DarthTater
Refugee
- Version
- 2.5 apiary hotfix
- Platform
- Windows
When I connect to my dedicated server, and press the spawn button I am almost immediately disconnected by the server. No errors in the server status.
This is since the hotfix dropped.
The logs from my game though.
2026-01-18T23:46:39 423.824 ERR NCSimple_Deserializer (ch=1) Message: Index was outside the bounds of the array.
2026-01-18T23:46:39 423.831 EXC Index was outside the bounds of the array.
at TileEntityCollector.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x001e7] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader _br, System.UInt32 _version, System.Boolean _bNetworkRead) [0x005ba] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader stream, System.UInt32 _version) [0x00000] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageChunk.read (PooledBinaryReader _reader) [0x0009b] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <3a063f32b5664748afde897a9f002d8e>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00289] in <3a063f32b5664748afde897a9f002d8e>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
2026-01-18T23:46:39 423.835 INF Exited thread NCS_Reader_1
2026-01-18T23:46:40 424.423 INF Disconnect
This is since the hotfix dropped.
The logs from my game though.
2026-01-18T23:46:39 423.824 ERR NCSimple_Deserializer (ch=1) Message: Index was outside the bounds of the array.
2026-01-18T23:46:39 423.831 EXC Index was outside the bounds of the array.
at TileEntityCollector.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x001e7] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader _br, System.UInt32 _version, System.Boolean _bNetworkRead) [0x005ba] in <3a063f32b5664748afde897a9f002d8e>:0
at Chunk.read (PooledBinaryReader stream, System.UInt32 _version) [0x00000] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageChunk.read (PooledBinaryReader _reader) [0x0009b] in <3a063f32b5664748afde897a9f002d8e>:0
at NetPackageManager.ParsePackage (PooledBinaryReader _reader, ClientInfo _sender) [0x00017] in <3a063f32b5664748afde897a9f002d8e>:0
at NetConnectionSimple.taskDeserialize (ThreadManager+ThreadInfo _threadInfo) [0x00289] in <3a063f32b5664748afde897a9f002d8e>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
NetConnectionSimple:taskDeserialize(ThreadInfo)
ThreadManager:myThreadInvoke(Object)
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart(Object)
2026-01-18T23:46:39 423.835 INF Exited thread NCS_Reader_1
2026-01-18T23:46:40 424.423 INF Disconnect
- Reproduction Steps
- Connect to my dedicated server, with an existing game save that worked fine in 2.5 stable
Press spawn.
Wait.
Disconnected by server.
- Link to Logs
- https://justpaste.it/jk9cd
- Link to Screenshot/Video
- http://attachedabove