Funny thing ... I almost never used weapons in this game beyond the bow/crossbow and clubs. Then again, i get bored with the content after 7 or 14 days in-game.
What do you mean by content exactly? Just because you don't use the guns doesn't mean everyone else doesn't enjoy them. You seem to be limiting your self then complain about not having enough choices.
The vanilla content is lacking. Mods that add content, keep running into performance issues because for some god awful reason the game loads the massive XML files for each item, making any mods that add a lot of content lag in the menu's.
Adding a bunch of new "content" to a game makes it run slower. Do you want the game to have more "content" or to run better?
There are a lot of good mods out there and where i am sure the developers will be more then happy to contribute code and content to the game for free but it feels like the developers never want to accept this. And take notice how a lot of the mods come down to adding more content, making longer game play, balancing the developers there changes ...
TFP have expressed that they have their own vision for the game. And that is okay.
Instead of big changes that force every mod author again to rewrite there mods almost from zero with every alpha update ( what becomes tiring for those people ), how about stabilizing the game and using extended content. Nobody asked to remove the gun parts and yet here we are again. Gun modifiers can have been added on top.
Alpha is for adding content, Beta is for stabilizing. They are removing gun parts and replacing them with gun attachments. I kinda did ask for this in a pimp dreams thread.
Sorry to sound dramatic but it feels always like one step forwards and two step backwards when it comes down to the game content / possibilities. As the author of the Ravenhearst mod said (paraphrased): If you do not give people a reason to loot buildings, they never leave there base.
Again what do you mean by content? How are any of the things on the A17 Features List not content? They are adding more dungeon crawler POIs with bosses and quest. How do that not give someone a reason to loot?
Why can a stone arrow only need a stone + wood + feather? It makes no sense... Stone arrow = stick + feather + stone arrow head. Check. The vanilla game so simplifies everything its annoying.
It doesn't need to be that complex. It's a game. Also adding more things like sticks and arrowheads slows the game down when it doesn't need to.
The game loot is simply useless. It never feels like you get anything worthwhile beyond the first 2 or 3 days from looting. Electricity is so limited compared to what the mods did in the past. Farming the same. Loot content, gain. There is simply no mid or end content, the moment you peak past the vale and realize it, it becomes a boring game.
I think you are exaggerating a little there. I always feel there is better loot to look for or at lest more of it like ammo. Now you are just using the word "content" as a filler word. I have no idea what that last sentence is suppose to mean.
Why not have loot that has use? Put in a LOT of random loot.
Dolls -> scrap plastic.
Clothing -> Cloth or leather strips ( leader jacket ) or plastic strips ( plastic raincoat )...
Cabinets -> Forks, knifes, Spoons -> scrap iron, wood spoons -> wood, Pans and cooking pots -> iron ...
That sounds like unnecessary filler. Again it would slow the game down. All the loot in the game now does have a use.
Reduce the iron from stones! Make underground digging harder! People will loot more as results, go more outside. They will break down houses because of the scraps. Now everybody becomes a frigging surface or underground miner in the end because its the most lazy and easy way.
Looting doesn't have to be the main or only thing to do in this game. I mostly mine to get Nitrite Powder and Lead. It doesn't seem lazy when it's hard to find.
Give people more inventory space to compensate... Make them hunt and feel like the building and POIs are worth something beyond the first few days.
I would like more inventory space, but it would not make someone hunt more. It would be less because they don't have to go to their base and drop stuff off as often. The towers can be three to four trips.
This whole "dungeon hunting POI" and bosses content that is getting added to A17 is just silly. It does not solve the real issue that you end content is simply the same crappy loot as before.
You want people to have a reason to go to POIs but you don't like them to take long at the POIs or have difficulty? What do you want for end content, a shiny new car... oh wait those will be in A17.
No offence but adding gun modifiers is not going to solve the issue of lacking content, especially when you just removed one mechanism to add a new one. 1 + 0 = 1 ...
They are replacing the gun parts that didn't seem like they did anything, for gun attachments which will clearly do something. Would you rather have 0 + 0 = 0?
The Behemoth got removed ... replace it with a mechanic with a sled hammer ( see Ravenhearst again ) that is great at knocking down buildings and has massive HP.
They are removing the Behemoth because it didn't fit or work well into the environment. They are going to have more man size bosses.
Cooking skills are useless... there is no content again. Armor making skills, who cares ... clothing skills again ... When the game is about the finding, looting, scrapping content and then creating better armor, clothing, weapons it can become a slower and move active game. But currently everybody ends up with using maybe 5 skills in total that they focus upon because those are the money makers, the rest is ...
I like the cooking system. WHAT DO YOU MEAN BY CONTENT!.....Oh I see, you seem really fixated on loot, and seem think this is Borderlands. I like Borderlands, one of my fav games, but this is a zombie survival crafting game. It's gonna have cooking and armor crafting. If you don't like it then there's Borderlands.