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DLX Weapons Fix - [V1.0 - V1.1] - Aligned Sights, Aiming directly from the SCOPE and MORE!

This mod looks awesome! I've always thought the vanilla guns looked kind of bad! I'm kind of new to modding though, and was wondering if anyone could give detailed instructions on how to install this mod! I've tried just installing the [V1.0] version, but that doesn't seem to work. Maybe I'm supposed to install them all, or maybe I'm doing something wrong? Any help would be appreciated!

 
I really love this mod, honestly i cant play without it, but is there a way to disable to firing stance while shooting from the hip?

 
Kalidwu said:
I really love this mod, honestly i cant play without it, but is there a way to disable to firing stance while shooting from the hip?





This reply from the mod's creator walks you through how to disable that 

 
Firstly, I really love your mod, it made shooting with scope felt way waaaaaay better than the OG
I don't any problem at all up until I update to 1.1

There is a big white area glitch around my right side of the screen
I'll put Image with a spoiler at the end
I come here first before I try reverting the mod back to 1.0
after I finish testing, I'll update the result here

Thanks alot for making this Mod dude.

PS : There's no white screen glitch after reverted back to 1.0

20241118180944_1.jpg
 
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HEY GUYS! 🔥

I'M HAPPY TO ANNOUNCE THAT THE NEW VERSION 4.20.0 IS FINALLY HERE✔️

In this version, I've made lots of improvements from the previous one and added some great new dynamics and customizations!

Here's the Changelog!

 

 ➡️Refactoring

      •  The mod has been rewritten ex novo to optimize its functions and make it perform better.

 ➡️Aiming System
    •  Replaced the Aiming System with an ad hoc one.
   
•  In the original game, aiming was done through the use of "static" animations,

          which could cause problems in the animation itself if the weapon was modified.
   
•  Now the mod has its own algorithm to "calculate" the aiming animation, making it fluid, dynamic

         and adaptable to different situations.

 ➡️Zoom System
    •  More Precise and Accurate Zoom.
   
•  I found a good algorithm to calculate the zoom value needed for Scopes to zoom in correctly at 2X, 4X and 8X.

 ➡️Sensitivity Adjustment System
    •  Now the mod accurately adjusts the mouse sensitivity based on the magnification of the Scope, Reflex and IronSight used.

 ➡️Swing System
    •  Improved the camera rotation system, by making it smoother.

 ➡️Running System
    •  Improved the Animation System for running.
   
•  It has also been made more dynamic based on where the player is looking.

 ➡️Shooting From the Hip System
    •  Removed the raising of the weapon when the Player shoots from the hip.
   
•  I noticed that not many people liked this system, so I thought I would remove it to make the mod lighter as well.

         Don't worry, it was just an experiment!

 ➡️Animation Transitions
    •  Transitions between animations have been made smoother.

    
 ➡️Muzzle Fire
    •  Improved the texture and emission of the fire that comes out of the barrel of the Weapon after each shot.
   
•  It has been redone from scratch.
   
•  It will now also take different shapes if a Muzzle Brake or Silencer is installed.
   
•  It changes its position according to the type of mod installed on the barrel of the weapon (silencer, muzzle brake, barrel extender).

 ➡️Projectile Trail
    •  Added a bullet trail!
   
•  When the Player shoots, the bullet trail will now be visible! 
    
•  This is all customizable in the "DLX-ConfigFile.xml" configuration file. 

 ➡️Muzzle Smoke
    •  Improved the smoke system that comes out of the barrel of the Weapon after each shot.
   
•  This is all customizable in the "DLX-ConfigFile.xml" configuration file.
   
•  Now it should no longer annoy, but adapt to the external environment.
   
•  It changes its position according to the type of mod installed on the barrel of the weapon (silencer, muzzle brake, barrel extender).

 ➡️Smoke Trail
     •  Added a smoke system that continues to emit a couple of seconds even after shooting.
    
•  This is all customizable in the "DLX-ConfigFile.xml" configuration file.

 ➡️Bullet Shell Ejection
    •  Improved the bullet shell ejection system after each shot.
    
•  Now there should be no strange phenomena such as delayed bullet shell output or ejection of an altered number of bullet shells.

 ➡️Scopes
    •  Improved the shadow ring surrounding the Scope lenses, making it more dynamic when aiming.
   
•  Now the view form the Scope is clear and sharp.
   
•  No more strange plays of light and shadow.
   
•  The reticle is always clearly visible.
   
•  Removed the dirt in the Scope.
   
•  Improved the appearance of the Scope's lenses.
   
•  Improved the texture and mesh.
    

 ➡️Reflex
     •  Added the Texture for the glass of the Reflexes
   
•  They will also be subject to change in the future, as was the case with the Scopes
    

 ➡️Weapon Editing
    •  Improved the Pipe Machine Gun and added an Iron Sight to the weapon.
   
•  Improved the Sniper Rifle and added an Iron Sight to the weapon.
   
•  Added mod components (ForeGrip, barrel extender, etc...).

 ➡️Configuration
    •  The mod uses fewer variables in the XML file "DLX-ConfigFile.xml". 
   
•  This will make it even easier to install my mod on other weapons, such as from other mods.
   
•  A tutorial on this will be done in the future.
    

 ➡️Console Command
    •  By writing "scope rc" or "scope reloaconfig" into the console (press F1) the mod will reload

      the "DLX-ConfigFile.xml" configuration file without the need of rebooting the game.

 ➡️Customizable recoil
    •  If you don't like the stock recoil animation, you can disable it and/or change its parameters.
   
•  An ad hoc recoil system will be written in the future to replace the current one in the game.

 ➡️Customizable FOV
    •  Customizing the FOV for the weapon when the Player is not aiming.
   
•  This is all customizable in the "DLX-ConfigFile.xml" configuration file. 

 ➡️New Customizations
    •  New customizations in the XML configuration file “DLX-ConfigFile.xml”
   
•  Now of the Weapon you can customize other things, including:
           - the FOV when not aiming
           - the FOV when aiming
           - the Distance of the Scope lens from the Player when the Player aims
           - The Running system
           - The Aiming system
           - The Swing system
           - The Recoil System
           - The Shadow Ring around the Scope
           - The Fire of the Muzzle
           - The smoke of the Muzzle
           - The trail of bullets



 
after I tried messing around with the Configfile, my Problem still persist.
It does seem to happen only when I use a long scope (x2+), and I don't know what causing the problem here.
What I notice is the game got minimize into the left side corner while the Blank White Area is something that filled-in the void.
Is it possible that there's something with the bigger scope in the new update that messing up my game?

 
Awesome update; but maybe add a small tutorial of how and where to change some of these values.

for example. I figured out how to stop the reticle sway while aiming stationary, but can't figure out how to stop the sway while moving & aiming.

Is there an option to remove the fog outside the scope when aiming with the 4x scope to make it clear like the 2x scope.

There is no true or false for ProjectileTrail, do I just change all the values to 0 if I want to disable it.

Again thank you for all the changes, can't say enough how awesome this mod is.

 
ok, just noticed the mouse movement sensitivity while aiming, how do you disable or adjust that.

 
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Awesome update; but maybe add a small tutorial of how and where to change some of these values.

for example. I figured out how to stop the reticle sway while aiming stationary, but can't figure out how to stop the sway while moving & aiming.

Is there an option to remove the fog outside the scope when aiming with the 4x scope to make it clear like the 2x scope.

There is no true or false for ProjectileTrail, do I just change all the values to 0 if I want to disable it.

Again thank you for all the changes, can't say enough how awesome this mod is.


There was instruction on page 6 or 5 about sway on aim disabling. Also author did not upload tutorial on values of new effects modification so far. In the future I hope he will fullfill his promise on that. 

 
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There was instruction on page 6 or 5 about sway on aim disabling. Also author did not upload tutorial on values of new effects modification so far. In the future I hope he will fullfill his promise on that. 
yes, it shows how to stop the reticle sway while aiming stationary, but I figured how to stop reticle sway while aiming & moving by changing the 4X_WalkSlideMult to 0  to all scopes.

AimAnimation_Speed changes how  quickly you aim ( a bit to slow for my taste in its current state) , but you also need to adjust AimAnimation_KickDamping which reduces the black fade to clear bit of aiming.

Doing a bit of testing but not much of a moder, will post finding if anyone is interested, also hope the autor whould upload a tutorial of what each value does, they aren't that many, the config file is mostly a repetition of each gun type. mostly want to adjust mouse sensitivity the 4x one is over sensitive, and for some reason running seems to give a slight blur that drops fps, not sure its something from this mod though. so a tutorial would be awesome.

 
Just a heads up, the 1.2 experimental version breaks the mod due to the changes with the first person camera. The game won't start up unfortunately with the mod installed.

 
Izayo gun pack. Can you keep mod's original scope textures and models and add your see through scope only while zooming? To not break the scopes from mod authenticity.

 
Izayo gun pack. Can you keep mod's original scope textures and models and add your see through scope only while zooming? To not break the scopes from mod authenticity.


You got it right!

Unfortunately, at the moment it's not possible to install my Scopes on other weapon mods without replacing the whole thing, but I might try to do so in the future.

Anyway, I would upload this as a sort of "patch" so that you can decide whether or not to use it on the IZY Gun Pack.

 
You got it right!

Unfortunately, at the moment it's not possible to install my Scopes on other weapon mods without replacing the whole thing, but I might try to do so in the future.

Anyway, I would upload this as a sort of "patch" so that you can decide whether or not to use it on the IZY Gun Pack.
What about your mod's parameters and settings manual to adjust sway, blur on aim and other effects for preferred game style? You informed us that the work on it was going around 2 months now how is the progress ? And what about attachments variety depending on quality of guns?

 
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