Discord EULA

@Riamus Knowing who i write DM´s with is not necessary. That´s collecting data for other purposes. Most likely selling. LIke i said, it is understandable that they need information about me for this to work. But TFP doesn´t need to know who my friends are and wich ones i write DMs with. They also don´t need to know anything about message content for it to work. That´s crossing the line by a landslide.

What does TFP do with this data? Storing it costs money.

And if there is data sold, i have the right to say no, you can´t sell mine. Even when i use that service. EULA´s can´t overrule laws.
 
Last edited:
The game could exchange those; and likely does. As in, you and anyone you want to chat with are on the same game server. The game server asks each participant for Their unique discord ID. At that point, the game server "tells" that info to the clients trying to communicate to one another. At no point is _my friends list_ needed to connect me to the people on the server; whether they're on my list or not.

I absolutely get that all game companies shouldn't be rolling their own voice/text chat, some common library / utility for that is absolutely optimal. I just don't trust Discord at all anymore, they're well on their way down the monetization crapfest.


For me, well, if you can connect this account to my name, you have permission to issue a takedown to everything on that path. If you can connect my name to any piece of information online, you have my permission to issue a takedown of that data. Soo... yeah.
What game server? There isn't any official game server. If you are playing P2P, the host is the server and so the host (a player's game client) needs to have access to that information, which the EULA grants. If you are playing on a dedicated server, the dedicated server needs that information and the EULA grants that. Either way, I am almost positive that in order to use Discord, TFP had to include the EULA changes. I doubt it was just something they chose to do just because they felt like it. There are legal reasons for those changes.

And considering you can disable Discord integration, if you don't want it, you don't need to have it enabled. As far as you not trusting Discord, they could have chosen some company's chat that you do trust and yet someone else won't trust that one. There's no way around that beyond using their own chat.

I would not be surprised if some hacker could connect your name to your data. Believing otherwise is more fantasy than reality. But the simple fact is that hackers normally aren't going after random user data. They don't care that your username here matches up to your real name, so they aren't looking to figure that out. Unless there is a reason to get the information - passwords that could allow someone to get your money, information to perpetrate identity theft (although your username here tied to your real name could be used in that way, it wouldn't be a useful method), activist type stuff like trying to take down a specific company or individual for some reason, etc. - they mostly don't care about who you are. They could target you, but the chances are just extremely low. It's kind of like saying that your house being on Google Maps means you are at risk of someone breaking in. What is the chance of that happening unless your house screams money? Sure, some people target houses to break into that way, but it is really rare and not generally worth their time unless they are targeting mansions or something. Driving down the street gives them the same information. If you aren't someone that they have a reason to target, you just aren't likely to be targeted. At worst, you might be part of some large scale hacking, but that happens even with banks and they'll get far more useful information from somewhere like a bank than your Discord username.
 
@Riamus Knowing who i write DM´s with is not necessary. That´s collecting data for other purposes. Most likely selling. LIke i said, it is understandable that they need information about me for this to work. But TFP doesn´t need to know who my friends are and wich ones i write DMs with. That´s crossing the line by a landslide.

What does TFP do with this data? Storing it costs money.

And if there is data sold, i have the right to say no. Even when i use that service. EULA´s can´t overrule laws.
So I just looked at the game options for Discord and the options you have on Discord outside of the game. You have the option (if you enable it) to send and receive messages to people who aren't in the game. This can let you get messages from your friends when you're in the game without having to switch to Discord to read them. It also lets you chat with people not playing the game. This is optional. So yeah... for that to work, they need to have that information. You can disable those things in the game and on your game settings on Discord itself.

I doubt TFP is storing anything other than temporarily while you are playing the game. Discord will be the ones who store the information.
 
Yeah, i guess discussing this with someone from a country where the government doesn´t give a flying fish about consumer rights and data privacy isn´t leading to anything. They ask for way more than they need. It´s actually an audacity to calim they need all this just to make it work. That´s a blatant lie.

But please someone from TFP enlighten me why this can only work when they know my friends and who i write DM`s with. There is no technical reason for that.
 
What game server? There isn't any official game server. If you are playing P2P, the host is the server
Could you stop the "hostile reading"? When I say "server", you go "No servers here". When you try to explain the situation, in the next effing sentence, you go "the host is the server". Which is it? Is there a server, or not? Mental gymnastics with a faceplant landing... :)

that information
Not my friends list, my connection ID. And individually everyone else's connection IDs. Not their friends lists, the SERVER doesn't need their mother's emails to connect me to them.
I would not be surprised if some hacker could connect your name to your data. Believing otherwise is more fantasy than reality.
"Believing otherwise"? Where did I imply that? My implication was: "If there's public data out there, with my name attached to it, I don't want it there." Hackers were not involved, although they suffer from a lack of information as much as everyone else.

It's kind of like saying that your house being on Google Maps means you are at risk of someone breaking in.
No, for our example here: if I upset you, you can't find my address on google maps. Not because it isn't on maps, but because it isn't linked publicly here. Now, you might not be the stabby type, but I do live next to a couple, and I can't know you're not one of them. Upsetting them with my name visible might be a bad idea. ;)

If you aren't someone that they have a reason to target, you just aren't likely to be targeted.
So, not having my name out there (and by proxy not linking all my accounts together), I reduce the chances of anyone having a Reason to target me. And also reduce their ability to do so.
 
You can play the game offline. No problem
Thanks. I kind of half-jokingly meant an option in the game. I don't particularly want to disconnect my Internet every time I want to play a game, but that's increasingly what we're being expected to do to stop the ever-increasing invasiveness. Can't even play a single player game anymore that doesn't require an Internet connection (DRM stuff) and, when a prominent CEO starts talking about "the problem of getting everyone on the Internet," you know he's not concerned with our enjoyment of video games, much less our wellbeing.

Don't want to be part of the tech giants' "Singularity," thank you very much. I don't care to join the Borg. :)
 
I don't care to join the Borg. :)

Those dont worry me, too far into the future. Now Cybernet, that I do worry about.

My whole take on information is that if it is being collected it can and will be used. To add is that you wont who or what for a long time.
 
The game could exchange those; and likely does. As in, you and anyone you want to chat with are on the same game server. The game server asks each participant for Their unique discord ID. At that point, the game server "tells" that info to the clients trying to communicate to one another. At no point is _my friends list_ needed to connect me to the people on the server; whether they're on my list or not.

I absolutely get that all game companies shouldn't be rolling their own voice/text chat, some common library / utility for that is absolutely optimal. I just don't trust Discord at all anymore, they're well on their way down the monetization crapfest.


For me, well, if you can connect this account to my name, you have permission to issue a takedown to everything on that path. If you can connect my name to any piece of information online, you have my permission to issue a takedown of that data. Soo... yeah.

Especially considering they likely got rid of the old CEO because he wasn't making enough money fast enough, and their current CEO is a former higher up of Activision Blizzard who has stated that "we're going to make a lot of money [from Discord]". He has quite the interesting portfolio in general, I suggest you look into it, even if out of morbid curiosity.
 
Back
Top