The standard loot abundance is unbalanced and too easy, balancing this would make exploration more valuable and rewarding.
you tubers clap out the game in 4-6 weeks, fully kitted and unchallenged... but what if there loot abundance was lowered and how does it affect the game??
easily defeat 7d2d nightmare speeds and insane difficulty using cheese and tactics, not if your loot is 25%, well not as quick and with a few more perished on the way.
Not saying make the game nuts and no fun, but difficulty should effect zombie health and loot abundance, dont make it an option, pair them together for a challenge
Also on insane loot should not re spawn, pushes late game in mining/farming instead of re-looting pois during missions
you tubers clap out the game in 4-6 weeks, fully kitted and unchallenged... but what if there loot abundance was lowered and how does it affect the game??
easily defeat 7d2d nightmare speeds and insane difficulty using cheese and tactics, not if your loot is 25%, well not as quick and with a few more perished on the way.
Not saying make the game nuts and no fun, but difficulty should effect zombie health and loot abundance, dont make it an option, pair them together for a challenge
Also on insane loot should not re spawn, pushes late game in mining/farming instead of re-looting pois during missions
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