Disable Random Dog Upgrade option please.

lordbean

Refugee
I don't know why, but I've seen many instances of dogs (not just wandering pack dogs, it's happened to POI spawns too) get upgraded to dire wolf, and for some reason it almost always happens near the beginning of a playthrough. When you definitely can't handle a dire wolf. Would love an option to turn this off, or perhaps disallow it below a selectable global game stage.
 
I don't know why, but I've seen many instances of dogs (not just wandering pack dogs, it's happened to POI spawns too) get upgraded to dire wolf, and for some reason it almost always happens near the beginning of a playthrough. When you definitely can't handle a dire wolf. Would love an option to turn this off, or perhaps disallow it below a selectable global game stage.
There is one, or maybe 2, POI that have the chance for dire wolves. Once you've found one, you'll know in the future to avoid those if you can't handle them. One is the "Beware of Dogs" POI, which clearly warns you. There might be one more, but I can't remember for sure. No other low tier POI have them.

They can (rarely) appear at night in the early game and will appear in the wasteland and enemies can move across biome boundaries, so if you're close to the wasteland biome, you're going to get a chance of them wandering over to where you're at. But it's very rare for them to appear if you're nowhere near the wasteland and you avoid the one or two POI that have them until you're further into the game. Personally, I like the "Ah!!" moment when I have to run if I can't deal with them yet. But there's no reason they can't have an option. They already have options for zombie tiers after all.
 
There is one, or maybe 2, POI that have the chance for dire wolves. Once you've found one, you'll know in the future to avoid those if you can't handle them. One is the "Beware of Dogs" POI, which clearly warns you. There might be one more, but I can't remember for sure. No other low tier POI have them.

They can (rarely) appear at night in the early game and will appear in the wasteland and enemies can move across biome boundaries, so if you're close to the wasteland biome, you're going to get a chance of them wandering over to where you're at. But it's very rare for them to appear if you're nowhere near the wasteland and you avoid the one or two POI that have them until you're further into the game. Personally, I like the "Ah!!" moment when I have to run if I can't deal with them yet. But there's no reason they can't have an option. They already have options for zombie tiers after all.
Agreed. At least for me, I could play the entire game and not miss having those things around let me turn them off until I have everything maxed. :)
 
There might be one more, but I can't remember for sure. No other low tier POI have them.
There's a farm field POI that has a small stable-like building that has either a wolf, or, rarely, a dire wolf in it. Good easy meat early game if it's a wolf, "Run Away!" if it's a dire wolf. 😆
 
There's a farm field POI that has a small stable-like building that has either a wolf, or, rarely, a dire wolf in it. Good easy meat early game if it's a wolf, "Run Away!" if it's a dire wolf. 😆
That might be the other one, though the new patch notes also reminded me of the construction POI with the bear. Still, considering the number of low tier POI and only a few have a dangerous enemy, I don't have a problem with that. You should never feel safe. Of course, I say that when the game is generally very easy once you know how to play it. Even with zombie density increased and fighting 5-6 zombies at once, including the biker and tourist, on the way to the trader on day 1 with a quality 1 wooden spear and no points in spears yet, it required effort, but wasn't exactly difficult or dangerous. And if it had been dangerous, I could have just run away. So, yeah... not really a difficult game when you know how to play.
 
There's a farm field POI that has a small stable-like building that has either a wolf, or, rarely, a dire wolf in it. Good easy meat early game if it's a wolf, "Run Away!" if it's a dire wolf. 😆
I've seen a dire wolf randomly sleeping in the snow in the middle of nowhere, other than in a POI stable/shed. Although, that was in like update 1.5 or something, haven't seen one randomly sleeping in the snow since then.
 
That might be the other one, though the new patch notes also reminded me of the construction POI with the bear. Still, considering the number of low tier POI and only a few have a dangerous enemy, I don't have a problem with that. You should never feel safe. Of course, I say that when the game is generally very easy once you know how to play it. Even with zombie density increased and fighting 5-6 zombies at once, including the biker and tourist, on the way to the trader on day 1 with a quality 1 wooden spear and no points in spears yet, it required effort, but wasn't exactly difficult or dangerous. And if it had been dangerous, I could have just run away. So, yeah... not really a difficult game when you know how to play.
The main reason I'd love an option to turn off the random upgrade, besides just giving people the choice, is that I actually very much like a survival experience that isn't necessarily difficult, but replicates a hypothetical "real" scenario to the extent that is reasonable under the game's core ruleset. Having a random dire wolf just appear and eat me in an area with little actual zombie activity doesn't add to the feeling of immersion I get from a nicely tuned playthrough - it feels like the game deciding "F you in particular" for no particularly good reason.

At the same point, I understand that what I would like may deviate from what many others would, which is why I am only asking for an option - not a core change to the game.
 
The main reason I'd love an option to turn off the random upgrade, besides just giving people the choice, is that I actually very much like a survival experience that isn't necessarily difficult, but replicates a hypothetical "real" scenario to the extent that is reasonable under the game's core ruleset. Having a random dire wolf just appear and eat me in an area with little actual zombie activity doesn't add to the feeling of immersion I get from a nicely tuned playthrough - it feels like the game deciding "F you in particular" for no particularly good reason.

At the same point, I understand that what I would like may deviate from what many others would, which is why I am only asking for an option - not a core change to the game.
I have no problem with it being an option. But they didn't do that. Instead, they just removed it entirely. They added options for max zombie tier, so why not an option related to POI that have a harder enemy in them? Seems like a good place for a game option rather than removing what many of us feel fit the game very well.
 
I see, I wasn't aware of that - did that happen in b259? I saw a POI dog to dire wolf happen in b252.
Not the dire wolf. That's still there, but one of the support staff said they put in a ticket to consider removing it. It was this that was changed in b259:

House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing

Sorry I wasn't clear. I forgot this topic was about the dire wolf and not the animal removals in general.
 
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