PC digging zombie work around / persistant zombies ??

Heard, but not confirmed, any other time then horde nights, max zombie detection rangeis 40m.

IF true, find a place with elevation +53.

53 minus 40 is 13. So build it below 11m.

And, if it works, name your base "The Main Menu".

Reason, one of the developer once said the only safe place in the game

should be the main menu. Naming your/our bases the main menu is a workaround.
Yes, but if you spec into From The Shadows I think 25+ meters deep would be safe as well.

 
I don't think you understand how this works.
Now, when we propose a fantasy or 'science fiction' scenario, we add in something unrealistic. Space aliens. Zombies. Vampires. Dragons. Whatever. However, everything else should remain realistic. In this genre, we have zombies. However, it ruins the immersion to then add, "also I'm a hobbit, and can magically dig underground with ease, and yes there's a zombie apocalypse above ground, but below ground I can live quite safely without any concerns whatsoever about air quality or flooding or explosive gases.".

The addition of one unrealistic element does not then warrant the inclusion of more such elements. Indeed, adding additional unrealism will break immersion.

The 'rules' of the zombie genre are well defined. In this case, instead of the Romero style, the developers have adopted the DOOM variant (also used by Left for Dead). I disagree with their choice, but whatever. Unfortunately, this genre does not permit magical underground digging. I think the game you are looking for is called Minecraft, which makes no effort to maintain realism.

I will agree that digging zombies are a bit much, but they are a necessary means of forcing underground dwellers to actually play the game. An even better solution would be to make stone much more difficult to dig through, much heavier, and add in pockets of explosive methane and a much higher increase of a cave-in. Also, when it rains, people in tunnels should drown like rats.
Disagree.

#1

Lack of realism in a Fantasy game is breaking your immersion?

Who are you trying to kid?

Using "Immersion-breaking" and "realism" are used far too often to support a weak argument.

Game play over realism any day.

No one quits a game because their "immersion" was broken.

#2 "The rules of the zombie genre are well defined..."

Are you kidding me?

There are countless types of zombies.

- Undead

- Robot

- Super Hero

- Cyborg

- Mushroom

- Alien

- Canadian History Students

- Fast ones

- Slow ones

- Exploding ones

- Puking ones

- this list goes on and on and on and on.... and .... on.....

Sorry but I disagree with your entire post. [Respectfully.]

 
There are countless types of zombies.

- Undead

- Robot

- Super Hero

- Cyborg

- Mushroom....

Finally, someone who understands!!

Attack%2BOf%2BThe%2BMushroom%2BPeople.jpg


-Morloc

 
I have a base above ground, and these surface-dwelling zombies make it hard. I should have the option to have my base on the surface. Zombies should only be able to dig down. What if instead of zombies attacking my base, they dig down to bedrock and threw a party down there?

 
I have a base above ground, and these surface-dwelling zombies make it hard. I should have the option to have my base on the surface. Zombies should only be able to dig down. What if instead of zombies attacking my base, they dig down to bedrock and threw a party down there?
Really stupid what you write. It make sense that a NPC who can see your base possibel can hear or smell you or see you run around or the lights of your torch attack you or your base.

It makes no sense if a NPC cant see you hear you smell you know exactly the location you currently stand around also if its 30 blocks underground with no chance this npc could see you to know your position.

 
Really stupid what you write. It make sense that a NPC who can see your base possibel can hear or smell you or see you run around or the lights of your torch attack you or your base.It makes no sense if a NPC cant see you hear you smell you know exactly the location you currently stand around also if its 30 blocks underground with no chance this npc could see you to know your position.
But it doesn't hurt your gameplay, so why can't I have the option?

 
Lol bubba. With mods, loot crates will never happen. But ok :)

- - - Updated - - -

No game that allows mods can or would have loot crates. Lmfao

 
AAAAHAHAHAHAHAHAHA!!!!!!!!!

0mbd8SB.gif


"MATANGO!! Can you escape the dreaded Matango, the horrible mushrooms?"

"On the island of DOOM!" [You know... hahahahaha.... cuz.... where else would it be?]

Holy crap this made me laugh!!!

 
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Hiding in an underground base should not be a roleplaying or immersion option. Are you serious? When was the last time you went out in your backyard and decided to dig into the bedrock? Lol! It's like some of you have never tried this in real life.
It was called the Cold War. Bomb shelters were the rage. Something being worried about nukes I believe.

(and yes, it's fun for some of us to make large underground bases, or even cities.)

 
So instead of finding solutions to the digging zombies it turns into people calling each other out over how to play the game? Interesting.. for 16 alphas or so zombies haven't been able to dig and it has attracted an audience who play a particular fashion and enjoy certain mechanics. Granted. The game has to evolve and change but it does offer customisation in certain areas, one to restrict zombie digging would be useful and wouldn't affect anyone else who prefers otherwise.

 
So instead of finding solutions to the digging zombies it turns into people calling each other out over how to play the game? Interesting.. for 16 alphas or so zombies haven't been able to dig and it has attracted an audience who play a particular fashion and enjoy certain mechanics. Granted. The game has to evolve and change but it does offer customisation in certain areas, one to restrict zombie digging would be useful and wouldn't affect anyone else who prefers otherwise.
Not true. They used to dig, then it was removed temporarily until now. The swiss cheese world was a much bigger problem then.

 
Not true. They used to dig, then it was removed temporarily until now. The swiss cheese world was a much bigger problem then.
you'd agree then if he switched his statement to for the time between A16 and whatever alpha they stopped digging at?

 
you'd agree then if he switched his statement to for the time between A16 and whatever alpha they stopped digging at?
Agree with what? Doesn't matter which way I want to play really. I'm pretty sure it will either be a setting soon, or in the very least, there will be a way to mod it.

But if you want to know, I specifically lost interest in 7D2D before due to the lack of digging zombies and knowing that I could survive just by digging down 3 blocks and placing a block over my head.

 
you'd agree then if he switched his statement to for the time between A16 and whatever alpha they stopped digging at?
I fail to see why it matters. If you don't intend to hide in your underground base from zombie hordes, then there is currently nothing stopping you from building one. So whenever someone asks for zombies to stop digging, we know exactly what they are really asking for. They are asking to be able to dig a hole and ignore the requirement to deal with the zombies.

 
So instead of finding solutions to the digging zombies it turns into people calling each other out over how to play the game? Interesting.. for 16 alphas or so zombies haven't been able to dig and it has attracted an audience who play a particular fashion and enjoy certain mechanics. Granted. The game has to evolve and change but it does offer customisation in certain areas, one to restrict zombie digging would be useful and wouldn't affect anyone else who prefers otherwise.
Well, i posted a nice solution for limiting the digging zombies and the underground issues ( why we have digging zombies ):

https://7daystodie.com/forums/showthread.php?103897-Underground-Digging-zombies-solution-(-for-modders-)

Guess what the responds was. Exactly zero because its on page 2 and by definition dead. Simply put: nobody cares...

I assume it stems from the fact that most suggestions to fix issues, just flat out get ignored by the developers. And we end up with half baked solution like always ( that modders need to fix ). So people have given up looking for solutions.

 
There will always be exploits. If TFP removed ALL the possible exploits, the game would be destroyed because Traders could be destroyed. Also little useful could be done in a day.

So the REAL question is: How exploitive should the zombie (and player) behavior be, if at all?

If not at all, then zombies could not do any serious damage to a cubic meter of concrete. Nor could a single player make even 10 cubic meters of concrete in a day...

Some exploits are therefore the best for this game. Which ones? That's as different as there are people! So OPTIONS are the answer.

#Options4Us
I agree totally. Options are what we need. I see many people here questioning why others want to "cheese it" underground on horde night. I see very pointed comments regarding playing the "whimpy" way. My answer to them is, why should it matter to you. You play your way, ill play mine. What you choose to do should in no way interfere with what I choose to do. So if you didnt like being a mole person, simple, dont be one.

I really would love to see toggles and sliders just like the ones that have been made for the zombie speed (which is really great). Sliders to turn up or down xp gain, resource gathering, stamina (or lack of it), encumbrance. I know that there are modlets that people can use to help with some of these things.

I will use Ark as an example. There are sooooo many mods for ark and you can choose to use them or not. But still the main UI has many sliders and toggles, allowing people to choose their rate of advancement, resources gathered, block strength, xp gain, etc. That is what I would really love to see for 7 days 2 die, along with a lot more tolerance from some of the people who obviously love to charge at the zombies head on from day 1. Not everyone plays that way.

 
I fail to see why it matters. If you don't intend to hide in your underground base from zombie hordes, then there is currently nothing stopping you from building one. So whenever someone asks for zombies to stop digging, we know exactly what they are really asking for. They are asking to be able to dig a hole and ignore the requirement to deal with the zombies.
I hear you but that wasn't really what I was asking the original commenter. I hope I was clearer in my follow up post.

 
I'd still prefer to have a toggle for digging zombies.
We have one for running.

This just seems like a no-brainer.
I agree. And option would be great or at least a way to mod it out if we don't want it. I have looked at entityclasses.xml and saw nothing there about. I figure it must be hard coded.

 
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