Hammerofheaven
New member
So, with a full real-life hour for the death debuff, I find I am not really playing the game anymore.
I logged in last night to do a quest, I ran into some sort of boss hog and was killed by it. So, I failed the quest and had the full real life one-hour death debuff. I logged out because I have better things to do with my time than deal with this being castrated for an hour because I wanted to explore the game. Failing the quest and having to run back for my gear is a sufficient penality without not being able to craft the stuff I want to craft being gimped for a RL hour.
I logged in tonight, still have the death debuff... Climbed out of my base and immediately died because I evidently spawned back in with 9 health and there was a dog at the bottom. I logged out again.
I do not think I am going to play this game anymore until the death debuff is drastically changed. At the very least it needs to be a configuable option. My wife has been having a worse time of it than me, I do not think see has experienced the game at all without the debuff affecting her.
Neither of us really have all that much time to play games these days and it is demoralizing and not fun at all to be punished like this in a game which has marketed itself as a sandbox survival basebuilding game. It does not feel like there is any base building or sand box left in it. That is all hiding behind the survival.
I get the devs to have a real thing for this death debuff, but I don't like it, and I have plenty of things which compete for my time. I will check back in sometime later to see if the devs are going to do anything. However, I think I am going to shut down my server because most people have left it (death penality being sighted as a big reason) and it was mostly my wife and I left.
There are a lot of other things out there which are a lot more fun.
Alpha 17 looks like a great patch. I waited over a year for it. It is too bad most of it is hidden behind some bad design choices like the death debuff...
I logged in last night to do a quest, I ran into some sort of boss hog and was killed by it. So, I failed the quest and had the full real life one-hour death debuff. I logged out because I have better things to do with my time than deal with this being castrated for an hour because I wanted to explore the game. Failing the quest and having to run back for my gear is a sufficient penality without not being able to craft the stuff I want to craft being gimped for a RL hour.
I logged in tonight, still have the death debuff... Climbed out of my base and immediately died because I evidently spawned back in with 9 health and there was a dog at the bottom. I logged out again.
I do not think I am going to play this game anymore until the death debuff is drastically changed. At the very least it needs to be a configuable option. My wife has been having a worse time of it than me, I do not think see has experienced the game at all without the debuff affecting her.
Neither of us really have all that much time to play games these days and it is demoralizing and not fun at all to be punished like this in a game which has marketed itself as a sandbox survival basebuilding game. It does not feel like there is any base building or sand box left in it. That is all hiding behind the survival.
I get the devs to have a real thing for this death debuff, but I don't like it, and I have plenty of things which compete for my time. I will check back in sometime later to see if the devs are going to do anything. However, I think I am going to shut down my server because most people have left it (death penality being sighted as a big reason) and it was mostly my wife and I left.
There are a lot of other things out there which are a lot more fun.
Alpha 17 looks like a great patch. I waited over a year for it. It is too bad most of it is hidden behind some bad design choices like the death debuff...