NullyNuggat
New member
Ability to craft diesel fuel, Large generators (like those V6 truck engines) that are able to rev up and down as the power requirement varies, also able to use less fuel.
A system where you have a 10 Liter Gas can or large storage which you can build for storing gas and then be able to build a pump line inside your base where you just fill up your gas if your car is parked near and you can upgrade the pump speed with a jockey pump and electricity! Instead of just consuming thousands of gas cans. (this idea makes me get goosebumps)
Gas tanks of Augers, Vehicles, Generators, etc, should be a basic capacity with the possibility to be upgraded. Turbo chargers for more power output. Upgrades for efficiency.
It opens up for a dynamic consumption system that compensates for the constant running and refilling problem and instead consumes at a rate more understandable ex: the gas tank consumes it's own fuel capacity at a rate of 0.1 Liters per use/per second. Also connecting a generator to a custom built large storage keeps you from needing to refill it every few minutes and you can instead just use large 25 Liter bottles to refill the main fuel tank supplying the base and extras. Also in addition to that you can add a manual fuel pump that extracts fuel from cars instead of all the other parts. A spawned vehicle should then after like 50 liters prompt that that vehicle's fuel tank is empty as it has pumped gas from the car's tank to bottles in your inventory.
I love dynamic features.
A system where you have a 10 Liter Gas can or large storage which you can build for storing gas and then be able to build a pump line inside your base where you just fill up your gas if your car is parked near and you can upgrade the pump speed with a jockey pump and electricity! Instead of just consuming thousands of gas cans. (this idea makes me get goosebumps)
Gas tanks of Augers, Vehicles, Generators, etc, should be a basic capacity with the possibility to be upgraded. Turbo chargers for more power output. Upgrades for efficiency.
It opens up for a dynamic consumption system that compensates for the constant running and refilling problem and instead consumes at a rate more understandable ex: the gas tank consumes it's own fuel capacity at a rate of 0.1 Liters per use/per second. Also connecting a generator to a custom built large storage keeps you from needing to refill it every few minutes and you can instead just use large 25 Liter bottles to refill the main fuel tank supplying the base and extras. Also in addition to that you can add a manual fuel pump that extracts fuel from cars instead of all the other parts. A spawned vehicle should then after like 50 liters prompt that that vehicle's fuel tank is empty as it has pumped gas from the car's tank to bottles in your inventory.
I love dynamic features.