unholyjoe
QA
one simple way to look at it would be... maybe... maybe... the boss is merely the infected previous owner of the house you are snooping thru. why is the loot not used? hmmm really, what does the zombie want with it... he just wants live human meals he is not worried about ammo that he cant eat.The problem appears to be Roland thinks its a survival game with as much realism as possible while retaining the fun and TFP still seem to be exploring what the game should be. I think they look at top sellers and try to emulate some things.
Bottom line, one play through and you will know when you can take on some high tier Zombies, target status bar or not. I still don't understand the XP (Fallout 4?) bar, but what do I know?
**Edit: With Boss tier zombies patiently waiting in an attic with a pile of loot not being used... This might be the kill shot to believability.
Why are they waiting there?
Who put them there?
Why is the loot not used? Is it stored for a rainy day by the New World Order? A planned massive assault against some group and the supplies will be used then?
Kurt Vonnegut said a great story requires everything to want something, even if its a glass of water.
now that to me would be as simple of a reason as any... but the pimps might be like the us military (i spent plenty of years in it to know), they take something simple and make it complicated.

joel did say they are trying to basically design each one with its own back story so we will find out in due time.

however, i would have preferred the hp meter of the target be over the target and not in my HUD itself.
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