PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Every single time. Without some algorithm determining whether or not a specific mag extended will add 1, 3, or 6 to a pistol. It should hold what it holds, not ".8" of a round.
I'll just attach that to my spike club and hit them 1.8 times per swing! Its OP, but I'm doing it! :)

 
All I'll say is that A17 will end the #hungerandthirstbargate once and for all... :)
Hahahaha! You can be such an optimist.

It will only be round 2.

I'll just attach that to my spike club and hit them 1.8 times per swing! Its OP, but I'm doing it! :)
You can swing it more often without reloading.

That's simply how it works.

If you install it in a club with a 3 swing magazine... again: Learn to math!

 
Last edited by a moderator:
Make some zeds hit more often quicker and others that don't. You would be surprised how just little things like that can throw you off your game and make it more challenging because their attack sequence is unpredictable and you just won't know till you engage.
Unless we get a cool new bar that shows the attack speed of each zombie you hover over.... ;-)

 
I get your point, I wasn't even intending on showing it, its just something that went in recently and we haven't even discussed all the show/hide rules yet and decided on anything final. Like I'm pretty sure we won't show on non hostiles or targets you haven't even engaged yet, or sleepers.
An option in the menu to hide/show different HUD elements would be ideal. Some did state that they like the idea of the enemy HP bar. :)

Then I can turn EVERYTHING off and others can just turn this or that off or on.

 
How cool would it be if the door opened?
Like blocks that change state? Did we have those before zombie corpses to gore blocks? (although not sure if a zombie corpse is a block per se) It could be done for cupboards when looted i guess, maybe?

 
Make some zeds hit more often quicker and others that don't. You would be surprised how just little things like that can throw you off your game and make it more challenging because their attack sequence is unpredictable and you just won't know till you engage.

That's so true. When an enemy is predictable, it's easy to just come up with a formula to completely adapt to their attacks.

Unpredictability means surprise. Surprise means senseless actions. Senseless actions mean mistakes. Mistakes mean death.

 
...what universe is this? Wizardry!
In the multiverse everything happens at least once. I bet it will happen again at some point. :)

But first I need to find something to agree on with Anabella besides your creep factor....

 
An option in the menu to hide/show different HUD elements would be ideal. Some did state that they like the idea of the enemy HP bar. :)
Then I can turn EVERYTHING off and others can just turn this or that off or on.
Did you just ask for what we have been asking for for ages??? Roland is on board now. Make it so.

 
Behemoth needs so many special considerations because he's the size of a house. We can do "man sized" bosses easily.
Is the concept of a larger mutant zombie dead or is it just that particular concept?

 
I hardly ever think that far ahead... or back lol well it's a nice idea shame it can't be done would be nice though you have to admit.
Well I was partly joking. It WOULD be awesome if they can keep it from becoming a new dupe source. :)

 
I get your point, I wasn't even intending on showing it, its just something that went in recently and we haven't even discussed all the show/hide rules yet and decided on anything final. Like I'm pretty sure we won't show on non hostiles or targets you haven't even engaged yet, or sleepers.
^^ To show it unintended was maybe a good thing, so you can take it in your considerations. Thanks for clearifying.

And as i said everything else i perceived look amazing.

 
Did you just ask for what we have been asking for for ages??? Roland is on board now. Make it so.
I was always on board with selectable options for HUD. That is way easier than modding everything invisible.

/Thanks to Dad

/Thanks to Sphereii

 
Status
Not open for further replies.
Back
Top