PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I have eye problems so please, Please fix the crosshair Reticle! I have a hard time with contrast sight problems. So add a menu option for red, green, blue or whatever color, reticle, as long as it increases the contrast in bright areas. I dont want to have to mod it.

 
I like where you're going with the gun parts. Will the guns or all items have single digit levels now?

I like the enemy health bar idea too but it could be smaller or thinner?

 
I like where you're going with the gun parts. Will the guns or all items have single digit levels now?
I like the enemy health bar idea too but it could be smaller or thinner?
Also, does it correspond to the last enemy in your crosshairs, or can you switch between which enemy it displays somehow?

 
The game is looking really nice, thanks for the updated video!

Watching you walk around the houses, I was thinking, how about some light switches and electrical sockets? Mostly just used to scrap for parts? If they worked, that'd be awesome, but mostly I'd just like to see the dead ones for parts.

 
I have eye problems so please, Please fix the crosshair Reticle! I have a hard time with contrast sight problems. So add a menu option for red, green, blue or whatever color, reticle, as long as it increases the contrast in bright areas. I dont want to have to mod it.
This please.

-A

 
With bosses coming it was needed so you know if you even have a chance. Its also a nice way of feeling your actual progression or gauging if an enemy can be slain or not based on the amount of damage you are dishing out. Its actually pretty cool, but no you can't disable it. When you face your first boss you will be glad we put it in. I'm sure mods can disable it, but its a nice way to tell how strong your enemies are.
In a normal world you simply dont know if a enemy is death. This takes away a huge part of the scare if you know that a enemy will be death in a known amount of hits. And he will not stand up again.

Maybe in a future version you consider to mark bosses a other way. Would be nice for the people that prefer Survival Horror over Arcade Shooter.

But ok, if you say "try the bosses first" we try the bosses first ^^

 
With bosses coming it was needed so you know if you even have a chance. Its also a nice way of feeling your actual progression or gauging if an enemy can be slain or not based on the amount of damage you are dishing out. Its actually pretty cool, but no you can't disable it. When you face your first boss you will be glad we put it in. I'm sure mods can disable it, but its a nice way to tell how strong your enemies are.
I must say, not knowing if they are dead was fun. and in horde night it will go crazy as it switch from one zombie to other, and make it hard to know. Instead of their health if you limit this to other player in multi player game or make it optional setting is good.

 
As to the video:

The shotgun would have taken more mods because it was tier 6 out of 6.

The shown magazine extender worked fine. It was tier 1 and increased capacity from 8 to 8.8.

(all programmer number but technically it works =)

 
The health bar thingy is an amazing idea. And more so with the name of the target on top. But of course its size needs to be waaaay smaller and less arcade that's for sure.

 
I'm on the fence about the health bar, I would suggest an alternative green to red circle of some sort that when an enemy gets attacked it slowly changes shade from green to red that way you know you are doing damage but dont know exactly when the enemy will die. Kind of the best of both worlds.

 
With bosses coming it was needed so you know if you even have a chance. Its also a nice way of feeling your actual progression or gauging if an enemy can be slain or not based on the amount of damage you are dishing out. Its actually pretty cool, but no you can't disable it. When you face your first boss you will be glad we put it in. I'm sure mods can disable it, but its a nice way to tell how strong your enemies are.
I don't like the healthbars either. I don't want the game to tell me if I have a chance to win or not, I want to take my chances and probably die or run away. That just feels really cheap.

Why can't we disable it? It surely wouldn't be too hard to add the option to do so in the XML files...

 
That is a decent idea, I'll add it to my list. Most likely broken ones since "real" electricity parts have a cost to them. More stuff to salvage is always good though.
I had a similar idea... What if all houses / POIs are pre-wired with working electronics.

For example; all light switches, fridges, tv's and other electronics are connected to an internal or external switch board that can be connected to a power source (generator) and then the whole house comes alive with working light switches, fridges that keep food for longer and working plumbing... Kind of a long shot I know but it would be a-F***ing amazing.

 
Health bar for enemies, but still no food and water. I know the discussion leaned towards us knowing when we are hungry so we use the audio cues, which is actually a pretty good explanation of why we don't have the bars.

But then the health bar shows up. And I'm trying to figure out a reason like how the food and water bars were removed for less screen clutter. That health bar is extremely immersion breaking and VERY obtrusive. I won't complain and call for its removal but i do hope it is moddable because there is a certain amount of fear in NOT knowing if you can tackle a challenge.

This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.

 
.But then the health bar shows up. And I'm trying to figure out a reason like how the food and water bars were removed for less screen clutter. That health bar is extremely immersion breaking and VERY obtrusive. I won't complain and call for its removal but i do hope it is moddable because there is a certain amount of fear in NOT knowing if you can tackle a challenge.

This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.

Exactly. I'm not saying it should be removed either, I'm saying it should be moddable.

 
Health bar for enemies, but still no food and water. I know the discussion leaned towards us knowing when we are hungry so we use the audio cues, which is actually a pretty good explanation of why we don't have the bars.
But then the health bar shows up. And I'm trying to figure out a reason like how the food and water bars were removed for less screen clutter. That health bar is extremely immersion breaking and VERY obtrusive. I won't complain and call for its removal but i do hope it is moddable because there is a certain amount of fear in NOT knowing if you can tackle a challenge.

This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.
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Health bar for enemies, but still no food and water. I know the discussion leaned towards us knowing when we are hungry so we use the audio cues, which is actually a pretty good explanation of why we don't have the bars.
But then the health bar shows up. And I'm trying to figure out a reason like how the food and water bars were removed for less screen clutter. That health bar is extremely immersion breaking and VERY obtrusive. I won't complain and call for its removal but i do hope it is moddable because there is a certain amount of fear in NOT knowing if you can tackle a challenge.

This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.
Agree with this all the way, however I do like the XP bar subtly on top of the toolbelt.

 
In a normal world you simply dont know if a enemy is death. This takes away a huge part of the scare if you know that a enemy will be death in a known amount of hits. And he will not stand up again.
Maybe in a future version you consider to mark bosses a other way. Would be nice for the people that prefer Survival Horror over Arcade Shooter.

But ok, if you say "try the bosses first" we try the bosses first ^^
I have to say I agree with this.

I don't like the healthbars either. I don't want the game to tell me if I have a chance to win or not, I want to take my chances and probably die or run away. That just feels really cheap.
Why can't we disable it? It surely wouldn't be too hard to add the option to do so in the XML files...
I think according to the current game format this is cheap as well and at a minimum should be something that can be disabled. It might be interesting to see how it plays out but it does seem to lean toward arcade / console nerfing.

I had a similar idea... What if all houses / POIs are pre-wired with working electronics.For example; all light switches, fridges, tv's and other electronics are connected to an internal or external switch board that can be connected to a power source (generator) and then the whole house comes alive with working light switches, fridges that keep food for longer and working plumbing... Kind of a long shot I know but it would be a-F***ing amazing.
I like this idea. Especially later in the game when you are traveling particularly in random gen.

Health bar for enemies, but still no food and water. I know the discussion leaned towards us knowing when we are hungry so we use the audio cues, which is actually a pretty good explanation of why we don't have the bars.
But then the health bar shows up. And I'm trying to figure out a reason like how the food and water bars were removed for less screen clutter. That health bar is extremely immersion breaking and VERY obtrusive. I won't complain and call for its removal but i do hope it is moddable because there is a certain amount of fear in NOT knowing if you can tackle a challenge.

This just feels too arcadey and like too much hand holding. Sorry MM i loved everything else though, the houses continue to amaze me and the shower curtain and stair railings were very well done. Can't wait for A17.
Jax, as I previously quoted some others; I agree. If it is mod-able I suppose that would be alright but we seem headed down the path of appealing to the arcade crowd. I am not for that but at the end of the day I am not the dev so it is what it is.

 
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