Yeah something is off. I am only lvl 19 or so but have a game stage of 57 and the nearby town's buildings are now just full of ferals and radiated zombies. I am getting absolutely wrecked.After hitting 30 going into a town you start running into many feral zombies and cops. I feel based on what resources are available at this level it's a little to early for the amount of feral zombie and cops that spawn.
Hmmm, sounds like 7D2D are implementing the Oblivion style leveling, where the enemies scale with your level. This was abandoned in Skyrim for a reason.After hitting 30 going into a town you start running into many feral zombies and cops. I feel based on what resources are available at this level it's a little to early for the amount of feral zombie and cops that spawn.
I power leveled on my first playthrough and had this experience as well. It did level out for me though around level 50 by slowing down and getting ammo, picking off easy kill zombies, and staying out of the trap houses for a bit lol.After hitting 30 going into a town you start running into many feral zombies and cops. I feel based on what resources are available at this level it's a little to early for the amount of feral zombie and cops that spawn.
Honestly, TFP tried really hard to stop building roof camping for horde night.... Unfortunately, it's still easy to do and you're blood moon should be just fine.Yeah power leveling is dangerous. I'm level 25 on day 6 of my current playthrough, and my last couple of wandering hordes had cops and spider zombies sprinkled in. Also got a screamer from just one forge running. Looking forward to the first blood moon, I guess..
I didn't realize warrior wouldn't just increase zombie hp and dmg, but it makes sense. Don't remember it being mentioned in any patch notes, by the way. Maybe that's just my shoddy memory though.
My biggest problem with horde night is the running in place zombies. Dedicated server, RWG, zombie count at 16, on Nomad.Yeah not too worried, but with the irradiated vultures supposedly fixed, it might become a little exciting after all.
If you're asking me, I never implied that I hide. I said use the rooftops to camp out... I still kill every last zombie.I got like 3-5 levels on BM. Why would you hide from it?
Honestly, only an idiot would realistically stand toe to toe with a zombie horde, anyone smart is going to get behind cover or higher ground and shoot at them.If you're asking me, I never implied that I hide. I said use the rooftops to camp out... I still kill every last zombie.
I meant the general "you" as in "anyone". I've seen comments from people in a few threads about hiding from 7day hordes.If you're asking me, I never implied that I hide. I said use the rooftops to camp out... I still kill every last zombie.
Because some people like to role play in their game. Most people(if this were to really happen) would not run toward every zombie they see. Most would hide, avoid, flee, and fight only when necessary.I meant the general "you" as in "anyone". I've seen comments from people in a few threads about hiding from 7day hordes.
I've become a big fan of the 'get more up' approach instead of huddled underground.
I've recently taken control of the skyscraper in the big desert town. Going to make a big pimp caliber bachelor pad and fill the entire ground floor with reinforced concrete and hundreds of blade traps.
I need big strobes and disco lights so I can light up the sky, throwing Dukes tokens to the (flesh) loving throngs below.
Well, if it's IRL we're talking about the first objective after food/water/shelter basics should be killing the zombies. They can't reproduce so you want to thin them out. Any time you see one alone or at least in quantities you can handle it would behoove you to kill them now so they don't catch you out later.Because some people like to role play in their game. Most people(if this were to really happen) would not run toward every zombie they see. Most would hide, avoid, flee, and fight only when necessary.
respectfully disagree.... for some being able to hide from or avoid zombies is completely an RP thing.Well, if it's IRL we're talking about the first objective after food/water/shelter basics should be killing the zombies. They can't reproduce so you want to thin them out. Any time you see one alone or at least in quantities you can handle it would behoove you to kill them now so they don't catch you out later.
The person constantly killing zombies, thinning the herd and honing their zombie killing skills will he at an advantage.
However that's irrelevant to the issue which is that there's a segment of the games population that wants a way more controllable zombie experience. They want zombies but they want them not to dig or jump or they want to be able to level up and unlock everything without fighting all the time or similar concerns. That's okay and I want them to have that. It's not just an RP thing, it's what makes the game fun for some.
The multiplier is different for each difficulty level. So your gamestage goes up more slowly on Adventurer and even more slowly on Scavenger.
I really believe that Nomad is now a perfect default level for team play but it gets very difficult for solo play. Adventurer seems to be a better fit for solo.
If that's someones RP that's fine but that's not a good argument nor an only argument to have. If my RP is that I'm friendly with zombies doesn't mean the option to make friends with zombies needs to be in the game.respectfully disagree.... for some being able to hide from or avoid zombies is completely an RP thing.