PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I hope they have a "sweating" buff that prevents heat stroke unless your body cant sweat any more. Its improbable a person would get Heat Stroke if they are still sweating. Heat Exhaustion would be most likely. Its the difference between dying and not dying.
Sweating could simulated through a faster loss of water, requiring you to drink more or die pretty quickly. Heat exhaustion would be what happens after your water level goes to zero.

 
As for what modders can or can not do - one must not ignore the effort or qualification required to do something.
Sure, a small handful of modders can do crazy SDX mods but how many can not?

The more powerful the "simple" (and far more compatible) XML modding capability is, the more modders can create awesome content with it without having to be "real coders".

Want a hidden counter to increase whenever the player enters a new biome? That's XML now.

Want a "dazed" buff to trigger when your blood pressure is low and you get up after being crouched too long? XML.

Want a "zen repair overdrive" buff after you've repaired 10 blocks in under 15 seconds? XML.

Unable to use 2-handed weapons/items with one broken arm? Yup, XML.

A zombie entity is no longer completely separate from a player entity so if a zombie were to have an item or buff or skill that increases block damage or negates some of your armor value... guess what...

Just a few random examples.

I have no idea where all this angst is coming from.

This patch is a massive framework overhaul on the gameplay front and it will be ready when it's ready. Right now there are way too many cables and parts strewn all over the floor to even properly test it. (and this is normal)

Sure there's a new syntax to wrap your head around but hey - are you mice or modders? =P

A17 is a big box of new types of LEGO modding pieces in addition to all the gameplay and prefab overhauls.

And if some more wooden sticks bite the dust - cry me a river =)
Sounds so good. I do not have any experience on unity to do some crazy mods and do not have the time to learn... bring more and more options to xml mods will be a awesome christmas gift for us, the lazy programmers who wants a few things. :D

 
@madmole

- Are you planning to add a swampy biome wrapped in fog?

- For modmeykers need zombie spawn in the form of a block .. If you do, we will get a bunch of new ideas.

- Do you plan to add the opportunity for players to listen to their music?

- Will there be an analog of the power armor of Fallout 4?

- Will new weapons be added? Homemade muskets, Rifle m4, cannons and martyrs?

cannons:

- Do you plan to add mice, rats and other insects?

 
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We don't expect people to play non stop until each alpha comes out. Take a break and check out the next alpha when its ready. It keeps you sane.
Well Madmole... I do! I love the game so much that I play just about everyday... No complaints; just a lot of fun! All 5751 hours of it (so far) since I got the game (was at Alpha 10.1).

 
We don't expect people to play non stop until each alpha comes out. Take a break and check out the next alpha when its ready. It keeps you sane.
This is exactly what my group does. We jump right into each new alpha and play it until... we're done. Then just play other games until the next one. Otherwise, burnout is sure to follow and well... that's pretty much why EA fails for a lot of games. I'd rather not personally put 7D2D into that category and enjoy the final product when its done as I want to see it succeed and just otherwise play all of the cool stuff that'll be there when its complete.

 
The plan is to remove all negative effects from items. So it will give you +x against cold, and maybe even +x against hot, but it will never make you cold in a hot area, or hot in a cold area. It will just be "positive protection". Whether its enough or not, depends on where you are, perks, quality and magnitude of the protection, etc.
That there are we will not have warm clothes to keep warm in the winter biome? How will this work?

 
That there are we will not have warm clothes to keep warm in the winter biome? How will this work?
Instead of having a negative 10 value vs heat you'd have a positive 10 value versus cold. Then you can have an item that has both a bonus toward heat and cold, if applicable. Another way to think of it: consider heat and cold as two separate buffable values instead of opposite ends of a number line and only one buffable value.

 
If the Biome Temperature is Higher as X

Value 1 works and you be cool you by value y

If the Biome Temperature is lower as A

Value 2 works and warm you by value B

Like in real a kaftan can warm you but can cool you too

 
Videos from out of the blue are like figgy pudding on a hot summers day...wait that makes no sense.....anyway they are nice...
he said he is making a video today... but no where did i see him say we could watch it.... i just had to say that.. ok so now you can throw rocks at me... but seriously i am just kidding with ya. :)

hey Gam, going on 60 here and i still dont know what the heck figgy pudding is and maybe i dont want to know <rolls eyes around> heard about it all my life just never tried to see what it is or if even real.

 
he said he is making a video today... but no where did i see him say we could watch it.... i just had to say that.. ok so now you can throw rocks at me... but seriously i am just kidding with ya. :)
hey Gam, going on 60 here and i still dont know what the heck figgy pudding is and maybe i dont want to know <rolls eyes around> heard about it all my life just never tried to see what it is or if even real.

Here you go bud!! LOL

figgy-pudding-11832-1.jpg

Are We There Yet!!! :)

 
Sweating could simulated through a faster loss of water, requiring you to drink more or die pretty quickly. Heat exhaustion would be what happens after your water level goes to zero.
Something to help people who cant tell the difference between Heat Stroke and Heat Exhaustion. One can get people killed.

View attachment 23595

 
i am about to start making diner until i seen that pic... hmmm maybe the pic doesnt do it justice but doesnt look good to me.
Yeah, they look horrible but they're usually laced with enough sugar and brandy to make it a gorram fire hazard. Serously, we usually set them on fire in the middle of the table to burn off some of the excess alcohol before we attempt to eat it.

The perfect start to drunk week :-)

Note -

Drunk week = The period between Christmas eve and 3-5 of January when everyone in Britain is drunk, hungover... or both. The bosses demand we attend work, the workers demand to be drunk while doing it. Not a perfect system but we've been doing it for centuries now.

 
TSk, Tsk, Tsk. Roland......have you not been keeping up....

Yay!

video.gif


 
You know all they need to do is set the dll to save more inventory slots, then the player can just choose in modded options how many inv slots they want. Current inv mods rely on people editing the dll to get it to save more inv slots, and then also editing windows.xml to enable more slots in the windows themselves. Why can't the pimps just set how many inv slots it saves to like 128 or something max, to save people the time of having to edit the .dll everytime. If the slots aren't set in windows.xml they don't get used anyway, they are just regarded as empty inv slots in the save file I imagine.
Also don't give me about the save getting bigger, it'll be a few kilobytes bigger at most to save those slots item info, even less if its unused slots. Plus almost every console today (cept nintendo I think as they still haven't seemed to have gotten it yet), has a fairly decent size hard drive, as for the pc version well, we can pretty much have as much space as we want.

I'd also like to see more stuff added to modded options, like the option to shut weather survival off, admit it, weather survival offers nothing to the game other than just being something to annoy players. It'd be fine if it was just cold weather survival, but once you have both cold and hot it gets annoying because no game to this day has done it right when there is both. In fact if you look at real life, people are generally pretty covered in the desert as if they aren't they'd get massive sunburn, so the fact you can bascally fry in average clothing is pretty silly. The cold weather survival side is easy to do right, its the hot weather side where the problem always is.

I'd also like some monster-like enemies added to the game with an option in standart options to turn them on or off, The current enemies honestly are very boring, they are zombies so they are pretty stupid in fact I find the current zombies in game too smart already as they know what a door is, we could use monster enemies with the ability to: jump, run, climb, slash, bash, pierce, spit stuff at you etc to liven it up also have better ai, like busting in thru windows and such as its easier entry. Option to turn them on/off is so the purists won't whine, but they will be on by default.

More configurable diffculty be nice too, look at Ark survival evolved, you can modify a ton of settings to custom tailor how hard or easy you want it to me. Find the taming takes too much real time? you can change a slider to shorten it considerably. We used to have spawn rate, loot time, and craft time settings in there but they got removed. I used to set craft time to half myself. Quicker crafting takes care of that though, but the spawn rate should be a thing.
Quite simply your game would be stuffed. Say you put in 72 slot As your backpack in windows.xml and dll is 128 slot your backpack will fill to the 128 slot before filling your toolbelt. So every thing from slot 73 to 128 will be invisible meaning you won't have those items in your backpack..

As well as it is not as easy as just making the dll a certain size. Hence why in the backpack mod the instructions are several posts....

 
Quite simply your game would be stuffed. Say you put in 72 slot As your backpack in windows.xml and dll is 128 slot your backpack will fill to the 128 slot before filling your toolbelt. So every thing from slot 73 to 128 will be invisible meaning you won't have those items in your backpack..
As well as it is not as easy as just making the dll a certain size. Hence why in the backpack mod the instructions are several posts....
How about offering 5 (or so) DLL´s that have different tables and EAC accept them all 5.

Or different tables the xml can adress

At the moent this is really a issue for most mods. would be nice if we could look for sollutions instead of evasiveness.

And dont get me wrong, no offense meaned. Working on the Vehicles (that will solve many transportation issues) gave TFP (from my side) a really big + on their account.

 
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Roland the problem is that the GUI you can edit in the XML But the Table that stores the Items is defined in the DLL.

Means you cant raise the available Backpackslots without edit the DLL and break so EAC.

I would like to add 4 or 8 Additional Slots, because i would like to add a few items the player should have with him all the time.

I simply cant, inside my eac friendly mod
Actually you can lol. You can just change the xmls and you will have as many slots as you want. However if you die or exit the game you will lose every slot over 32 (default) so if your happy to empty before exiting (or are aware of when your gonna die lol) you can exist with just xml changes. But all the xmls still need to be changed that are in the backpack mod

 
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