PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Since they're already in the game, I wonder how hard it would be to make the shopping carts movable by the players... reminiscent of "The Road." Could work as an interim basket for those too "dumb" to make a minibike.

 
Fixed that
Lmao haha fixing quotes is strong in this one :-P

But if tfp were to do what Siveria said. The game would be broken and TFP would have more then a few complaints lol. The game would be broken big time.

 
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Since they're already in the game, I wonder how hard it would be to make the shopping carts movable by the players... reminiscent of "The Road." Could work as an interim basket for those too "dumb" to make a minibike.
A17 = Bike = I will mod a bike for startequip, slower than running but

picture_07d60d.jpg


Much easyer as a Extra animaton for a shopping card

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Lmao haha fixing quotes is strong in this one :-P
But if tfp were to do what Siveria said. The game would be broken and TFP would have more then a few complaints lol. The game would be broken big time.
Then let us look how it is solvable , cheap and easy.

 
I love the bigger backpacks and I play with a 200 slot bp. However TFP need a default size that is fair for the whole game and player base. Bigger backpacks are here in the modding section and that should be where it should be atm. Tfp may have plans to redo this idk.

But i am really hope they don't go with the backpack bigger thru skills or finding a bigger backpack. I hope they leave it as it is. Modders can mod in bigger sizes as the community request.

 
Then let us look how it is solvable , cheap and easy.
Several ways.

1. The stupidest idea first (imo) bigger backpack thru skills.

2. 2nd stupidest idea but better then the first idea(imo) find a bigger backpack in game

3. Keep it as it is now and let modders do bigger backpacks.

4. Release a small program that the player can type in the size and it edits the dll automatically filling the necessary sections of the dll. (Sdx can do similar)

5. Simply have the backpack size xml editable. This can be a program that fills in the necessary xmls once you have changed the bp size in windows.xml (again a modder can do this if current bp system stays)

 
For the moment i use only a mod for more Minibike slots. Thats not perfect but it is ok. (+8 or 11 ?)

The problem is that mods that add many items will need more transportation slots. Think thats understandable.

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Several ways.
1. The stupidest idea first (imo) bigger backpack thru skills.

2. 2nd stupidest idea but better then the first idea(imo) find a bigger backpack in game

3. Keep it as it is now and let modders do bigger backpacks.

4. Release a small program that the player can type in the size and it edits the dll automatically filling the necessary sections of the dll. (Sdx can do similar)

5. Simply have the backpack size xml editable. This can be a program that fills in the necessary xmls once you have changed the bp size in windows.xml (again a modder can do this if current bp system stays)
And now again without breaking EAC

Thats all we ask for, editable Backpackslots without breaking EAC

 
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Want a hidden counter to increase whenever the player enters a new biome? That's XML now.

Want a "dazed" buff to trigger when your blood pressure is low and you get up after being crouched too long? XML.

Want a "zen repair overdrive" buff after you've repaired 10 blocks in under 15 seconds? XML.

Unable to use 2-handed weapons/items with one broken arm? Yup, XML.

A zombie entity is no longer completely separate from a player entity so if a zombie were to have an item or buff or skill that increases block damage or negates some of your armor value... guess what...
Gazz, I have some questions:

Will it be possible to prohibit the use of two-handed weapons and tools when the character is on the stairs?

Will it be possible to reduce the speed of moving the character up the stairs?

Will it be possible to increase the consumption of stamina while moving up the stairs?

Can you forbid the character to jump when his leg is broken?

I'm very interested in the different types of damage for different parts of the body?

Separate damage for each arm, leg or head.

Different types of damage: bite, scratch, dislocation, fracture, large wound, concussion and other?

 
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Some, yes, but I dont think there is a special trigger for... stairs.
That's an unusual fetish. ;)
Yes, because now the ladder is a high-speed elevator in the game)) And we can shoot from the bow when both hands are occupied on the stairs)))

 
Something to help people who cant tell the difference between Heat Stroke and Heat Exhaustion. One can get people killed.
View attachment 23595
I get that... but from a game perspective there is no coming back from heat stroke. Once you get to that stage it's not like you can rely on a wandering medical unit or ambulance to help get you stable and rehydrate you at a safe pace. :p

 
Yes, because now the ladder is a high-speed elevator in the game)) And we can shoot from the bow when both hands are occupied on the stairs)))
This is actually pretty easy. Google a firefighter's ladder lock.

 
So when you loot the new full cupboard and empty it out, does the block change to the open/unlootable version or does it stay as the closed kind and just say "empty"?

 
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