DLC/MODS console

There are so many other games that allow mods in console. Ark, Minecraft, Fallout and others have the ability to be modded in PlayStation, yet 7 Days and TFP are so against the idea it seems. It's kind of insane when you think about it.
Those games do not tax the consoles near the amount 7days taxes things.

But also I think the additional assets will cause issues with performance.

But as stated we may see some xml mods being allowed.

I would say TFP would have an approval program for xml mods that would not increase overhead and increase quality of life. I would say the approval process would be noting which files and lines are altered and a verification of those so that the mods could be included in the core game as a toggleable option.

So really if TFP adds a toggleable option menu we will eventually see the slow addition of some mods. I can't not see this happening in some form at some point.
 
There are so many other games that allow mods in console. Ark, Minecraft, Fallout and others have the ability to be modded in PlayStation, yet 7 Days and TFP are so against the idea it seems. It's kind of insane when you think about it.
Remember that Microsoft requires any game for XBox Series X to also run on XBox Series S. That cheap version of the console is below the minimum specs for this game already. Adding mods will not work because of that. You might get certain very tiny mods to work, but it is better not to allow any than to allow only a handful of tiny ones that really don't do anything. You get less complaints that way.

Now, is it possible that they could make mods only be allowed on PS5 and not on any XBox? Or that Microsoft would agree to let mods be allowed on Series X without also needing to work on Series S? Maybe. But will doing that help with the complaints about mods? There aren't really a lot of complaints about lack of mods right now on console. If certain consoles could have mods and others couldn't, I have a feeling we'd see a LOT of complaints from those on the consoles that can't use any mods. Is that worth doing? That's up to TFP to decide, but I don't really think so.
 
Remember that Microsoft requires any game for XBox Series X to also run on XBox Series S. That cheap version of the console is below the minimum specs for this game already. Adding mods will not work because of that. You might get certain very tiny mods to work, but it is better not to allow any than to allow only a handful of tiny ones that really don't do anything. You get less complaints that way.

Now, is it possible that they could make mods only be allowed on PS5 and not on any XBox? Or that Microsoft would agree to let mods be allowed on Series X without also needing to work on Series S? Maybe. But will doing that help with the complaints about mods? There aren't really a lot of complaints about lack of mods right now on console. If certain consoles could have mods and others couldn't, I have a feeling we'd see a LOT of complaints from those on the consoles that can't use any mods. Is that worth doing? That's up to TFP to decide, but I don't really think so.
So the short brief answer:

It is just easier for now, to not support ANY mods on console.

Not to say this won't change once the next generation consoles come out...
 
So the short brief answer:

It is just easier for now, to not support ANY mods on console.

Not to say this won't change once the next generation consoles come out...
Yes, though just to a point. There is still the issue of what Sony or Microsoft will allow. But yes, it being easier is a factor.

As far as next gen consoles, I think that depends on whether or not they are allowed by Sony or Microsoft to allow mods on only one console version. They won't stop supporting the current consoles and if they are required to allow mods for the current consoles if they want them on new consoles, then changes for next gen consoles may not happen. But it is possible.

There is also a question that maybe someone knows but that I don't know... new consoles don't always allow you to play games from older consoles. If the next gen consoles are like that, will TFP make this game for next gen consoles? They are nearing completion of the game. Will it be worth it to them to spend time updating it for new consoles or just to let it remain on the current ones and work on their next game instead?
 
Yes, though just to a point. There is still the issue of what Sony or Microsoft will allow. But yes, it being easier is a factor.

As far as next gen consoles, I think that depends on whether or not they are allowed by Sony or Microsoft to allow mods on only one console version. They won't stop supporting the current consoles and if they are required to allow mods for the current consoles if they want them on new consoles, then changes for next gen consoles may not happen. But it is possible.

There is also a question that maybe someone knows but that I don't know... new consoles don't always allow you to play games from older consoles. If the next gen consoles are like that, will TFP make this game for next gen consoles? They are nearing completion of the game. Will it be worth it to them to spend time updating it for new consoles or just to let it remain on the current ones and work on their next game instead?
Sony, if they stay with the current processor chipset series, natively allows the emulation of any processor and chipset any made. They have not tapped into this ability to allow access to the retro catalog that they have.

With Microsoft running the steam client, emulation is a core compenent in the retro titles you can play in steam.

So I would say with the trend of retro popularity and increasing support, it is likely backwards compatibility might be a thing.

But I would also say if Sony does not get their head out of their rectum and start embracing the emulation band wagon, they will become a non player in the console gaming community inside of the next decade.
 
Sony, if they stay with the current processor chipset series, natively allows the emulation of any processor and chipset any made. They have not tapped into this ability to allow access to the retro catalog that they have.

With Microsoft running the steam client, emulation is a core compenent in the retro titles you can play in steam.

So I would say with the trend of retro popularity and increasing support, it is likely backwards compatibility might be a thing.

But I would also say if Sony does not get their head out of their rectum and start embracing the emulation band wagon, they will become a non player in the console gaming community inside of the next decade.
And I would add that all of this is why in part I bought a Steamdeck. For retro gaming and it has run everything I have thrown at it.

Once the AI chips come into play and folks figure out how to resolve the power supply and cooling issues with them we will have hand held devices that can play anything ever made past, present, or future, but good luck running for long on battery...
 
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