PC DLC in Alpha?

Oh yeah, Madmole did NOT say in his video, "Very soon we plan to can Gazz" so I think Gazz should start worrying...
Hmmm, did he not say that Aldranon was the most amazing man to walk the earth except for two men? Jesus and Moses? But that would make me number three. Because did didn't say I was number three. If only I was number two.

What was the question?

 
Hmmm, did he not say that Aldranon was the most amazing man to walk the earth except for two men? Jesus and Moses? But that would make me number three. Because did didn't say I was number three. If only I was number two.
What was the question?
He didn’t say any of that so go ahead and pick your number and enjoy your Ascension.

 
Meh, I'm okay with a little money grabbing, as long as the content is worth it.
I have to agree. We have had a ton of free stuff and for me, at a penny an hour of entertainment I'm starting to feel like I'm cheating someone.

 
how will 'paid for' dlc even work in a game like this that can be completely pulled apart and modded?
DLC is a horrible concept and always looks like a money grab in every game ive seen it used in.
<shrug>. Aren’t there unmoddable aspects right now that prevent modders from doing things they’d like to do? My first thought is a new map with several new biomes. I haven’t seen any biome mods...

 
That is one aspect of going gold that I look forward to... modding to a more stable platform. I do personal stuff now but I can see myself making mods others might want to try if I wasn't aiming at a moving target.

 
<shrug>. Aren’t there unmoddable aspects right now that prevent modders from doing things they’d like to do? My first thought is a new map with several new biomes. I haven’t seen any biome mods...
Doable.

- - - Updated - - -

That is one aspect of going gold that I look forward to... modding to a more stable platform. I do personal stuff now but I can see myself making mods others might want to try if I wasn't aiming at a moving target.
Great and apt way to describe it.

 
In modern gaming terms DLCs most often equal something extra you need to pay for, where if it's free it's not a DLC, then it's a patch.
They could just offer a season pass.... wait. Nevermind. :p

 
There is no plan to sell expansions foris and preliminary measures have been taken in that regard. If anyone is dense enough to think that developers wait to start gearing up for their next product until after they've finished the current one please consider this your free education. Nobody does that. So please stop with the "they shouldn't talk about their next game until this one is finished" ridiculousness.
This came across as exceptionally harsh and you should consider re-wording it. However, in light of this particular sentence, let me give you some free education.

TFP is an indie studio working on one product right now. As per the dates given in their kickstarter, they are currently several YEARS behind schedule for both beta and final releases. They are implimenting things that were in the stretch goals as "post release" features.

As such, they should absolutely be focusing only on the one game. Future products shouldn't even be considered at this juncture. This is why people are getting annoyed, and probably also why they got annoyed over the prospect of DLC (for the record, I figured Joel was talking about new maps in regards to DLC, and I thought that was a fantastic idea).

You may want to consider that viewpoint and those facts (regarding the release date) as to why people are getting a little irritated when other products and DLC are mentioned.

 
If its new pre-made maps like navezgane, i'd not bother me much as I always play random gen anyway and have no use for premade maps. Not a big fan of survival games that insist on static maps, once you learn it, the fun exploration aspect goes away. Its why I won't use Navezgane, no fun for me if I know where everything is.

 
If its new pre-made maps like navezgane, i'd not bother me much as I always play random gen anyway and have no use for premade maps. Not a big fan of survival games that insist on static maps, once you learn it, the fun exploration aspect goes away. Its why I won't use Navezgane, no fun for me if I know where everything is.
Exactly. thats the primary reason why games like the forest arent fun :(

 
This came across as exceptionally harsh and you should consider re-wording it. However, in light of this particular sentence, let me give you some free education.
TFP is an indie studio working on one product right now. As per the dates given in their kickstarter, they are currently several YEARS behind schedule for both beta and final releases. They are implimenting things that were in the stretch goals as "post release" features.

As such, they should absolutely be focusing only on the one game. Future products shouldn't even be considered at this juncture. This is why people are getting annoyed, and probably also why they got annoyed over the prospect of DLC (for the record, I figured Joel was talking about new maps in regards to DLC, and I thought that was a fantastic idea).

You may want to consider that viewpoint and those facts (regarding the release date) as to why people are getting a little irritated when other products and DLC are mentioned.
You really thought that was exceptionally harsh? Perhaps trading in your thin skin for a thick skin would be to your benefit-- although you probably felt me stating THAT was phenomenally harsh...

You are right that they are years past their originally proposed dates for the kickstarter. That's because the game they were planning that would have gotten done by that date would have been vastly inferior to the one they are crafting. I really don't think you would want that other game. Criticizing them for going past the original date because they changed the product from basic to superior is....kinda harsh.

You are right that they are working on features pre-launch that were originally slated to be done post-launch which means that there will be other features that will take that place. The main thing to focus on is that the game was promised to launch before all stretch goals were complete and that those goals would be added afterward.

You are categorically wrong that they shouldn't start gearing up for their next projects. Sorry for such harsh language. Nobody in the industry waits to start the next project until they are done with the first because that would be phenominally and exceptionally.....stupid.

Personally, I could care less that people (who can't figure out the plain logic of gearing up to start the next project as the current one winds down) will get upset when they hear a dev say "DLC" or "Other products". They can pound sand and collect jars of salt all day long. Those who think about it for a moment and actually listen to what Joel said will know that their focus is still on finishing this game. Yes, he mentioned "DLC". So what? He wasn't announcing a DLC. He said the tools they will be adding to their editor will help them when they soon start working on DLCs and their next project.

You would be 100% correct if he had in fact announced a pre-launch DLC but he didn't and no fair or logical perspective of his actual words could be taken to mean that.

 
One, I don't have a thin skin. I have a pretty thick skin. I was attempting to explain from a neutral standpoint how the phrasing may come across as harsh. Unfortunately, text is a HORRIBLE medium to convey thoughts and intentions, so I apologise in that regard.

However, if you go back and actually read the post, you will note I didn't complain about the DLC and actually acknowledged I figured Joel was talking about post-release maps since he was talking about terrain editors AND I thought it was actually a good idea.

 
Okay I see. You weren't offended yourself. You were just concerned on behalf of anyone else who might be offended by my statement and were advocating for that group. That is very philanthropic of you.

I'm glad you weren't offended and I'll handle members of that group on a case by case basis as they come forward. :)

 
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Is something planned? Of course. Duh.Since you're going to ask anyway: It will be stuff. With things.
Stuff sounds great. I'm looking forward to stuff! But I don't know what things will be like. So I'm going to imagine reasons it would be bad. Ugh, it'll be so bad! Please don't add things. Roland, can you make a poll so that Gazz has to work on stuff instead of things?

 
Stuff sounds great. I'm looking forward to stuff! But I don't know what things will be like. So I'm going to imagine reasons it would be bad. Ugh, it'll be so bad! Please don't add things. Roland, can you make a poll so that Gazz has to work on stuff instead of things?
No way.

Not if you're free to do it, Master Pollmeister!

/bilingually redundant since 1969

 
<shrug>. Aren’t there unmoddable aspects right now that prevent modders from doing things they’d like to do? My first thought is a new map with several new biomes. I haven’t seen any biome mods...
With EAC off there is almost nothing in the game that cant be modded with the tools we currently have.

If they made a DLC with all the code done in c++ and hidden away in the executable sure. There is very little in the executable atm that you would want to mod.

New maps, that's a simple job. release a paid for DLC of a new map and I can guarantee it will be pirated before most people have even seen it is available.

They could add a ton more obfuscation to the dll and make it a nightmare for tools like sdx, but doing that will lose every advanced modder of the game and they will move on to a less restrictive game to work on. That will kill replay value and lose post gold sales imo... kinda defeats the purpose of having paid for dlc...

I seriously can't think of anything that would be worthy of forking out cash for as a DLC that couldn't be accessed by modders/hackers

 
With EAC off there is almost nothing in the game that cant be modded with the tools we currently have.
If they made a DLC with all the code done in c++ and hidden away in the executable sure. There is very little in the executable atm that you would want to mod.

New maps, that's a simple job. release a paid for DLC of a new map and I can guarantee it will be pirated before most people have even seen it is available.

They could add a ton more obfuscation to the dll and make it a nightmare for tools like sdx, but doing that will lose every advanced modder of the game and they will move on to a less restrictive game to work on. That will kill replay value and lose post gold sales imo... kinda defeats the purpose of having paid for dlc...

I seriously can't think of anything that would be worthy of forking out cash for as a DLC that couldn't be accessed by modders/hackers
Well then, they probably will come to that same conclusion and not charge for additions and enhancements they bring to the game. Their intention is to bring more of the game into the hands of modders rather than less.

 
Future products shouldn't even be considered at this juncture.
Basically, they are planning ahead. DLC (after the game is finished) and other projects coming eventually. I'm just concerned they might be making multiple games at the same time eventually, and loosing their focus.

You are right that they are years past their originally proposed dates for the kickstarter. That's because the game they were planning that would have gotten done by that date would have been vastly inferior to the one they are crafting.
I guess that's what MM meant when saying the game should have been a sequel.

 
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