" and the "no claiming pois!" I might consider playing on pvp servers again. Until then: never. I know theres more pvp cheats and shenenegins, but these 2 are my personal biggest no nos with pvp. I think the admins wanted to have "whole chunk/city reset zones" but with the new chunk reset rules.... i could see this not needing to be done... but then again i can see some 8 year old troll having a bot or something just running and visiting all the chunks it can to keep the resets from happening.
I like playing this way because I use 7d2d as a walking dead simulator, I like having something less arcade like. This is why I am not a huge fan of the overhaul mods that add a bunch sci Fi / magic elements. While I think things like Darkness Falls are incredible for the scope and work that has been put into, it just takes it too far out of the setting I want to play in." But also ive been literally trying to "play it real" which means things like:
- storage/storage cheats need to be placed on the floor/tables, and are not to be stacked unrealistically
- campfire must go on a stone/concrete floor or near/in a fireplace. If one does not exist, i mist retrofit one in.
- campfire/forge require a chimney (made or part of the building)
- i have to have a room for sleeping.
- cold food/drinks have to go in appropriate storage/etc.
Oh that is a really cool concept being able to dynamically change the pathing taken on the fly. Thanks for the idea!I use or used switchable paths (hatches), .
It's a tricky question, no doubt, but I can consider things I'm doing cheesy. There's a bit of a mix in my head, mostly in terms of what the game allows and is intended to do.It may be that everyone considers cheesy to mean, “the things I won’t do.” So far the poll is consistent with that.