PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
everything was great except that health bar.. i dont want to know if i can or cant take out a zombie. i want to find out by it eating me when i fail! one shot... didnt do enough damage..run away. and you wanted to stop people hiding at bedrock..lol

feels like my PC is turning into a console

 
Nice to see progress on the main features of A17! You know, bandits and breadcrumbs.

Please guys, don't keep on postponing it. I've allmost reached the phase where I'm accepting that bandits and the breadcrumb system will not make it into the game this alpha as well..

 
Last edited by a moderator:
Ok now we have health bars. What's next?

Enemies stats?something like Weak agaist fire.strong vs blunt weapons.

In PVP can we see the HP from another player?

At least.. can we turn it of?

Please.. i want to turn it of. :(

 
Yeah I do agree the health bar on the enemies is arcade looking. I have told people to mod it out before if they don't like it so hopefully this will be able to be mod out and this will differently be something I mod out.

One thing I didn't notice was what day ot was. It showed the time but not the day. If this is true yes yes yes. I know this will suck on open servers and pvp not knowing what day it is. Maybe the option to look on the menu screen or something will have something. Or maybe I just didn't look hard enough in the video and going on about nothing lol.

 
With the addition of the Health Bar for zombies this game will really something akin to the Ranger Mode from the Metro series. A mode or setting that removes much of the HUD/Crosshairs health bars etc. Or something akin to Realism mode in Left 4 Dead 2. Then new players can enjoy the game with a lot of visual feedback guiding and helping them and veterans/masochists/survivalists can play with this mode on.

But I guess this for now will be something we will need to turn to modding for.

I liked all the other stuff I saw in the video. Though I am wondering what happened to the standard weapon parts, seems they have been removed in favor of mods. Does this mean eventually all weapons come with like default parts on each slot that can be swapped out, or is the base weapon just no longer composed of parts anymore?

 
With bosses coming it was needed so you know if you even have a chance. Its also a nice way of feeling your actual progression or gauging if an enemy can be slain or not based on the amount of damage you are dishing out. Its actually pretty cool, but no you can't disable it. When you face your first boss you will be glad we put it in. I'm sure mods can disable it, but its a nice way to tell how strong your enemies are.
It will only be for bosses or all?

 
I think the health bar should be on bosses only... going to break the immersion big time for me otherwise.
Yeah i'm with you on this one, Bosses only it's for the best. But if we do have to keep it can you make it slimmer it was pretty prominent and i kept focusing on it rather than what was going on.

Edit: (Gosh now i know how Roland felt about the food bar)

Other than that everything looked ace :)

 
Last edited by a moderator:
Actully I like the health bar (well , maybe its height could be 50% of what is now) but it gives pretty much an idea if you are idiot with a wooden club against some crazy pumped up creature, or agains some lazy lady pissed of life. Knowing your chances is a good thing.

Lets wait and test it first ingame, then give a feedback. This is why this community exists.

 
Yes, because now the ladder is a high-speed elevator in the game)) And we can shoot from the bow when both hands are occupied on the stairs)))
I could free both my hands on a ladder to use bow. Maybe not pickaxe though :)

The shown magazine extender worked fine. It was tier 1 and increased capacity from 8 to 8.8.(all programmer number but technically it works =)
Ok, that's confusing. Why do we need tier 1 magazine extender that increases the magazine less the 1 unit? Are all the modifications going to be lvl 1-600 with decimal changes to numbers you'd have to calculate to see the actual outcome or is it just the state of the development?

As for HEALTH BAR, i would appreciate the ability to turn it off. I'm sure it will be helpful to test out weapon damage, behaviour, range and precision but i might also vote for the thrill of not knowing.

(Also xp bar seems like the last thing i need to know all the time - HUD)

 
Ok, that's confusing. Why do we need tier 1 magazine extender that increases the magazine less the 1 unit?
Maybe because no one forces you to install it in this particular gun...?

 
hows the new zombie health bar suiting you Roland? breaks immersion a bit... ? lol
This may have put him over the edge.. Roland?.. You there buddy?.. it's okay.. ♥

To the Pimps and Team, thanks for the update and have a very

image.gif
and

hny.gif


 
Last edited by a moderator:
Actully I like the health bar (well , maybe its height could be 50% of what is now) but it gives pretty much an idea if you are idiot with a wooden club against some crazy pumped up creature, or agains some lazy lady pissed of life. Knowing your chances is a good thing.
Lets wait and test it first ingame, then give a feedback. This is why this community exists.
You are right and I probably will give it a chance like I do with everything else.

but going by preferences and what I like I most likely know the answer and if it is possible it will be modded out for sure. I personally don't like knowing. Just like the HUD agree with Roland on that and feel the same. So this is definitely going to be up at the top of things with it. I personally want to take the chance, with this it looks like oh yes he is about dead I can knife him and save bullets. Yes I make better choices but that is because the game is pretty much telling me to make that choice because I know. Yes I can ignore it and not do it the smart way but that is just dumb. Of course if I know I will use the best item for the job. Not knowing makes me make choices that I might regret. For me that is the fun of it. So like I said I will try it out but it most likely will be something I mod out.

 
This may have put him over the edge.. Roland?.. You there buddy?.. it's okay.. ♥
The problem appears to be Roland thinks its a survival game with as much realism as possible while retaining the fun and TFP still seem to be exploring what the game should be. I think they look at top sellers and try to emulate some things.

Bottom line, one play through and you will know when you can take on some high tier Zombies, target status bar or not. I still don't understand the XP (Fallout 4?) bar, but what do I know?

**Edit: With Boss tier zombies patiently waiting in an attic with a pile of loot not being used... This might be the kill shot to believability.

Why are they waiting there?

Who put them there?

Why is the loot not used? Is it stored for a rainy day by the New World Order? A planned massive assault against some group and the supplies will be used then?

Kurt Vonnegut said a great story requires everything to want something, even if its a glass of water.

 
Last edited by a moderator:
The enemy health bar is a good tool for debugging but as a constant feature it just seems wrong. It takes away a lot of the fear in facing down an enemy and since this is a survival-horror game more fear is good.

 
Maybe because no one forces you to install it in this particular gun...?
My guess is that it increases ammo capacity by 10% at lowest quality, and increased quality gives higher increase to ammo capacity. Is that correct? So on a weapon that holds 30 rounds, now it holds 33. But a higher quality version might allow for 45 rounds?

 
Status
Not open for further replies.
Back
Top