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DLX Weapons Fix - [V1.0 - V1.1] - Aligned Sights, Aiming directly from the SCOPE and MORE!

Hey so im running into an Issue, all of the new models load but when sighting in with a scope 2x 4x etc i just get the gross vanilla reticle with the black square, do you have a fix for this? cause im lost 

Edit: i extracted it from the zip into my mod folder properly just for some reason the only issue i encounter is the vanilla reticle coming up

Edit 2: idk if this what this is supposed to look like or not but i feel like in those empty quotations is supposed to be something, ive tried 0 and false but nothing has changed. 



<!-- SCOPE SMALL -->    
    <append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
        <item_property_overrides name="gunHandgunT1Pistol">
            <property name="CrosshairOnAim" value="false"/>
            <property name="Zoom_max_out" value="55"/>
            <property name="Zoom_max_in" value="55"/>
            <property name="Zoom_overlay" value=""/>
            <property name="ScopeCameraOffset" value="-0.0006,-.0160,-0.11"/>
 

 
Last edited by a moderator:
Hey so im running into an Issue, all of the new models load but when sighting in with a scope 2x 4x etc i just get the gross vanilla reticle with the black square, do you have a fix for this? cause im lost 

Edit: i extracted it from the zip into my mod folder properly just for some reason the only issue i encounter is the vanilla reticle coming up

Edit 2: idk if this what this is supposed to look like or not but i feel like in those empty quotations is supposed to be something, ive tried 0 and false but nothing has changed. 



<!-- SCOPE SMALL -->    
    <append xpath="/item_modifiers/item_modifier[@name='modGunScopeSmall']">
        <item_property_overrides name="gunHandgunT1Pistol">
            <property name="CrosshairOnAim" value="false"/>
            <property name="Zoom_max_out" value="55"/>
            <property name="Zoom_max_in" value="55"/>
            <property name="Zoom_overlay" value=""/>
            <property name="ScopeCameraOffset" value="-0.0006,-.0160,-0.11"/>
 
Nvm it was a mod conflict, i fixed via some XML changes XP

 
apparently this mod is dead


NOT TODAY 🔥🔥
UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12

Hey guys!
It's been a while since the last update.

 

I am sorry for not having released any news in this period . . .
Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case!


Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod.

In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly).
I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil).


To do this, you only need to edit an XML file.
Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters.


I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure!

(I recommend to read the section before doing anything)

In these weeks I could upload a preview video of this addition.
In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent)


BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made.

So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time!

And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting.

Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved).

Fortunately the original Magnum wasn't a complete mess like the previous ones.

  • Iron sight is perfectly aligned.
  • Did the same things with textures, Scope, etc.. as the previous guns
  • Improved Magnum Texture on the back of the gun.
  • Improved Magnum Iron Sight Texture.
  • Animated the Extractor (the component that allows you to extract shells from the cylinder).
  • Added a model for the Barrel Extender (which is literally the whole barrel elongated!).
  • Added a model for the Muzzle Brake.


➡️ Stay Tuned for more additions! ✔️

 
NOT TODAY 🔥🔥
UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12

Hey guys!
It's been a while since the last update.

 

I am sorry for not having released any news in this period . . .
Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case!


Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod.

In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly).
I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil).


To do this, you only need to edit an XML file.
Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters.


I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure!

(I recommend to read the section before doing anything)

In these weeks I could upload a preview video of this addition.
In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent)


BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made.

So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time!

And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting.

Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved).

Fortunately the original Magnum wasn't a complete mess like the previous ones.

  • Iron sight is perfectly aligned.
  • Did the same things with textures, Scope, etc.. as the previous guns
  • Improved Magnum Texture on the back of the gun.
  • Improved Magnum Iron Sight Texture.
  • Animated the Extractor (the component that allows you to extract shells from the cylinder).
  • Added a model for the Barrel Extender (which is literally the whole barrel elongated!).
  • Added a model for the Muzzle Brake.


➡️ Stay Tuned for more additions! ✔️
Really happy to see this is in development. Can't wait to try this out!

 
and if i can suggest something, when you do auto shotgun, maybe shrink its size? its seriously too big for the screen imo.

 
NOT TODAY 🔥🔥
UPDATE: TIME FOR THE MAGNUM TO SHINE WITH THE NEW VERSION 1.6.12

Hey guys!
It's been a while since the last update.

 

I am sorry for not having released any news in this period . . .
Many of you have thought that I have abandoned the development of the Mod, but I can tell you that this is not the case!


Although in this period I have been very busy between study and work, in my free time I costantly dedicate myself to the development of my Mod.

In recent months, instead of developing one weapon at a time, I've been focusing on scripting a library that makes Movement and Shooting Mechanisms much more interesting, taking inspiration from the main First Person Shooters (BF and COD mainly).
I have also made customizable all the parameters used by my library (e.g. the intensity of the recoil).


To do this, you only need to edit an XML file.
Once developed, I will release a video in which I will present and further explain this new addition, including a guide on how to change these individual parameters.


I also opened a donation section, for the Bois who like what I'm developing and want to personally help me in this adventure!

(I recommend to read the section before doing anything)

In these weeks I could upload a preview video of this addition.
In the future I intend to contact and cooperate with the developers of the most famous mods, such as Undead Legancy and Darkness fall, in order to develop a Patch that will make my Mod 100% compatible with these (which already should be to a large extent)


BUT, for the time being, I leave you an update where I have focused on the Magnum, making the iron sight not a disgrace and giving it my 2X Scope, along with other changes made.

So in summary ... NO: I have not stopped developing my Mod but on the contrary I work on it every time I have some free time!

And what I'm trying to do is make the Movement and Shooting Mechanisms much more interesting.

Here is a summary for the Magnum (as far as I remember 😆 It's been a while and I don't remember all the things I've improved).

Fortunately the original Magnum wasn't a complete mess like the previous ones.

  • Iron sight is perfectly aligned.
  • Did the same things with textures, Scope, etc.. as the previous guns
  • Improved Magnum Texture on the back of the gun.
  • Improved Magnum Iron Sight Texture.
  • Animated the Extractor (the component that allows you to extract shells from the cylinder).
  • Added a model for the Barrel Extender (which is literally the whole barrel elongated!).
  • Added a model for the Muzzle Brake.


➡️ Stay Tuned for more additions! ✔️
great to have you back!

 
First: Fantastic mod!!!

I ran into some kind of bug. Im running the mod together with some other mods, the biggest being Darkness Falls (im attaching a screenshot of my mod folder). Everything worked fine until the AK started to do no dmg and it had no ammo counter in the bottom right corner any more. I cant reload the ak now and its not shooting anymore. So far only the ak has this bug and it didnt had the bug in the start. When i delete the mod now its working again. Using a fresh downloaded version of the mod doesnt help.

Since it has worked at the start und its not fixed when i reinstall the mod im not entirely sure if the mod on its own is the problem here or if its a problem with files from the basegame or another mod.

Fy8sMqk.png


 
First: Fantastic mod!!!

I ran into some kind of bug. Im running the mod together with some other mods, the biggest being Darkness Falls (im attaching a screenshot of my mod folder). Everything worked fine until the AK started to do no dmg and it had no ammo counter in the bottom right corner any more. I cant reload the ak now and its not shooting anymore. So far only the ak has this bug and it didnt had the bug in the start. When i delete the mod now its working again. Using a fresh downloaded version of the mod doesnt help.

Since it has worked at the start und its not fixed when i reinstall the mod im not entirely sure if the mod on its own is the problem here or if its a problem with files from the basegame or another mod.

I'd be willing to bet it's DF changing some things that is the problem. DF is an overhaul, so adding other mods on top of it isn't really a good idea unless they are confirmed to work with it or have a patch to allow compatibility.

 
@DanyEr12LX I love that your mod fixes the sight-picture of iron sights on several vanilla firearms and that it makes the view through the scope much better. Thank you much!

 
My aim never changes, ever vanilla, I've tried a few things but still nothing. Everything works, except the scope, still with vanilla black border.

 
Last edited by a moderator:
Do you think this mod will work on A21 without need for updating?

Do you have plans to update this mod for A21?

 
Sinz said:
Do you think this mod will work on A21 without need for updating?

Do you have plans to update this mod for A21?


Hello there!

I think my mod might work with alpha 21 as well.

Anyway, I plan to keep developing it and update it for the new version of the game.

At the moment the development of the mod is "paused"

Many things happened during this period, for better and for worse.

Don't worry, soon I will write a post where I explain the events that occurred in this period.

 
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