PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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I want to know why the moon takes 4 hours to go over, but the sun takes 18 hours and still it never catches the sun.
But seriously, the phase of the moon could be an indicator of when a blood moon is coming assuming that it could change. Or you could have a number of moons (the one moon was fractured at the beginning of the Apocalypse) that when they align or a number of them align then a blood hoard is triggered the next night. Gives a warning if you are watching and could be made to make it seem a bit random.
If you're a purist, you can play with 12-hour days and 12-hour nights. You might be the first player to ever do that, though. :D

I just assumed the moon already changed phases every night, but I never looked at it closely on non-horde nights. I bet Roland could get behind going by the moon phases instead of a UI element. :)

 
If you're a purist, you can play with 12-hour days and 12-hour nights. You might be the first player to ever do that, though. :D
I just assumed the moon already changed phases every night, but I never looked at it closely on non-horde nights. I bet Roland could get behind going by the moon phases instead of a UI element. :)
Doesn't even need to be moon phases.

Just make the night before change to the wasteland spectrum, then red (like it is) for the blood moon. No need for the wastelands to have that spectrum constantly, just make it more smokey or what not.

 
In 7days it's always some dog hitting you from 6+ blocks away, or some other zombie randomly hitting you while doing pirouettes at the speed of light and stunning you.

That said, I'm 100% sure every player could eventually learn to either negate or work around any zombie or horde in general if needed. And everyone could get a 0 death on any difficulty as well. It's really not that hard. The gameplay surrounding combat and involving: Kill + reward is lacking a lot. Structural repairs being the biggest issue atm. (Yes small bases take less resources but c'mon, only hobos live in a 6 x 6 steel bunker!)

Playing with starvation mod atm, and it really adds a lot that the vanilla game is lacking. But there's still a lot room for even more stuff. However it requires so much RAM from the servers.... Devs need to fix that first if possible before broadening the entire game.

There's plenty of ideas for improvement, but will the servers ever be able to handle it plus will the devs have to the time to add it all?

When we were playing in our massive fortress with 3-4 players online, the server would rack 5-6 GB RAM easily.

I think any MP server with a population of 10+ players or more structural stuff added be it mods or future content would require so much RAM that no one can afford it anymore ^^

Batman,
• Dead Until Daylight has a pretty good combat and I hope gold 7D has something comparable. It's not there now, but neither was RWG during A8, it's all relative.

• The six blocks away dog comment is largely false, I've played dozens of hours of A16 and while the circling issue has been rampant, I've yet to get hit from far away like I have in previous alphas. Maybe it's the server you're playing with latency issues.

• Starvation is cool and good.

• I think at some point we need to evaluate why a zombie horde knows where you are once a week other than "Game design balance". Maybe the endgame content would be eliminating zombie infested POI's instead of just looting them and killing sleepers. Maybe some sort of system could be implemented where the more unattended zombie activity there is, the greater chance of a 7D type horde. Clear out a town completely, you're good for a few days. I'd also like to see infestation sites ala State of Decay. You have POI's that are infested and spawn zombies.

 
I get hit from 10 feet away all the time, sometimes when they aren't even swinging in my direction. I'd die much less if I didn't. Got bleeding out 3 times from 3 lumberjacks in a row just tonight, not one of them was ever close enough to hit me when they swung. Had the bandages to cover it but still annoying. Ping is pretty much always 50-100max with 2 players. When we tried a "local hosted dedicated" the one who was running the dedi thought it was even worse for him than usual even though he was only at 20 ping on the same computer(pretty decent PC too, he just upgraded it). But then the next week I couldn't even see the server so we gave up on that idea anyway.

The moon does change phases but I have no idea how it's scheduled. I had thought at one point it might be cool to have the phases take a week so every full moon is blood moon. Still not sure why it sometimes turns blue though.

 
Sometimes the graphics losses synchronization with the combat results. This is the reason I think the game uses service calls. I'm not a fan of SOC because you would need a transaction to keep graphics and combat in sync. But then, your character could be moved back to the start of an attack every time something attacked you.

Just say no to SOC.

 
I bet Roland could get behind going by the moon phases instead of a UI element. :)
That does put the shizzle in my dizzle.

Still not sure why it sometimes turns blue though.
As long as it only happens once in a very great while... immersion is maintained! Too frequent blue moons is the epitome of unrealistic mechanics.

 
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About your new avatar Roland... We could slap that image on the moon and have it crash on 7days Earth, every 7th day.
moon-stares-at-link-in-the-legend-of-zelda-majoras-mask_288x288.jpg


 
That does put the shizzle in my dizzle.


As long as it only happens once in a very great while... immersion is maintained! Too frequent blue moons is the epitome of unrealistic mechanics.
Our connotations (I'll even inc the wife) of what a 'blue moon' is seem to be a little different... (but 'fit' very nicely (or not!) with 'unrealistic mechanics'...)

 
Our connotations (I'll even inc the wife) of what a 'blue moon' is seem to be a little different... (but 'fit' very nicely (or not!) with 'unrealistic mechanics'...)
you weren't thinking of "Blue Balls" were you... :)

 
Joel, Roland and Gazz,what do you think about NPC-doktor and Defered information about illness, infection or poisoning in Alpha 17?

More info about this idea here: https://7daystodie.com/forums/showthread.php?78577-Deferred-information-about-illness-infection-or-poisoning
Chance that one of the three will answer such a suggestion serious is ?around 1%?

And a suggetion like yours need some time to be considered. I read it yesterday and have still no serious meaning about it, my feelings are splittet, one half says sounds good, the other half say "wtf a illnessimulator".

 
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