PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Thats because the game lacks offical mod support. As in something like the bethesda games where any external file overrides the file in the games archives that has the same name. Want a better texture on something? put it in the data folder following the same file directory path and name and it'll be used over the one in the base game automatically. This is what 7dtd needs, the sad thing? I dunno if unity can even do it. Currently to mod textures or models etc, you need to decompress the games archives, put in/replace the new/old stuff then recompress it back up. I know you can inject like icons and such via the mod folder, but doesn't seem to work for textures or models.
The mods we have now are pretty basic, if they had access to it like the bethesda games, we could have some pretty impressive mods. I mean some of the ones we have now are really good, but if the game had proper mod support they could be even better. Not to mention the graphical improvements modders could do if it was easier to implement them.

I don't know if unity just can't handle that kind of modding support, or if the devs of 7dtd just don't seem to want to or aren't able to put it in.
The Bethesda method is utterly horrible. No mod should overwrite a core game file. Replace it at boot? Sure, as long as the original data is still there. Overwriting core files leads to corruption and borked saves, as many of my lost Morrowind/Oblivion/Skyrim characters will attest.

Mods can be done in many ways in unity... some are better than others.

Personally I'm hoping for "asset bundle" support which allows for compression of meshes, textures and sounds.

 
How so? If you enter a server that has healthbars on, you'll be seeing healthbars even if you have them off in your files.
Then at that point no disadvantage but a reason not to play multiplayer unless modded.

 
So next time he uses an AK, but because he doesn't know, shoots not fast enough. Same result and frustrated player, because the zombie seems to be a bullet sponge.
The only sure way to find out at the moment is checking a wiki or asking someone. It isn't absolutely neccessary but preferable to have an in-game way to find out. HP bar is just one of many possibilities, hopefuilly they use other methods after some brainstorming.
That's when you bring out the explosives.

 
That's when you bring out the explosives.
Hm, not bad idea, but having too much boom in a voxel game is like a destruction party, not a survival . And yea I need explosives to shut the hell up the snoring person in my room from this new year`s party. I need a lot.

P.S. snoring zeds ..this big mama can`t be so quiet.

 
Most probably not, new content replaces old which will cause conflicts. Lots of conflicts.

 
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Even when its stuff like "Favorite Zombie Movie?"
Especially then. The term "favorite" is an entirely subjective quality, it's an intangible quantity with no standard unit of measurement. What is _my_ favorite may not be _your_ favorite, or indeed the favorite of anybody else on the planet.

If it's _my_ favorite it may not even be good. I have a love of b-movies :-)

 
Especially then. The term "favorite" is an entirely subjective quality, it's an intangible quantity with no standard unit of measurement. What is _my_ favorite may not be _your_ favorite, or indeed the favorite of anybody else on the planet.
If it's _my_ favorite it may not even be good. I have a love of b-movies :-)
Wrong. "Favorite Zombie Movie", in other words Movie most favored by zombies can very objectively be measured by how much brain is visible over the length of the movie.

This is basic zombie psychology knowledge, do your homework please.

 
Wrong. "Favorite Zombie Movie", in other words Movie most favored by zombies can very objectively be measured by how much brain is visible over the length of the movie.
This is basic zombie psychology knowledge, do your homework please.
There are perverts in any large enough group. Some zombies may prefer, you know... intestines and stuff.

<shudders>

:-)

 
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