Roland
Moderator
This right here is going to have an enormous effect on the game. When you are low level with a basic gun without any mods the crosshairs area is huge when you are moving. If you stop and aim then it shrinks down to a smaller size depending on the gun and mods/ skills/ perks/ events.The overhaul process (Ranged Weapons):
Ranged weapons have always felt wrong to me. The crosshair spread didn't represent the cone of fire and on top of that the FOV/resolution would change accuracy. I implemented the same fire cone code that I put in for the turrets. With that the new events/effects allowed us to set up things like clip size, fire rate, accuracy kickback as well as many other things. You can basically simulate just about any weapon now via xml values.
Basically, bullets can hit ANYWHERE within the area marked out by the crosshairs so if you are backpedaling and firing, you might have the enemy’s head dead center in the crosshairs but if the hit area created by the points of the crosshairs extend past the head your bullets are as likely to miss as they are to hit.
Skills, perks, mods, and events can cause changes to everything about this system from the initial size of the crosshairs to the shape of them as Madmole showed in the last clip to how rapidly they shrink when you aim, etc.
The days of running and gunning from the hip before you have developed the right skill set to be able to do so are soon going to be over.
Get ready to adapt.
