PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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Upgrading to the newer verion of Unity... has this helped with performance issues such as memory leaks and reduced ammount of RAM the game uses in general ?

 
Upgrading to the newer verion of Unity... has this helped with performance issues such as memory leaks and reduced ammount of RAM the game uses in general ?
I don't believe that the memory leaks caused by to many players on server (more that 8), has anything to do with the Unity engine...

In terms of ram usage, it's the same...

We need better game optimizations, which will of cause not happen until we are well into beta...

Of cause I don't know this for sure... But it really does not make sense to optimize an alpha product... Just saying...

 
Will the new bike be made by different pieces or will it be a single entity?

Will you have a backpack?

there will be difference in velosity?

-my little brother asked me if it is necessary that in the post apocalypse everything has rusty spikes,

and I told him that yes obviously

 
Will the new bike be made by different pieces or will it be a single entity?Will you have a backpack?

there will be difference in velosity?

-my little brother asked me if it is necessary that in the post apocalypse everything has rusty spikes,

and I told him that yes obviously
I believe it was said that the new hog will be the speed of the current minibike at top limit and the minibike speed will be reduced to suit so it feels like progress when you get the hog.

And as for bike parts... i'm not entirely sure but it was touted to have 'Mods' or 'attachments' but yh not sure it was pretty vague as its still being worked on no doubt.

 
Thanks. I can finally get my real point across.

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From the talk of peeing on electric fences that I saw some what earlier in the thread I would say that last part of it of it is VERY correct.

 
The plan might change, but the plan is to just plop it down after crafting it. So instead of a chassis you will have a full bike. This saves slots used now for "parts" and opens that data up for "mods". It's all pending the new legendary gun system, which is influx so its all an educated guess right now.
Gun mod on bike or am I being optimistic?

 
The Guppy Effect will be a buff from a disgruntled Duke's army soldier where they become passive aggressive about the state of the Dukes army, its leadership, etc. You will get a mission called "Double Agent" where you have to find the spy and take care of him and his acolytes.
I like it!

 
The Guppy Effect will be a buff from a disgruntled Duke's army soldier where they become passive aggressive about the state of the Dukes army, its leadership, etc. You will get a mission called "Double Agent" where you have to find the spy and take care of him and his acolytes.
Off topic will we get a headshot only option to kill zombies in this release?

 
The Guppy Effect will be a buff from a disgruntled Duke's army soldier where they become passive aggressive about the state of the Dukes army, its leadership, etc. You will get a mission called "Double Agent" where you have to find the spy and take care of him and his acolytes.
So if you're drunk and have the Guppy Effect applied to you, what happens?

 
Off topic will we get a headshot only option to kill zombies in this release?
Actually, that's more on topic than Madmole. :D There are mods for headshots only, if you're interested.

Just in case Madmole's in a Q&A mood: anything to report on caves? For instance, things that may be sleeping therein? :)

 
Off topic will we get a headshot only option to kill zombies in this release?
People actually bother to kill zombies with bodyshots? that takes for frigging ever. I go for headshots all the time, as anywhere else does virtually no damage.

 
People actually bother to kill zombies with bodyshots? that takes for frigging ever. I go for headshots all the time, as anywhere else does virtually no damage.
Except you can dismember an arm or leg that way. Purely for entertainment value, you understand. :p

 
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