If your using a cheese strat maybe try a different strat for the challenge for now.I can build a dedicated kill them all base by day 2 using nothing but wood blocks.So by bloodmoon 1 I end up killing every zombie by 1 or 2 AM ... kind of anticlimactic.
I would like to see more zombies on bloodmoon. I would like to see 128 or more bloodmoon zombies.
I would not even care if 128 bloodmoon zombies were only half the XP or something.
But I kill 64 too quickly then spend the rest of my bloodmoon picking my nose.
That is my problem with blood moons: In my opinion It should require multiple strategies. I am a tower person, i build a thick wall, stand on a thick tower, and shoot zombies all night. always works. Some people make corridors, but so far there seem to be two variants in strat: exploit AI, or shoot from high place. Now the vultures and the demolishers are spicing things up so it is a good start. Considering how much building generates xp; having zombies change their attack patterns and force new strats would be a very welcome change.If your using a cheese strat maybe try a different strat for the challenge for now.
I recall faatal had some changes in mind too address loop bases. Hopefully the AI will keep on getting more robust.That is my problem with blood moons: In my opinion It should require multiple strategies. I am a tower person, i build a thick wall, stand on a thick tower, and shoot zombies all night. always works. Some people make corridors, but so far there seem to be two variants in strat: exploit AI, or shoot from high place. Now the vultures and the demolishers are spicing things up so it is a good start. Considering how much building generates xp; having zombies change their attack patterns and force new strats would be a very welcome change.
The problem is that if they make a general AI, people like Jawoodle will find a way to break the AI. They have a financial incentive to do so. I guess the best method to fix this would be random AI packages for horde night? sometimes the blood moon makes them want to break blocks, sometimes the blood moon makes them jumpy? Another issue with the loop bases is that climbing zombies are gone. Maybe climbing zombies need to come back?I recall faatal had some changes in mind too address loop bases. Hopefully the AI will keep on getting more robust.
As far as I know, he's already implemented them in A17. When the zombies fall damage, they go into destruction mode. In A18 the destruction mode has been extended by a couple of seconds so they do more damage to the base.I recall faatal had some changes in mind too address loop bases. Hopefully the AI will keep on getting more robust.
You would have more fun if you just turned off horde night instead of wasting all the time cheesing it.Does anyone else feel like Bloodmoons could use a little more? The hoards are nice but they are very easy to ignore. Whenever I play with my friends, on bloodmoons they just hop on their bikes and ride in circles to avoid them. Its really more a nuisance than a challenge.
There’s nothing wrong with figuring out the weaknesses. That is the goal against any enemy AI. When players like Jawoodle find some things that makes the AI too easily beaten, those findings are really helpful... those are the things that need to be fixed. The end goal for games is to make AI fun and challenging... not easily beaten with cheese and not impossible to beat.The problem is that if they make a general AI, people like Jawoodle will find a way to break the AI. They have a financial incentive to do so. I guess the best method to fix this would be random AI packages for horde night? sometimes the blood moon makes them want to break blocks, sometimes the blood moon makes them jumpy? Another issue with the loop bases is that climbing zombies are gone. Maybe climbing zombies need to come back?
AI programming is hard. The last games i can think of with amazing AI were fear and Max Pain. These zombies do a good job, but people are figuring out their weaknesses.
Senpai Noticed Me!!!!! Sorry, I couldn't resist...The problem is that if they make a general AI, people like Jawoodle will find a way to break the AI. They have a financial incentive to do so. I guess the best method to fix this would be random AI packages for horde night? sometimes the blood moon makes them want to break blocks, sometimes the blood moon makes them jumpy? Another issue with the loop bases is that climbing zombies are gone. Maybe climbing zombies need to come back?
AI programming is hard. The last games i can think of with amazing AI were fear and Max Pain. These zombies do a good job, but people are figuring out their weaknesses.
I like my cheese strat. I just want more zombies. Or the choice to add more. If I want a challenge then I just get on the ground and try and defend myself.If your using a cheese strat maybe try a different strat for the challenge for now.