PC Do we know anything about the planned story?

geengaween

New member
I heard on reddit TFP were planning on making a story for v1.0. Does anyone know anything about it? How it will be structured, what it will be about, how missions will work, etc?

 
We know bits and pieces. One part of the story will be hints for you to reconstruct how the epidemic started.

The other part you will take part in yourself and determine what happens with two warring factions, the Duke and the White River coalition

 
Hopefully they'll get some professional writers to do this, like they got pros to design all the PoI's. TFP are a great dev but their humor is kind of puerile and their writing is not amazing

 
We know bits and pieces. One part of the story will be hints for you to reconstruct how the epidemic started.
I hope this makes it in. I feel like TFP have really stepped up their environmental storytelling over the years and you can read so much into most of the POIs these days. I'd personally like for the origins of the epidemic/etc. to be delivered subtly and in an open-ended fashion rather than via a hard and fast narrative. The ongoing warring factions plot could more than make up for a more opaque backstory in my opinion.

 
We know bits and pieces. One part of the story will be hints for you to reconstruct how the epidemic started.

The other part you will take part in yourself and determine what happens with two warring factions, the Duke and the White River coalition
I'm siding with the Duke, naturally. His coin is currency for everyone, White River traders included. The White River guys always lose their bags which I get paid to go an retrieve. The Duke doesn't kill you when you create a new character. Clearly a stand up guy. 

Otherwise Crazy Jake gang all the way. They have you kill chickens with a nail gun. Clearly they know how to have a good time.

 
It's going to be nice when we have the storyline in the game.  I hope they give us the opportunity to decide who we side with instead of making us choose the White River Traders.  

 
There's a lot of potential for a really in-depth RPG story with branching lines. TFP should go the whole hog and hire some writers who have worked on RPG's with depth, like the guys who made Age of Decadence or something.

 
I'm pretty sure you will be able to select any side (duke or white river or your own) and I'm also sure there won't be an in-depth story with lots of branching. Devs already said the story would be rudimentary (not their choice of word, but it probably summarizes their intention). The XML as it is makes branching story lines VERY cumbersome to implement. There is no support for dialogue at all. You practically have to tell the story through a string of quests. And at the moment I'm not even aware of a mechanism to turn on quests depending on a variable, which would be the minimum for implementing a branch in the story.

 
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