PC Difficulty to high at level 30?

If that's someones RP that's fine but that's not a good argument nor an only argument to have. If my RP is that I'm friendly with zombies doesn't mean the option to make friends with zombies needs to be in the game.
Wanting to RP something isn't an ideal justification as it's got a narrow scope to apply to. Something that's going to have a benefit for a broad scope of players is a better one.

As I said. The goal is to let people play however they want within reason and at manageable effort for the return from developers. Being able to advance without just pulling zombies has a number of benefits for various play styles, not just RP.
Ok, honestly I'm not really sure what you're arguing here. You asked why someone would hide from a horde and I just wanted to give you an example of why someone would. I'm not really trying to justify anything. Personally, I think that hiding should be an option so people that want to hide can play that way and people that don't want to hide don't have to.

 
Ok, honestly I'm not really sure what you're arguing here. You asked why someone would hide from a horde and I just wanted to give you an example of why someone would. I'm not really trying to justify anything. Personally, I think that hiding should be an option so people that want to hide can play that way and people that don't want to hide don't have to.
I get it. My point is that "because RP" isn't going to go anywhere and I've seen it in a couple of threads.

I absolutely agree that letting people hide from zombies with the right game settings doesn't hurt anyone and benefits plenty and so should be an option people can set up without modding if at all possible.

 
Yeah power leveling is dangerous. I'm level 25 on day 6 of my current playthrough, and my last couple of wandering hordes had cops and spider zombies sprinkled in. Also got a screamer from just one forge running. Looking forward to the first blood moon, I guess..
I didn't realize warrior wouldn't just increase zombie hp and dmg, but it makes sense. Don't remember it being mentioned in any patch notes, by the way. Maybe that's just my shoddy memory though.
I believe it also did this in a16, it factored into the gamestage calculations as a small adjustment to each gs number. IIRC it was in the xml how it was working.

 
What makes your gamestage go up exactly? Your EXP level? The number of Zs you/your party kill? Something else?
According to the xml files, gamestage is currently worked out as...

Gamestage = (Level + DaysAlive) * Difficulty

  • Level = Your character level.
  • DaysAlive = This starts at 0, and increases by 1 for each 24 hours of game time that you've been online in the game. Each time you die, it is reduced by 2. It is capped in that it can never go below 0 or go above your level.
  • Difficulty = A multiplier based on the difficulty you're playing on. Scavenger = 1; Adventurer = 1.2; Nomad = 1.5; Warrior = 1.7; Survivalist = 2; Insane = 2.5.


If there are other players nearby (the xml doesn't define exactly what "nearby" means, that's somewhere in the code) then the game calculates a single Total Gamestage based on all your individual gamestages...

Total Gamestage = sum of {PlayerGamestage * PlayerRanking} for top five nearby players

  • PlayerGamestage = Your individual gamestage, as calculated above.
  • PlayerRanking = A number based on your ranking in the list of nearby players. If you have the highest individual gamestage (or you're the only player), this is 1; and it is reduced by 0.2 for each player who has a higher gamestage than you, to a maximum of four. So if you have the third highest gamestage, for example, you have two players ranked above you and your multiplier is therefore 1 - 0.2 - 0.2 = 0.6. If you're sixth or lower in the gamestage ranking your gamestage does not contribute to the total at all.


The numbers I've picked out in red are the numbers that can be modded in the xml file. Those not in red are hard-coded.

 
I got like 3-5 levels on BM. Why would you hide from it?
To avoid this...

Yeah power leveling is dangerous.
The slower you level, the more scavenging/looting/building time you have relative to your gamestage*. Gratuitously going after zombies for the xp (rather than just killing them in self-defence) - "power leveling", as Hrod Land calls it - inflates your gamestage more quickly than is necessary and you're just making the game harder for yourself.

Refraining from killing every zombie in sight doesn't have to be a role-playing thing. It can also be a strategic thing.

*Actually, leveling too slowly can also make the game harder, because the gamestage will tick up over time anyway but you won't yet have access to the higher level perks.

Basically, level too fast and you'll be underprepared. Level too slowly and you'll be underpowered. There's a happy medium somewhere where you have enough preparation time and you've also got enough perks, but the exact balance of where that will be is going to depend on play style and skill.

The gamestage calculations have a built-in cap to prevent you leveling so slowly that things get out-of-hand and your game becomes no longer playable, but there's no cap the other way. Providing you can still keep killing zombies and leveling, you can keep making it harder for yourself.

 
The multiplier is different for each difficulty level. So your gamestage goes up more slowly on Adventurer and even more slowly on Scavenger.
I really believe that Nomad is now a perfect default level for team play but it gets very difficult for solo play. Adventurer seems to be a better fit for solo.
Thanks for your (earlier) tip about this. Me and my brother (who both play SP and have always played”nomad” before) are trying Adventurer in b208 after a less than enjoyable play through with b199. So far it feels like it plays better. I don’t have a problem with the existence of higher difficulty levels, I just don’t want to play them because I’m more a “builder” than a “hard core” player.

SUGGESTION: how about making the default level in the world creation “adventurer” for any “maximum 1 player” world?

 
To avoid this...


The slower you level, the more scavenging/looting/building time you have relative to your gamestage*. Gratuitously going after zombies for the xp (rather than just killing them in self-defence) - "power leveling", as Hrod Land calls it - inflates your gamestage more quickly than is necessary and you're just making the game harder for yourself.

Refraining from killing every zombie in sight doesn't have to be a role-playing thing. It can also be a strategic thing.

*Actually, leveling too slowly can also make the game harder, because the gamestage will tick up over time anyway but you won't yet have access to the higher level perks.

Basically, level too fast and you'll be underprepared. Level too slowly and you'll be underpowered. There's a happy medium somewhere where you have enough preparation time and you've also got enough perks, but the exact balance of where that will be is going to depend on play style and skill.

The gamestage calculations have a built-in cap to prevent you leveling so slowly that things get out-of-hand and your game becomes no longer playable, but there's no cap the other way. Providing you can still keep killing zombies and leveling, you can keep making it harder for yourself.
Yeah, ran into this. I went back to Shotgun Messiah factory 2 times to just kill zeds - which was great XP. However without the corresponding bump in resources I couldn't do a lot with my new levels until I then went elsewhere, at which point I was running into just stupid dangerous stuff, like 30% ferals and 6+ radioactive whatevers. I feel pretty caught-up now but I did myself no favors trying to power level.

It seems pretty well balanced, tbh, if you just keep on the move for the first while or at least hit and clear POIs and move on. I set up shop in Gravestown from about levels 50-80 and it was challenging, really challenging, but manageable. Solo the BM hordes really hurt but specialzing in melee, stamina and mobility was a good idea. A good fire axe and the right perks and I would just run laps in a torch lit street back up and whacking heads off. Anything I didn't kill was knocked down and I'd get the next guy so it thinned itself. Stamina gets low I had a kill box with spike pits and metal doors, I'd go in the doors, they'd go slow over the traps and barbed wire and I'd recoup, heal and whack heads while they were caught up.

Too many cops to do that at level 120 but it worked well then. This let me horde ammo. I've now got about 1400 of all the main ammo types and night 42 is coming, I'll have the ammo to just blaze bullets through it from a comfy perch.

I hope.

 
To avoid this...


The slower you level, the more scavenging/looting/building time you have relative to your gamestage*. Gratuitously going after zombies for the xp (rather than just killing them in self-defence) - "power leveling", as Hrod Land calls it - inflates your gamestage more quickly than is necessary and you're just making the game harder for yourself.

Refraining from killing every zombie in sight doesn't have to be a role-playing thing. It can also be a strategic thing.

*Actually, leveling too slowly can also make the game harder, because the gamestage will tick up over time anyway but you won't yet have access to the higher level perks.

Basically, level too fast and you'll be underprepared. Level too slowly and you'll be underpowered. There's a happy medium somewhere where you have enough preparation time and you've also got enough perks, but the exact balance of where that will be is going to depend on play style and skill.

The gamestage calculations have a built-in cap to prevent you leveling so slowly that things get out-of-hand and your game becomes no longer playable, but there's no cap the other way. Providing you can still keep killing zombies and leveling, you can keep making it harder for yourself.
Or you could just accidentally die to a crawler, closet zombie, random dog horde, or poltergeist pig or something silly.

 
Ok, honestly I'm not really sure what you're arguing here. You asked why someone would hide from a horde and I just wanted to give you an example of why someone would. I'm not really trying to justify anything. Personally, I think that hiding should be an option so people that want to hide can play that way and people that don't want to hide don't have to.
I'd just give up if I was you. There's some sort of disease on this forum where people would try to rationalize how you want to play and tell you it's wrong.

Hey guys, if you're not RPing when you're playing this game, you're wrong. HOWABOUT DAT!

 
After hitting 30 going into a town you start running into many feral zombies and cops. I feel based on what resources are available at this level it's a little to early for the amount of feral zombie and cops that spawn.
I am finding the opposite. As I level, the game is getting increasingly easy. I am level 95 now. Day 25, gamestage 133.

 
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