Hello,
In "MyMod/Script/some_folder/", I have a VScode project executing some Main() (for testing purpose). When I build using DMT, some dll (produced by me running test) in "MyMod/Script/some_folder/obj/" are written to the root folder of 7D, causing the game to crash (probable cause: different c# version between the 2 dll).
Is there a way to prevent such files to be moved (or maybe better practice for me when running test) ?
Also a random suggestion: could the tool manage the order of mods by renaming them (eg "0_", 1_" ...) before applying them ? There would be some config file storing order for the build. (I did not run into order issue myself yet though)
In "MyMod/Script/some_folder/", I have a VScode project executing some Main() (for testing purpose). When I build using DMT, some dll (produced by me running test) in "MyMod/Script/some_folder/obj/" are written to the root folder of 7D, causing the game to crash (probable cause: different c# version between the 2 dll).
Is there a way to prevent such files to be moved (or maybe better practice for me when running test) ?
Also a random suggestion: could the tool manage the order of mods by renaming them (eg "0_", 1_" ...) before applying them ? There would be some config file storing order for the build. (I did not run into order issue myself yet though)