PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Do you prioritize the fire or thin the Z's out a bit and hope your walls don't burn down?
PL-beavis-fire.jpg


 
Just wanted to wish everyone here A HAPPY NEW YEAR!It's been a good thx for all the laughs, have a good one and be careful out there!!!
It's a Zombie Apocalypse- how careful can we be?

LOL, Happy New Year to you too! And all the other denizens of the forum!

 
Yes, thank you and wish everyone a happy new year too! We are already screwing up the place here in Berlin. Unfortunately we can't blow up the Bundestag to send Merkel to hell, hahaha.
- - - Updated - - -

If it is not totally against the "basic game idea" I would like to see slot machines in 7D2D just like there are some in Borderlands 2.

One reel determines the type of item to win and the other reel determines it's colour/quality.

Slot machines could be fed with casino tokens.

For example you have a gun symbol and a green symbol what could lead to a hunting rifle with a quality level between 300 and 399 (set randomly). Or you have a tool symbol and get a nailgun with blue quality or something like that.

If a first aid cross appers you get a random healing item like antibiotics or a bullet symbol gives you a random type of ammunition like a set of 5 sniper bullets.

Those slot machines could be found at trader outposts or in bars.

It might be a cool thing for the thrill if there are no interesting offers made by the trader or you just like to gamble a bit. It could be a nice thing if a low level character got a steel pick axe as a reward for playing risky.

Sorry for my English. Greetings from Germany.
I would think a future alpha is going to give us Dukes Casino, similar to Mos Eisley- scum, villainy, etc. I'm hoping for slots, table games and strange characters that give you dodgy quests. And zombie Go-Go dancers in cages suspended from the ceiling. Hello, Nurse!

Your English is better than most of the native speakers on the forum. Greetings back to you from Oregon, USA.

 
I would think a future alpha is going to give us Dukes Casino, similar to Mos Eisley- scum, villainy, etc. I'm hoping for slots, table games and strange characters that give you dodgy quests. And zombie Go-Go dancers in cages suspended from the ceiling. Hello, Nurse!
Your English is better than most of the native speakers on the forum. Greetings back to you from Oregon, USA.
Thanks, I appreciate that and hope you will have a great year 2018!

And I agree with your idea that TFP could work on more athmospheric locations like the named and described ones. For me it would be most important to have places like the bar scene you pointed out where you can meet "real" NPC's who give you quests or maybe trade with you. But of course with less offered items than the "official" traders have, maybe some bullets, some food or some seeds.

On the one hand a benefit was the fact that NPC's do not need to be controlled by an AI.

On the other hand the bandits for example will take a lot of time to be implemented in the game because they need to have a working AI to take cover, escape zombies or find routes into buildings which can change their shapes every moment due to the block building system which will be the hardest challenge for an AI.

We also experience permanently that the zombies in many cases are even unable to pass through doors right next to them or fail to jump on a single block.

I think it will take a while to get this working but your idea of well designed places with NPC's should not be a big issue for TFP. Let's hope the best!

 
Happy Nude (New) Year. Since we start the day off with no clothes and have to wear plant fibers, happy itchings and a happy nude year.

 
Happy New Year everyone!

I'm looking forward to what The Fun Pimps have in store for 7 Days To Die in 2018, and beyond :)

 
Last edited by a moderator:
Developer Diary: Alpha 17!!!

Did you sleep for a while 2 years or something????????
We are upto a20. Game going gold shortly........
WTF, i swear i played only a bit Empyrion and build a small base

https://steamuserimages-a.akamaihd.net/ugc/920290360786114587/B969608506AD6331598A1331ACB991A65CC4A947/

btw a nice game too, can be very relaxing to build something and to know, "no zombie will ever come here"

Sadly this game is worse compared at the challenge 7d2d can offer.

But a few nice things are better than in 7D2D.

* Place rows of Blocks

* Blueprints (we maybe get in Future (i really hope))

* Build own Vehicles

* Ability to leave planet

The rest is not comparable or/but not better

 
It is theoretically possible to transfer a character to a new map/server but it's a huge can of worms because serves have different settings and mods.

 
It is theoretically possible to transfer a character to a new map/server but it's a huge can of worms because serves have different settings and mods.
As long as progression.xml is the same between them, it's usually ok. If that file is different, it won't work.

Not sure about inventory items, but I think once past the initial null ref error it should be fine after re-logging.

 

I really must know .. WHAT ARE YOU?!

You look like a Foogly from Spykids, but you're not. Or an animated piece of toast... PLEASE TELL ME!

Edit: You're burnt bread! But it's in German. I solved my burning questions.

 
The Blood Moon is a NEW FEATURE & some of us prefer the WANDERING HORDES to constantly building & repairing a base because of a predetermined game clock that constantly gives you bigger & bigger Hordes that will destroy your base even more every 7 Days.I don't want to play like that! I want to have time to explore, build & survive on my terms & not the Game Clock making me run back & defend my base.
I fully agree. I request the menu option to toggle blood moons, screamers, and hitpoint bars on the zombies.

Also bring back the stupid hunger and thirst meters on the UI. I really don't want to have to install mods for something that basic and necessary. Oh, and the shotgun barely does any damage which is stupid. Even point blank in the head it basically just tickles the zombies, fix it. And quit nerfing the spikes, they suck enough as is.

 
I fully agree. I request the menu option to toggle blood moons, screamers, and hitpoint bars on the zombies.Also bring back the stupid hunger and thirst meters on the UI. I really don't want to have to install mods for something that basic and necessary. Oh, and the shotgun barely does any damage which is stupid. Even point blank in the head it basically just tickles the zombies, fix it. And quit nerfing the spikes, they suck enough as is.
Decent amount of people have wanted the hunger and thirst bar back for awhile, least what I've seen. I truly wish they made it something you can disable in the option menu.

Normal shotgun is fine, could use a slight damage buff with increased range. To balance it out make it to where you load more shells (currently drives me nuts because two shells and BAM you have 8) and have 6 in instead of 8. Trope i hate the most about shotguns in video games is almost all of them make the range crap, and the pellets become cotton balls 10 feet away. Sawed off though, that could use some work.

Spikes are effy, I spam and use the crap out of them but they are extremely expensive. Friends of mine who play only use wood log spikes since they are cheaper to repair and hardly touch spikes at all, some of em still use em though.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top