Since alpha 18.2 b5 I can't load Dishong Tower challenge mod any more.While loading the game it gives a localization error. The log says:
2019-11-30T23:06:21 4.048 INF Starting UserProfileManager...
2019-11-30T23:06:21 4.131 INF Occlusion: Awake
2019-11-30T23:06:21 4.139 INF ApplyAllOptions streaming False, budget 3601.8 MB
2019-11-30T23:06:21 4.139 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
2019-11-30T23:06:21 4.139 INF Texture quality is set to 1
2019-11-30T23:06:21 4.139 INF ApplyTextureFilter 1, AF Enable
2019-11-30T23:06:21 4.141 INF ApplyTerrainOptions 3
2019-11-30T23:06:22 4.423 INF [MODS] Start loading
2019-11-30T23:06:22 4.425 INF [MODS] Trying to load from Dishong Tower Challenge
2019-11-30T23:06:22 4.451 INF [MODS] Loaded Mod: Dishong Tower Challenge (18.1.1.8)
2019-11-30T23:06:22 4.451 INF [MODS] Initializing mod code
2019-11-30T23:06:22 4.451 INF [MODS] Loading done
2019-11-30T23:06:22 4.452 INF Loading localizations from mod Dishong Tower Challenge
2019-11-30T23:06:22 4.453 ERR Failed loading localization from Dishong Tower Challenge
2019-11-30T23:06:22 4.453 EXC The given key was not present in the dictionary.
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Localization+LocalizationDictionary.LoadCsv (System.Byte[] _asset, System.Boolean _patch) [0x0008b] in <090ac70841964a1faa431f23e2b8e0e3>:0
at Localization+LocalizationDictionary.LoadCsv (System.String _filename, System.Boolean _patch) [0x00007] in <090ac70841964a1faa431f23e2b8e0e3>:0
at Localization.LoadPatchDictionaries (System.String _folder, System.Boolean _loadingInGame) [0x00090] in <090ac70841964a1faa431f23e2b8e0e3>:0
at ModManager+<LoadLocalizations>d__11.MoveNext () [0x0006d] in <090ac70841964a1faa431f23e2b8e0e3>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<LoadLocalizations>d__11:MoveNext()
ThreadManager:RunCoroutineSync(IEnumerator)
ThreadManager:RunCoroutineSync(IEnumerator)
GameManager:Awake()