PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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This is not sound snarky..

Click on MM name then view forum post. It will always give you the latest post MM (or any dev for that matter) has done recently. You will always be up to date with the latest information by them.

Also a community member has graciously made a dev tracker and it works great!

http://7d2d.rocks/

brought to you by: Deccypher

If for any RL (or whatever) reason you do get behind, it takes just a couple clicks to be brought up to speed.

 
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Also, if you have a game specific question, just ask Tin or myself; we will be happy to make up features and details to share with you.

Ooh, I know one thing tin... We should talk about the teleport pads. They look like Lilly pads but teleport you to different servers... But that's an a18 feature, so I won't go into further detail.

 
Also, if you have a game specific question, just ask Tin or myself; we will be happy to make up features and details to share with you.
Ooh, I know one thing tin... We should talk about the teleport pads. They look like Lilly pads but teleport you to different servers... But that's an a18 feature, so I won't go into further detail.
Yes. Even if it means trying to initiate a #gate which == exciting banter.

edit: and might possibly give moderators and dev's headaches..

dang it Gup! Your BFF MM told you to not tell anyone :anonymous:

 
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Moderator Note: I will be cleaning up anything not on topic to this latest video at least for the next several pages. Ask questions and give feedback on the video and keep other topics to other parts of the forum. If Madmole returns to answer questions and make additional comments I don't want him to have to sift through a lot of off-topic posts. Thank you. 


--Roland


Could we maybe try to continue this beyond "several" pages?

I'm tired of wading through dozens of (whimsical yet irrelevant) posts to find something that is actually informative.

We can't please everyone so we err on the side of whimsical and fun...mostly because we've erred on the side of "keep it to business" and it sucked big time-- and that was when Madmole was here pretty regularly. So the First Post handles the business with links to informative sections of the dev diary and the rest of the time we remember that this is the house of the FUN pimps and act accordingly. That quote of mine was simply to end off-topic conversations that were in progress when the video hit and return the thread to the topic so that Madmole could read any questions in reaction to the video. We had several pages of on topic conversation and questions and Madmole answered the questions he was going to answer and now we are back to free form until the next information dump happens.

I can only imagine what your home looks like.
My home is appropriately decorated as a Pre-Apocalypse domicile.

 
Also, if you have a game specific question, just ask Tin or myself; we will be happy to make up features and details to share with you.
Ooh, I know one thing tin... We should talk about the teleport pads. They look like Lilly pads but teleport you to different servers... But that's an a18 feature, so I won't go into further detail.
dnSJnB1Q.jpg


 
I always thought the Bandit were not in because of the accuracy issues, or the fact that Bandits are dead accurate and will murder you the second you turn a corner.I hope the new buff system allows for a accuracy balance and can be applied to the Bandits later.
It very much does.

An item/skill/buff can apply an "effect". Since NPC or zombies can (theoretically) have skills, some can be bad shots.

Or it can be a random buff applied on spawning. Not sure which exact way 1.0 of that will be working...

 
It very much does.An item/skill/buff can apply an "effect". Since NPC or zombies can (theoretically) have skills, some can be bad shots.

Or it can be a random buff applied on spawning. Not sure which exact way 1.0 of that will be working...
As long as we can call the effect that causes the NPC's to suck the "Guppy Effect" I'm happy.

 
Thanks for the video MM. Nice progress on certain things.

However, what's the story on (zombie) AI and/or bandits? It's awefully quiet on that front...
The bandits are using the new stealth system. They are sneaking into a POI near you.

 
Generator/Battery/Solar panel question please.

Question please. Just got around to placing a second generator on a 4x4x4 column on the outside perimeter of my topside base to power 2x shotgun turrets facing down two axis of said perimeter. I go back on to the roof of my bunker and there is no noise coming from my first generator (had to be on the roof, fumes an all). So first question is: does noise/sound effect only come from last genie placed. Also would have used a battery bank but have never found a schematic. Have bought one from a not previously visited Trader which I've already used as an inline backup if the topside genie gets fragged, so do schematics exist? Also solar cells/panels which would have been great to recharge a battery bank during the day to run during the night (on a timer). Never found/seen any of them in the game either (saw one on a fellas YouTube demo). DO they exist as finds or should I just keep looking for more more (not visited) trader's and up the Secret Stash perk to the max? I thought these things were all in for A16 but perhaps they are not fully implemented and are to be completed in A17? Thanks.

 
You are doing right, maybe you haven`t leveled enough to be able to get the solar bank/sells from traders. Battery bank schematic is midgame stuff and can be found in traders.

Sound of the engines ..lets see what the guys will say, I have two and they are around 50 blocks away, so sound is good.

 
hey viking g

dont give up. i have played many many games and the latest one im on i got my first 2 solar panels from the one trader - one after day 13 restock and one the next. i play maximum day length so am up there a wee bit in char level - not sure what level im on as its game play i like not number building ( ha ha! just checked my level and its 80 and saw i had enough points to go secret stash 3 woo hoo!).

keep playing i suppose....

map = 'sod the xbox''

i got sick of terrain resets so am playing on the pc for now.

with the xbox controller though :-)

 
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It very much does.An item/skill/buff can apply an "effect". Since NPC or zombies can (theoretically) have skills, some can be bad shots.

Or it can be a random buff applied on spawning. Not sure which exact way 1.0 of that will be working...
I'm looking forward to the potential to enhance recipes. For instance, imagine adding honey to a lot of different foods for a, er, not wellness boost without having to script up separate items for "red tea with honey", "goldenrod tea with honey", "cornbread with honey", etc.

 
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