The overhaul process (Ranged Weapons):
Ranged weapons have always felt wrong to me. The crosshair spread didn't represent the cone of fire and on top of that the FOV/resolution would change accuracy. I implemented the same fire cone code that I put in for the turrets. With that the new events/effects allowed us to set up things like clip size, fire rate, accuracy kickback as well as many other things. You can basically simulate just about any weapon now via xml values.
Funny thing ... I almost never used weapons in this game beyond the bow/crossbow and clubs. Then again, i get bored with the content after 7 or 14 days in-game.
The artificial limitations make it feel out if place.
The vanilla content is lacking. Mods that add content, keep running into performance issues because for some god awful reason the game loads the massive XML files for each item, making any mods that add a lot of content lag in the menu's.
There are a lot of good mods out there and where i am sure the developers will be more then happy to contribute code and content to the game for free but it feels like the developers never want to accept this. And take notice how a lot of the mods come down to adding more content, making longer game play, balancing the developers there changes ...
Instead of big changes that force every mod author again to rewrite there mods almost from zero with every alpha update ( what becomes tiring for those people ), how about stabilizing the game and using extended content. Nobody asked to remove the gun parts and yet here we are again. Gun modifiers can have been added on top.
Sorry to sound dramatic but it feels always like one step forwards and two step backwards when it comes down to the game content / possibilities. As the author of the Ravenhearst mod said (paraphrased): If you do not give people a reason to loot buildings, they never leave there base.
Ravenhearst, True survival, etc all those mods add more content with more steps. It means you pick more the skills that matter. A bigger inventory also helps with more content. You feel more logic in the game. Why can a stone arrow only need a stone + wood + feather? It makes no sense... Stone arrow = stick + feather + stone arrow head. Check. The vanilla game so simplifies everything its annoying.
The game loot is simply useless. It never feels like you get anything worthwhile beyond the first 2 or 3 days from looting. Electricity is so limited compared to what the mods did in the past. Farming the same. Loot content, gain. There is simply no mid or end content, the moment you peak past the vale and realize it, it becomes a boring game.
Why not have loot that has use? Put in a LOT of random loot.
Dolls -> scrap plastic.
Clothing -> Cloth or leather strips ( leader jacket ) or plastic strips ( plastic raincoat )...
Cabinets -> Forks, knifes, Spoons -> scrap iron, wood spoons -> wood, Pans and cooking pots -> iron ...
Now everything one loots in a object is at best a mix of 10 items and its just silly.
Reduce the iron from stones! Make underground digging harder! People will loot more as results, go more outside. They will break down houses because of the scraps. Now everybody becomes a frigging surface or underground miner in the end because its the most lazy and easy way.
Scrap items need more then one return type. Leader jacket gives leader strips and 1 iron ( zipper )... Scrap in the field give you less resources then at home with tools. Give people more inventory space to compensate... Make them hunt and feel like the building and POIs are worth something beyond the first few days.
This whole "dungeon hunting POI" and bosses content that is getting added to A17 is just silly. It does not solve the real issue that you end content is simply the same crappy loot as before.
No offence but adding gun modifiers is not going to solve the issue of lacking content, especially when you just removed one mechanism to add a new one. 1 + 0 = 1 ...
The Behemoth got removed ... replace it with a mechanic with a sled hammer ( see Ravenhearst again ) that is great at knocking down buildings and has massive HP.
Cooking skills are useless... there is no content again. Armor making skills, who cares ... clothing skills again ... When the game is about the finding, looting, scrapping content and then creating better armor, clothing, weapons it can become a slower and move active game. But currently everybody ends up with using maybe 5 skills in total that they focus upon because those are the money makers, the rest is ...
The entire games content system is so cut down ...
Well, this is my monthly rant. The game has so much possibilities thanks to the game engine but it feels so wasted in the actual content.