PC Difficulty vs loot abundance

abundant loot numbers makes the game to easy, any experienced player is kitted by day 28, make the d

  • yes

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  • no

    Votes: 5 100.0%

  • Total voters
    5

Naypalm32

New member
The standard loot abundance is unbalanced and too easy, balancing this would make exploration more valuable and rewarding.

you tubers clap out the game in 4-6 weeks, fully kitted and unchallenged... but what if there loot abundance was lowered and how does it affect the game??

easily defeat 7d2d nightmare speeds and insane difficulty using cheese and tactics, not if your loot is 25%, well not as quick and with a few more perished on the way.

Not saying make the game nuts and no fun, but difficulty should effect zombie health and loot abundance, dont make it an option, pair them together for a challenge

Also on insane loot should not re spawn, pushes late game in mining/farming instead of re-looting pois during missions

 
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There is already a setting for the abundance of loot. Combining it with the slider for the difficulty level is not only unnecessary, but would also limit the ability to customize the game to your own preferences.

If you want to make the game harder for yourself then knock yourself out. There are plenty of settings you can change to make the game harder on yourself. And there are also a lot of mods.

 
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I got basicly the same loot from the top of Dishong tower as i would get from the lootroom in a "regular" house. :(

For the rest, i think i'll agree with RipClaw, if the player wants to, they can make it harder. The options are there.

 
The standard loot abundance is unbalanced and too easy, balancing this would make exploration more valuable and rewarding.
Loot % isn't really "abundance". It is only a multiplier for item stacks found in loot. You set this separately from the difficulty, so you can make these choices on your own as it is now.

Also on insane loot should not re spawn, pushes late game in mining/farming instead of re-looting pois during missions
Setting loot respawn is already another setting. Again, this is something you set when creating a save. So no need for embedding it elsewhere.

OP's suggestion just removes the choices already available.

 
Splitting the many ways in which difficulty can be adjusted into multiple catagories gives the player more options and gives players their best chance to tailor the gameplay experience they're hoping for. If anything, I hope there will be more ways we can adjust difficulty to our liking. As example, It would be nice to adjust zombie rage chances as well as zombie crit chance, or even spawn rate.

 
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