Why don't we flip the script, and right off the bat you just tell us all, ignorant people, what this game is? :confused2: :suspicious:
An open world looter shooter with simulation and strategy sprincled in.
If you want to use the absolute bare bones description, you could use "TD" as in "there will at some time be a horde that comes in waves".
Also it was a TD game in A17. That was the problem. They followed one path and one path only. It still is to an extent (you can still funnel them into a corridor), but my argument is it SHOULDN'T be, because that means it devalues the aspect of defending a parimiter.
You can not have parimiter defence (3D where everything needs to be defended) and TD "one path only".
That was my whole argument. It is mutually exclusive.
1 =/= >1
Less ammo is "promised" as the traders were still not balanced in A19.
Honestly, traderammo was never something I bought (maybe just to stock up for hordenight, because you need like 3000 bullets a night), but never for exploration.
The problem is with the lootcontainers at the end of a POI. They just give so SO SOOO much of everything, that you don't need to loot anything else, except for ressources.
Remember back in the day? When you were SO HAPPY if your city had a POI with a gunsafe in it?
You had to unlock it for 50 seconds, but you could hear zombies coming closer? Or even with the pickaxe where it lured Z's to your position?
Now you have 3 crates, a gunsafe, one or two ammobags and if it is a bigger poi a gunsafe AND a big chest thing in every poi.
That just screws the balance.
They should make it simply (if they can, but I heard they have so much space now for new POIs):
House (<T4) version normal: 1-2 boxes (working stiff, maybe even shotgun messiah or shamway... and MAYBE every 5th has a secret stach
House (<T4) version clear quest: 1-2 boxes, 2 ammocontainers, and every 2-3 pois have a gunsafe.
T4 can have an extra secret stach when clearing
and T5 & 6 can have what they have now WHEN DOING THE CLEAR QUEST.
That would already make it feel so much less like a looter-shooter.
It would still not quite be horror again, but it would give a reason to be scared.
I've made a list of things I think they should change (where nothing was any BIG effort, stuff like reviving a Z a random amount of seconds after it has been killed)
but I suppose I just don't know what I'm talking about